The original presentation didn't actually say fluids couldn't be done on the 360, more that it was prohibitive b/c it would use up too much of Xenon. This email does state outright that the 360 SDK does include fluid dynamics in a much more explicit manner. But it doesn't qualify it by throwing numbers/benchmark/reference data the way the presentation did. It can be read one way or another, but it doesn't much matter really. I think in fairness to both console manufacturers, an independant 3rd party dev tool provider should avoid *public* comparisons are often as possible. But as I've said before, this was also a presentation intended for the industry, not really the gaming public. It's the gaming media that has inevitably turned this molehill into a mountain, and thus thrown the egg on MS's face. And I fully agree with Ageia taking these steps to keep their partners satisfied.
Cell will be better than Xenon at physics. Was this a point of contention at all? How much better we'll never know, we'll have to see if any multiplatform games actually go te extra mile to exploit the additional power. But it's not the place of Ageia to make this comparison, even if they are in the best position to actually make it.
Now how was that for a carefully worded response?
PEACE.
Cell will be better than Xenon at physics. Was this a point of contention at all? How much better we'll never know, we'll have to see if any multiplatform games actually go te extra mile to exploit the additional power. But it's not the place of Ageia to make this comparison, even if they are in the best position to actually make it.
Now how was that for a carefully worded response?