Fallout-NL
Member
Yeah I'm definitely hoping this is going to be a success, cause it sets a very interesting pricing precedent.
Didn't like the original AW enough to beat it but I'm enjoying this much more. Really digging the western setting and Alan's sweet flannel shirt and nail-gun.
Yeah I'm definitely hoping this is going to be a success, cause it sets a very interesting pricing precedent.
I love how they put the licensed music into the game! Liking that Kasabian song:
http://www.youtube.com/watch?v=lk5iMgG-WJI&ob=av2e
not sure about that. i saw loads of tearing early on. i turned on Always which is preferable to me (thanks for the option Remedy!), but framedrops are common. go to the motel garage with whats her face and turn around, you'll see tearing.
I noticed a tad bit of tearing yesterday with smart on, but I could really care less as I don't really notice it when playing, it was only when I tried to notice to see if it had it and I was like, oh. Doesn't effect the game at all for me.
I'm digging the game but Xbox Live wont let me buy it, anyone else having that problem? Trying to unlock it in game and it takes a while and then errors out on me. I don't want to lose all my progress if I finish the demo.
Hey all,
Glad to hear you guys like the game. A lot of effort went into it
Hey all
Rushing through my replay of the original still - such a great game, and cannot wait for this.
How many people are listed on the leaderboards at present?
It's so confusing to see Alan Wake in ads like this here in Finland:
http://www.youtube.com/watch?v=rqiE0WiinyE&feature=related
Say hi to Hotskari
Petri is not at RMD anymore, but I guess he still has good contacts. So yeah, say hi to him from GAF
edit: or is he? I am confused, isn't he at rovio now?
The way dialogue scenes are shot/composed is strangely terrible. Bad to the point of wondering if there is some actual reason for it.
Update on Wake 360 (thanks Remedy!): 1120x576, 4xMSAA + FXAA. Difficult one to nail down as MSAA seems less consistent than in last game.
DF just tweeted. So it really is FXAA what makes this look much better.
AW was 960x540
That and the tearing i've been having are the only negatives. And it probably was due to budget.The way dialogue scenes are shot/composed is strangely terrible. Bad to the point of wondering if there is some actual reason for it.
That and the tearing i've been having are the only negatives. And it probably was due to budget.
DF just tweeted. So it really is FXAA what makes this look much better.
AW was 960x540
Eh, the tearing was in the original too. Game still looks damn impressive. First XBLA game? Man, theres a lot you've missed unless you played the best (Bastion, etc) on PC.Neither of these two bug me at all really. It's really the first XBLA game I've ever played, and it's impressing the hell out of me.
Eh, the tearing was in the original too. Game still looks damn impressive. First XBLA game? Man, theres a lot you've missed unless you played the best (Bastion, etc) on PC.
That's some voodoo. Game is sub hd and doesn't look like it at all. I'm very impressed.
If it was 720p, yes. But I think 720p, 2xMSAA and ppAA(not aggressive, something like ACR) would work even better.4xMSAA + FXAA does its job very well.
This is probably the best AA solution on consoles I've seen.
It's so confusing to see Alan Wake in ads like this here in Finland:
http://www.youtube.com/watch?v=rqiE0WiinyE&feature=related
Put about 1.5 hours into it, love it.
Dat lighting.