nkarafo
Member
Whoever knows how traditional handmade animation works also knows how labor intensive it is.
You always get shortcuts because of this. Like cutting down the details, reducing the number of frames per second, having more static elements in the frame, etc.
Richard Williams was one of the handful animators who tried to not compromise. And he was the living example (RIP) that this is impossible. His dream project was never finished because it took too long and was too expensive to produce. All his best animations are only shorts or short segments (like in Roger Rabbit). He proved a human doesn't have a long enough lifetime to make a career of drawing 24 frames per second, detailed cartoons. Nor the resources.
It simply cannot be done.
And here's where AI comes for the rescue. From what i have seen it should be possible for it to take some extremely detailed cell, like those Spongebob static paintings:
And animate it while filling all the blanks. At any frame rate you want. While keeping all the details and varied shading, no flat colors.
Why stop there, it could even be something like a very detailed painting. Imagine a fully animated, 24 frames/sec scene like this:
That painting alone took how long for the artist to make? 6 months? A year? Now imagine a whole 1:30 hour movie at 24 frames. That's 130.000 such paintings. Yeah, i don't think anyone or any team or any collaboration would have the time and resources to make such a creation. And sure you could use custom made CGI that would try to emulate this. But so far, even random AI videos look far more convincing than your average custom made CGI in movies. I don't think a human can make CGI movie that looks like a detailed traditional cartoon and be convincing enough. Because humans can't help themselves, they always get something wrong.
As a huge fan of animation, this was always something i wanted to see but knew i would never do. But thanks to AI now i think i will be able to.
Thoughts?
You always get shortcuts because of this. Like cutting down the details, reducing the number of frames per second, having more static elements in the frame, etc.
Richard Williams was one of the handful animators who tried to not compromise. And he was the living example (RIP) that this is impossible. His dream project was never finished because it took too long and was too expensive to produce. All his best animations are only shorts or short segments (like in Roger Rabbit). He proved a human doesn't have a long enough lifetime to make a career of drawing 24 frames per second, detailed cartoons. Nor the resources.
It simply cannot be done.
And here's where AI comes for the rescue. From what i have seen it should be possible for it to take some extremely detailed cell, like those Spongebob static paintings:
And animate it while filling all the blanks. At any frame rate you want. While keeping all the details and varied shading, no flat colors.
Why stop there, it could even be something like a very detailed painting. Imagine a fully animated, 24 frames/sec scene like this:
That painting alone took how long for the artist to make? 6 months? A year? Now imagine a whole 1:30 hour movie at 24 frames. That's 130.000 such paintings. Yeah, i don't think anyone or any team or any collaboration would have the time and resources to make such a creation. And sure you could use custom made CGI that would try to emulate this. But so far, even random AI videos look far more convincing than your average custom made CGI in movies. I don't think a human can make CGI movie that looks like a detailed traditional cartoon and be convincing enough. Because humans can't help themselves, they always get something wrong.
As a huge fan of animation, this was always something i wanted to see but knew i would never do. But thanks to AI now i think i will be able to.
Thoughts?
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