Put a little bit of time into it. Have some gripes, but overall it's not too bad so far, with plenty of room to impress me more. I love the aesthetic, and the game is clearly very Resident Evil inspired in a good way. The methods of interaction ground you in the world, and everything is designed and looks right out of the first two movies. We've seen it all before, sure, but enjoying it in VR is really special and makes me want to explore and see everything. We're always short of big budget VR titles, but having one this well made and in the Alien universe? 2024 closing out strong. With that said, I have two big gripes: image quality and combat.
The game uses Unreal Engine, and on my PC (i9 10900k, RTX3090, 64GB RAM) I can't seem to find any settings at all that deliver good image quality. Coming from titles like Project Cars 2 and Half-Life Alyx, both of which have frankly pristine image quality and generally very impressive visuals all around, Rogue Incursion looks very noisy thanks to Unreal Engine. The usual Unreal Engine flicker in lights, AA, and textures is all present, and frankly this stuff looks horrible in VR. There are artefacts basically everywhere. Epic settings, TSA, and 1.2SS does next to nothing to fix the image quality. Unreal Engine was a mistake. I ended up dropping the game to High settings, Epic AA, TSA, and 1.0SS to get the game as smooth as possible; if it can't look perfect, it might as well run perfect.
With the combat, I feel like I've missed a step. The sidearm seems to be virtually useless(?), so I'm using the pulse rifle. But the enemies are fast enough that I can't draw the rifle when I need it. So I'm walking around with the rifle in my hand. But the rifle is too hard to aim one handed? So I'm forced to physically ADS, meaning I can't use the motion tracker. So, am I supposed to walk through the game ADS with the rifle? Or am I fucking something up here?
In any case, it's seems pretty good so far, with not great image quality thanks to Unreal Engine, and some combat quirks I gotta work through.