• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ageia (Physics Processing Unit guys) developing for PS3

Zaptruder

Banned
http://ageia.vnewscenter.com/press.jsp?id=1115657068817

They're doing middleware for the PS3, indicating that the PS3 will probably have enough power for full on physics simulation; with the extra headroom afforded by the CELL able to do some physics work while the RSX is maxed out, without requiring a dedicated 'physics board'.

No indication of special physics unit development for the X360 at this time.

This news has pretty much gone under the radar at GAF, but it might represent one of the more significant advantages the PS3 will enjoy over the Xbox360; with accurate physics simulations for tens of thousands of 'bones', PS3 graphics will enjoy advantages such as accurate dynamically animated hair clothing and other soft surfaces, large and accurate destruction of rigid as well as multisegmented bodies (so a car accurately wrapping around a tree after a highspeed collision, or a wooden hut getting blown into thousands of splintered pieces).
It will also effect character animation, allowing hand set animation to combine realistically with the flexibility and ridgidity of the human skeletal structure, while modelling bone on muscle on skin effects.

This is the kind of stuff that could present an advancement in how games play, not just look, with developers not having to rely on arbitary barriers, instead allowing for 'natural' solutions to problems. Have a rocket launcher and a wall as your problem? Blow a hole in the wall. Anywhere; no hunting around for an arbitary crack point in a wall or some such.
 
Nice try but no cigar.

"On top of that, AGEIA’s NovodeX Physics SDK is an official Xbox real-time physics middleware tool that will exploit the multicore architecture of the Xbox 360 and Epic Games has also announced the integration of the NovodeX API and support for the PhysX chip in the Unreal Engine 3. "
 
I'm truely hoping the Cell is at least most of what it is hyped up to be
 
cyberheater said:
Nice try but no cigar.

"On top of that, AGEIA’s NovodeX Physics SDK is an official Xbox real-time physics middleware tool that will exploit the multicore architecture of the Xbox 360 and Epic Games has also announced the integration of the NovodeX API and support for the PhysX chip in the Unreal Engine 3. "


:lol No one on this board knows shit about f*ck.
 
Is that why they couldn't get the UE3 demo on the X360 running at any decent speeds yet?

Anyway, if they manage to put it onto both PS3 and X360, I can only imagine that the PS3 will end up doing more with it. Otherwise what would be the point of having a speed advantage with the CPU?
 
I'll admit; my bad on the lack of reading. But the continued speculation on what the CPU difference will mean is still valid :P
 
Top Bottom