SF Kosmo
Al Jazeera Special Reporter
What is Akka Arrh?
Akka Arrh is the lastest collaboration between Atari and Jeff Minter, following the success of Tempest 4000. At least in concept, Akka Arrh is a loose continuation of an obscure, unreleased Atari game from the early 80s that was cancelled after failing location tests, and survives only through emulation and a handful of original prototype cabinets. That original arcade game was "officially" released for the first time in the recent Atari 50 collection.
So it's a remake of a game no one played?
Kiiiinda, but not really. Akka Arrh borrows the name, visual identity, and a few broad concepts of the original game for the sake of intrigue, but very little in terms of actual gameplay. The original Akka Arrh was not finished and not very good, but no one played it anyway, so who cares?
So, like, what is it really, then?
It's a psychedelic, abstract retro-arcade game, that combines aspects of 360 degree shooters, with a focus on zone management and chaining. You can shoot enemies, or bomb them to set off Missile Command-like chains of explosions. You're reqarded for precision, and get bonuses for using as few shots as possible. The game starts simple, but descends into pure chaos soon enough. Compared to Minter's other games, this one leans a little more on scoring depth and strategy compared to pure twitch, but still requires a bit of the latter as you get into higher stages.
Who's this Jeff Minter guy?
For the last 42 years, Jeff Minter has been releasing arcade-inspired computer games under the name Llamasoft. In that time, Llamasoft's dev team has grown by only a single person, Minter's partner Ivan Zorzin. The self-proclaimed "last of the bedroom coders," the two continue to develop their games from scratch in their own engine, with little to no outside support.
Minter is best known for creating foundational titles in the "trance shooter" genre, beginning with Tempest 2000 for the Atari Jaguar, a title which exposed him to a wider audience for the first time, as well as the Gridrunner series and Space Giraffe. Trance shooters aim to produce drug-like or psychedelic effects on players through dense, abstract visuals, electronic music, and reflex-based gameplay designed to put players "in the zone."
Where can I play it?
Akka Arrh is out now on the following platforms:
Steam
Switch
PlayStation 4
Xbox One/Series X|S
Atari VCS
Media
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