jett said:Any, ANY, ANY FUCKING GAME loses to your average C64 game.
Damn right, you set em straight
Even with the speed load cart it was still slow as hell, thank god that's over.
jett said:Any, ANY, ANY FUCKING GAME loses to your average C64 game.
Weird, I don't remember its load times being bad at all.Dav2k said:Top Spin (Xbox)
You could have had a game of tennis by the time this thing loaded in.
Yawn!
jett said:Any, ANY, ANY FUCKING GAME loses to your average C64 game.
Hold tight!Diablos said:Remember Wipeout 1 for the PSX?
Wow, that took forever.
typo said:Soldier of Fortune for DC.
jett said:Any, ANY, ANY FUCKING GAME loses to your average C64 game.
this one gets honorable mention in my booktypo said:Soldier of Fortune for DC.
Tsubaki said:I was thinking some of the KoFs on PSX but oh my... that PSP vid takes the cake and then the entire feast too.
zedge said:WRC 1 for Ps2.. omg.. :lol
jetjevons said:Not neccessarily the worst but recently PGR3 and Fable both had load times that were very obtrusive.
DavidDayton said:Hmm... I can't believe I find myself wanting to speak up on behalf of IGN, THQ, a PSP game, or professional "wrestling", but isn't a good chunk of that video showing off stupid game design, as opposed to loading times? That is, there wasn't any real reason to put 2-3 video/etc. clips in before the first match... but the "time to start" was a bit inflated because of that. How long does the actual match take to load up? If THQ had simply dumped the video clips, or reduced the fluff a bit, how long would that all have taken?
It's still stupid, but I think it's more a general interface and design issue than just a loading one.
human5892 said:but what the fuck was IGN doing when they reviewed it to make that kind of comment? Because they sure as hell weren't, you know, playing the game.
Musashi Wins! said:You know, this probably even beats Midnight Club on the PSP, but in general...the PSP just sucks for this. I know there are exceptions but there are a lot that stink. I'm feeling very down about it's design for games all together.