• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Alan Wake 2 - Performance or Quality?

RoadHazard

Gold Member
I'm finally going to get to play this game, been waiting for the physical release which is out this week.

So, I understand that on PS5 at launch neither mode was very good. Has this improved with updates? I almost always go with Performance unless it looks absolutely terrible. But if Performance is very unstable (like 45-60fps) or blurry while Quality is a stable 30 I'd probably go with the latter.

And yes, I know this game will probably be much improved on Pro, but I'm not buying one of those for $1,145 (that's literally what it will cost with the disc drive here in Sweden, it's absolutely ludicrous).
 
Last edited:

Skifi28

Member
The peformance mode looks shockingly bad at points where half the screen is just white flickering pixels and despite that it still can't maintain 60 fps in big chunks of the game. Not recommended unless they changed something in the last couple of months.
 

LastBattle

Member
I played it in quality mode on Series X and found it to be decent in terms of frame rate. At lease I adjusted to it pretty quickly.
 
Last edited:

RoadHazard

Gold Member
You could just, you know.. try both and see which one you like more?

Yeah, but I kinda hate switching. Especially from 60 to 30, always feels so bad. So if I already know Performance mode is trash I'll just never try it.
 

DenchDeckard

Moderated wildly
Play on pc and have both....

Sorry that's my knobhead post for the day out the window.

Sell your house and get a pro?
 

Skitso

Member
I played in performance at few weeks after launch and it was mostly fine. If I remember correctly, the first forest area was worst performance wise, and even that is mostly fine-ish with occasional random drop to maybe 55fps. I play on a 83" OLED and the game looked fine even on that. Sure, the image is a bit soft and there are some flickering issues, pixellated reflections etc. But as a whole, the game looks fantastic even in performance mode. Can't wait to see how it looks like with the Pro. (That cost 950€ here in Finland too, but I couldn't resist :messenger_grinning_sweat: )
 
Last edited:

xrnzaaas

Member
I finished the game in the performance mode and it didn't run bad or look horrible. Sure the console struggled in some areas, but it wasn't catastrophic like playing Control on base PS4. ;)
 
I played in performance at few weeks after launch and it was mostly fine. If I remember correctly, the first forest area was worst performance wise, and even that is mostly fine-ish with occasional random drop to maybe 55fps. I play on a 83" OLED and the game looked fine even on that. Sure, the image is a bit soft and there are some flickering issues, pixellated reflections etc. But as a whole, the game looks fantastic even in performance mode. Can't wait to see how it looks like with the Pro. (That cost 950€ here in Finland too, but I couldn't resist :messenger_grinning_sweat: )

I mean, I wouldn't call a game that :
- Has framerate drops
- Has soft/blurry image quality
- Has flickering
- Has pixel crawling
- pixelated reflections

...to look "fantastic"

They really tried but, this, on consoles is a shit-show since everything is brought down by the technical deficiencies and it's a shame.

I loved the game (PS5) but it gave me flashbacks of the PS360 era where games would be marred by terrible resolutions, AA, tearing, dubious framerates etc etc - like the hardware wasn't exactly up to snuff/couldn't cope with some games.
 

Emet_bp

Member
So.. That's either Swedish PS5s Pro are made of gold... or you have very cheap houses there in Sweden :messenger_grinning_sweat:
 
Last edited:

Bojji

Member
Even with pssr it’s not hitting 60fps or higher?

It is in performance mode (that apparently uses base PS5 graphics mode settings) but with no RT and with internal ~800p resolution (reconstructed to 4k using PSSR).

Always Quality.

What is dumb is they completely forgot (like most devs) that 40fps is possible, why not make 40fps mode with RT and internal 1080p res?
 
Last edited:

DenchDeckard

Moderated wildly
It's not that I couldn't afford a Pro, I just can't justify spending quite that much on a console. It's literally twice what I spent on my standard PS5.

I'm in the UK and the same as you. BUT, I am well aware of my privileged position when it comes to PC gaming so that assists in my decisions. I get a lot of free stuff, pc components wise and I'm just in the process of securing a small form factor build for my front room. So I wont need the pro until some big first party exclusives launch.
 

Kupfer

Member
I'm finally going to get to play this game, been waiting for the physical release which is out this week.

So, I understand that on PS5 at launch neither mode was very good. Has this improved with updates? I almost always go with Performance unless it looks absolutely terrible. But if Performance is very unstable (like 45-60fps) or blurry while Quality is a stable 30 I'd probably go with the latter.

And yes, I know this game will probably be much improved on Pro, but I'm not buying one of those for $1,145 (that's literally what it will cost with the disc drive here in Sweden, it's absolutely ludicrous).
Same 'problem' here, so nice thread. I'm getting the game today and will play it over the weekend.

Since I spent the last 100 or so hours in Kingdom Come: Deliverance with 30fps AND a low resolution, I’m going to play AWII in performance mode. For me, a low resolution is not as much of a turn-off as a low frame rate.

I'm sure it’s definitely playable that way.
 
Last edited:

HeWhoWalks

Gold Member
I'm in the UK and the same as you. BUT, I am well aware of my privileged position when it comes to PC gaming so that assists in my decisions. I get a lot of free stuff, pc components wise and I'm just in the process of securing a small form factor build for my front room. So I wont need the pro until some big first party exclusives launch.
Being able to afford any non necessity is a privilege. In that regard, the Pro is no different than a monster PC.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Unless it has been notably patched up since last year, stick to the Quality mode on PS5, the performance mode there drops a lot.
 

Radical_3d

Member
the Pro is no different than a monster PC
high quality GIF
 

kaizenkko

Member
I mean, I wouldn't call a game that :
- Has framerate drops
- Has soft/blurry image quality
- Has flickering
- Has pixel crawling
- pixelated reflections

...to look "fantastic"

They really tried but, this, on consoles is a shit-show since everything is brought down by the technical deficiencies and it's a shame.

I loved the game (PS5) but it gave me flashbacks of the PS360 era where games would be marred by terrible resolutions, AA, tearing, dubious framerates etc etc - like the hardware wasn't exactly up to snuff/couldn't cope with some games.
lol

Alan Wake 2 is not the best optimized game, but I'm sure that it have great visuals for the most part of people who played it. You guys are extremely exaggerated, the game don't looks like 360/PS3 at all.
 

Represent.

Represent(ative) of bad opinions
The way the game is marketed and advertised because it’s how it’s supposed to be seen/played…. Quality
 

Vick

Member
The way the game is marketed and advertised because it’s how it’s supposed to be seen/played…. Quality
I'm genuinely interested in how you're going to approach TLOU games looking better at 60fps than Fidelity 4K.

Will you still select Fidelity, or play them both looking and playing their best at 60fps? Meaning that once you're done with them you're likely never, ever going to be able to play at 30fps again?
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Does the performance mode drop below 48fps or does PS5 VRR its job?

Per the DF testing, it's hovering around the 50~ line almost through the entire Cauldron Lake area (1/3rd of the game). Any time it goes below 48, the VRR will stop.

30 is at least more consistent.
 

Kupfer

Member
Per the DF testing, it's hovering around the 50~ line almost through the entire Cauldron Lake area (1/3rd of the game). Any time it goes below 48, the VRR will stop.

30 is at least more consistent.
I know the theory, but does it actually drop below 48fps, and if so, does it happen regularly?
 

adamsapple

Or is it just one of Phil's balls in my throat?
I know the theory, but does it actually drop below 48fps, and if so, does it happen regularly?

In their video, it goes down maybe a couple of frames. Mostly hovers at or around 50~52 mark so technically it will be within the VRR window most of the time.
 
lol

Alan Wake 2 is not the best optimized game, but I'm sure that it have great visuals for the most part of people who played it. You guys are extremely exaggerated, the game don't looks like 360/PS3 at all.

Reading, how does it work ?
Nowhere did I say that it looks like a PS360 game ffs, just that it reminded me of the technical deficiencies most games during that gen had.

Also, it's not about "optimization" man, these consoles just couldn't handle the game's whole shebang/technical aspects , it's obvious that something had to give since it's a prettyyy heavy game even on PC.

Cheers

Edit : I guess that those that say that they'll play it on quality mode don't have OLED TVs with their inherent sub-60fps judder
 
Last edited:

Kvally

Member
lol

Alan Wake 2 is not the best optimized game, but I'm sure that it have great visuals for the most part of people who played it. You guys are extremely exaggerated, the game don't looks like 360/PS3 at all.
The visuals isn't the problem. It's the game play and characters.
 

proandrad

Member
The performance mode looks awful but I also couldn’t stand the 30fps mode as is. Since the game doesn’t require quick inputs, I played on quality mode and turned on motion interpolation. The input lag was bad but I rather have the fluid motion.
 
Top Bottom