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Am I getting good at Ninja Gaiden?

I just beat the Chapter 7 boss Alma (sp?). It only took me about 5 or 6 tries (well I had to go back a couple saves to save up a few more elixers :D). Finished with a 'Head Ninja' rating (usually I'm 'Greater Ninja').

I didn't get hit by one purple fireball or flying piller, all the damage I took was by the body slam after I missed a jump + Y attack, which I used with a x, x, y combo and Ninpo attack to take her down.

If you recall I couldn't get past the Samurai Boss for the longest time, and the advice I got here was the game will force me to get better.

Funny thing is, I still have to look up the attacks and combo's, basically still button mashing, I think.

Probably I'm a little better at controlling the camera and dodging, plus my weapons and ninpo are upgraded a bit.

Anyway, at this rate I'm going to be able to finish this game, unless the difficulty ramps up from here on in. DMC3 next :D
 
Yeah, you should be able to cruise through. I think that was the last boss I considerd tough. Once you have more abilities, you can use the same air/slash attack (I don't remember what it is called) to win most battles. The last hard parts (and the last truly enjoyable parts for me) I think were the chapters where you go underground and then the military invasion.
 
Ratcage said:
DMC3 is much harder than Ninja Gaiden. I flew through Ninja Gaiden without much difficulty, but DMC3 I couldn't take.

I didn't think DMC3 was that much harder. To me, a lot of the difficulty in DMC3 came from not knowing where enemies were in relation to me. I spent a lot of the game shooting at things I couldn't even see. The other thing that added somewhat fake difficulty to the game was the length of the boss battles.

Yeah, I get it, I memorized your patterns. You can't hit me. Unfortunately, I'm doing so little damage to you that this battle will take a half hour. Congrats, you've bored me to death.

I do love DMC3 (beat it on Dante Must Die, hehe), but I think NG is the better game.
 
DMC3 is much harder depending on whether or not you button mash or actually take the time to figure out the games combo system. If you button mash its going to be a nightmare, if you learn the combo system it's not nearly as difficult as some try to make it out to be.
 
White Man said:
I didn't think DMC3 was that much harder. To me, a lot of the difficulty in DMC3 came from not knowing where enemies were in relation to me. I spent a lot of the game shooting at things I couldn't even see. The other thing that added somewhat fake difficulty to the game was the length of the boss battles.

It was the boss battles that really got me, not the whole not knowing where my enemies were.
 
Great you got over the Alma hurdle, head ninja is like the games C/D ranking, its behind greater and master ninja but ahead of ninja dog. The next stage you'll have to worry about is the catacombs , the miniboss worm things there are very annoying.

I allready did the dmc3 hatorade session in another thread , it's still unnessicarily difficult, and I agree with that boss thing wholeheartedly. Especially with cerberus, who was actualy really easy but wether you used the sword or the guns he still took 20 minutes + to kill. It was a really boring fight.

I think I finally have a rough idea of how to fight in this game though, it seems to me that changing up the attacks you use frequently like doing a combo in tony hawk is what propels your combat rating, like slashing away then shooting then slashing some more, then shooting again, followed by doing a special attack. As you get more weapons and can fill up both gun and both melee slots it should theoretically get easier to do good combos and clear a room fast enough that damage taken is minimal.

The other strategy that alot of people here used to good effect was killing enemies and saving alot so that any red orbs you get keep building up and finally buying all the healing upgrades and learning new abilities long before the game probally intended.
 
Ratcage said:
It was the boss battles that really got me, not the whole not knowing where my enemies were.

Yeah, same here. Once you know the best combos to use on each individual enemy in close quarters, normal combat isn't that tough, as long as you also know how to move around quickly while still dishing out damage.

The boss fights were just so tediously long. Just because it takes upwards of 20 minutes to kill a boss doesn't mean it's 'difficult.' It's just lame.
 
Pachinko said:
The other strategy that alot of people here used to good effect was killing enemies and saving alot so that any red orbs you get keep building up and finally buying all the healing upgrades and learning new abilities long before the game probally intended.

Just repeat the first level. Really short and you get an average of 3k orb bonus for completing it, depending on how well you do.
 
the key to success in Ninja Gaiden is defense...fuck the desire to kick ass quickly and sloppily...mastering the acts of countering, evading, and blocking WILL make the game much easier


woa...DMC3 bosses take 10-20 minutes?
owned-cat.jpg
 
I did not think DMC 3 was harder than Ninja Gaiden, for the teleporting miniboss just roll behind him to attack and roll out of the way of his teleports. or use trickster.

Nevan could take a long time if you just use guns, or if she manages to drain you life.
Actually now that I pop'd dmc back in some of the boss fights were sort of long.
 
getting past alma is probably the biggest hurdle in the game. some situations later on have a big intimidation factor, and they are pretty tough, but they aren't as tough as they seem like they're going to be. In actuality there are some things that are probably tougher than alma, but your character is much more capable with more abilities and hit points so the whole thing is a lot more forgiving.
 
Took you 20 minutes to beat Cerberus, holy shit dude you suck...




Cerberus can be beaten in under 2 minutes on Dante Must Die mode if you don't button mash.

Attack the paws, knock him down. On the fly switch to the shotgun and shoot the head to knock the ice off. There you go, combo it to hell.

Damn...20 minutes. You are one dumb fuck :lol
 
C- Warrior said:
Took you 20 minutes to beat Cerberus, holy shit dude you suck...




Cerberus can be beaten in under 2 minutes on Dante Must Die mode if you don't button mash.

Attack the paws, knock him down. On the fly switch to the shotgun and shoot the head to knock the ice off. There you go, combo it to hell.

Damn...20 minutes. You are one dumb fuck :lol
Took you long enough and yeah...thanks for elaborating on what I wanted to say :)

I took ~7 to beat a boss then went back and fought it again (didn't save) after reading a hint on these boards and beat the fucker in less than 3 minutes...JUST JUMP ON HIS BACK? WTF HOW STUPID COULD I BE?? I felt like an ass...but I didn't spout my lack of skill and thinking as an excuse to dislike the game :\
 
rusty said:
10+ posts in a thread mentioning both DMC3 and NG...and no post by C- Warrior yet? What is the world coming to?

He only gets involved when people start saying God of War is better than either of these games.
 
C- Warrior said:
Took you 20 minutes to beat Cerberus, holy shit dude you suck...




Cerberus can be beaten in under 2 minutes on Dante Must Die mode if you don't button mash.

Attack the paws, knock him down. On the fly switch to the shotgun and shoot the head to knock the ice off. There you go, combo it to hell.

Damn...20 minutes. You are one dumb fuck :lol

:lol :lol :lol
 
White Man said:
I didn't think DMC3 was that much harder. To me, a lot of the difficulty in DMC3 came from not knowing where enemies were in relation to me. I spent a lot of the game shooting at things I couldn't even see. The other thing that added somewhat fake difficulty to the game was the length of the boss battles.

Yeah, I get it, I memorized your patterns. You can't hit me. Unfortunately, I'm doing so little damage to you that this battle will take a half hour.
I do love DMC3 (beat it on Dante Must Die, hehe)p

The problem is you're not using proper offense. You're not button mashing like most people do, so you've recognized the patterns, the areas open for attack etc.


But you need to do a better job with your offense.

Mix up weapons mid-combo to create infinite combos and attack chains.

Use Devil Trigger at the right moments (i.e, when the bosses are open for attack).

Or, man up and use Royal Guard. Using Royal Guard you can beat the last boss in DMC3 in about 20 seconds via just parry, Devil Trigger EXPLOSION and just-release.....on DANTE MUST DIE MODE.

So it's how you master it really. And you might be focusing too much on the defense.

...or so I think. But the only boss that I can relate to what you're saying, that the bosses are too long (on normal, 1st time playing was Nevan). But beyond that, the bosses in DMC3 can be beaten in under a minute, or one hour. It all depends on how you play the game, pure freedom. Which to say, is how it was in DMC1, Shinobi, NG etc. I don't see what was so extradinarily long in DMC3's boss fights.

To the topic creator having a hard time with the 1st mini-boss, the grim reaper wannabe thing

Watch and wait. Go up to it, do a 5 hit combo. (/\, pause, /\ /\ /\) the moment it parries with you, immedialty jump (roll) to the side. And come back in and do more combos.

If you feel comfortable, you can just parry with it (Hell Vanguard is the proper name) up to 5 times. Each time increases your style rank by one whole word with each parry. However, it takes a good amount of timing so that could be hard.

When you hear a BELL SOUND, it's going to do either two things. Emerge upward from the ground with an upper-cut esque slash.

Or dash at you from a distance. So you hear a bell, start running in a direction, if you don't see the ground below you begin to ripple, double jump away. If you do see it ripple below you, just continue running in a straight direction away from it, don't double back or jump or roll.

And that's it. When it blocks your attack, dodge. And then attack it again.

Don't button mash it, and don't try to overpower it.

Because you will have to face two of them at one time later on in the game for a secret mission.

Or if you are really confident you can use Royal Guard, just parry a couple times, and then do a just-release to do a one hit kill in under 20 seconds, but uh--maybe you're not that comfortable with Royal Gaurd yet.
 
C- Warrior said:
Took you 20 minutes to beat Cerberus, holy shit dude you suck...




Cerberus can be beaten in under 2 minutes on Dante Must Die mode if you don't button mash.

Attack the paws, knock him down. On the fly switch to the shotgun and shoot the head to knock the ice off. There you go, combo it to hell.

Damn...20 minutes. You are one dumb fuck :lol

Gimme a strategy on the sword bosses. They always took the longest for me. I forget their names.
 
C- Warrior said:
Took you 20 minutes to beat Cerberus, holy shit dude you suck...




Cerberus can be beaten in under 2 minutes on Dante Must Die mode if you don't button mash.

Attack the paws, knock him down. On the fly switch to the shotgun and shoot the head to knock the ice off. There you go, combo it to hell.

Damn...20 minutes. You are one dumb fuck :lol

C'mon. That wasn't necessary. :P
 
White Man said:
Gimme a strategy on the sword bosses. They always took the longest for me. I forget their names.

Use your ears for one brother. Use your eyes for the other one you are attacking. That's all the defense you need really.

Cerberus is a must. The Revolver attack (R1+Foward+/\) works best.

Reason being is that if you parry 3 times against a particular brother, he'll drop his sword and crouch down. At which, you knock the shit out of it.


So pick a brother.

Start doing some basic Cerberus combos, very soon he'll parry your attack. At which point wait one second and do a Revolver attack. You'll parry again, wait one second and do another Revolver attack, and you'll parry for the last time, he'll drop his sword, crouch down. Devil Trigger and combo it, you should be able to knock half of it's health down in under 30 or so seconds.

The fight should take no more than 2 minutes if you do that to both brothers.

Just make sure you only kill one of them, when the other is pretty weak. Because if you kill one, the other brother will pick up the sword of the fallen brother and the fight becomes 10x's harder. So kill one when the other is almost dead.

Ramirez, shame you thought the game was too hard. There is always easy mode >_>

Like most Capcom games, if you are stuck on a certain area that means you're not doing something right. Which to me, is what saved my ass in Resident Evil 4.
 
Yeah fine I suck. I went the lazy way of beatin cerberus and just shot at him with ebony and ivory from teh corner and jumped to avoid his attacks. Whenever I tried to get in close to him he'd damage me so I just hid in the background.

That's the games biggest problem , when you get hurt it isn't simply a small amount of damage its always like a 6th of your initial life bar , maybe more depending on the enemy in question. I'd like to believe that C- Warrior has all these apparent skillz on his own but I picture him has the sort of guy that just watches combo videos and reads faqs but never actually sits down and plays these games himself.

It's also kind of pathetic on his part , how easy it is to troll him out. I'll come out and say it, God of war is much more entertaining then devil may cry 3 simply becuase the game is simple enough to play that anyone can get anywhere in it, for that matter its just about better then Ninja gaiden for that same reason... although myself I prefer Ninja Gaiden mostly becuase it takes more then 4 hours to finish...
 
God of War isn't that great, Ninja Gaiden and DMC3 are waaaay better. GoW is a short, cursory, tits and gore no depth action game. You mash square the whole time and press triangle when you get bored of mashing square.

Ninja Gaiden and DMC3 are REAL action games.

You gotta play perfectly to win. You gotta know the combat system, you gotta know the enemies, you gotta know the defense to win.

When I get hit in God of War it's like "hm, oh well, that took of 0.00005 centimeters worth of damage, oh fuckin well. Let me continue to duke out the square button and oh wait, look, YET ANOTHER green orb that will replenish my health!" yipeee

When I get hit in NG or DMC3, I'm usually like "fuck, I saw that coming, I got cocky, and I got owned. I have to learn this enemy and find the best attacks against it and play better." Just like when I'm playing a fighting game (especially the case in games like VF4).

That's the way I think when I play those games. DMC3 and NG are true gamers games. There are those that will say DMC3 is too hard, but you know what...it's refreshing to play a long, hard, challenging game in lue of all these easy ass 5 hour casual fiascos, most recent example, God of War.


I remember a lot of people bitched about NG when it first came out saying it was too hard much how some are doing the same with DMC3 now.

I remember so many people saying "I traded Ninja Gaiden in after the second level, it's was too hard and annoying."

But that very challenge gave the game value.

Notice how there are NO online God of War combo videos, and notice how they are a bajallion for DMC3?

DMC3 is an elitist based game with depth. It's one of those games where you have to use your mind more so than your reflex.

God of War may have some cool frills and thrills for the 6-10 hours it lasts, but after so, you're done with it. It's a good rental, a good "interactive movie."

DMC3 is a toy. You pick it up, and play it. Be it to master this class, or that class, or this style or that style. Or to master your skills against any one of the 12+ bosses. To get that S rank, or to simple create some big ass combo chains that will put John Woo in awe.

Ninja Gaiden would be at DMC3's level, if it didn't have that annoying dial-a-combo things going on (XYY XYXY XXYYX etc.) but still, NG does everythign else near perfectly making it the best game on the XBOX IMO.

The difference in review scores between DMC1, DMC3, Ninja Gaiden, GoW are pretty close together. Matter of tenths in most instances, with each game having the highest scores at different websites. But if one were to ask, what is the most overatted amongst them all, the answer would be God of War.

Sorry I called you a dumb fuck, but no boss in DMC3 takes more than 20 minutes unless you have down syndrome. In the end I'll say "different storkes for different folks" no game is liked by everyone.

You think GoW is better than DMC3 because it's "easier and everyone in the world can pick it up and beat it." But the funny thing is, that's part of the reason why I dislike God of War so much.
 
Eh I loved Ninja Gaiden and God of War. I thought DMC3 was just average at best. DMC remains a fun game, but Capcom really dropped the ball on the sequels.
 
CrimsonSkies said:
Eh I loved Ninja Gaiden and God of War. I thought DMC3 was just average at best. DMC remains a fun game, but Capcom really dropped the ball on the sequels.

Hell no. The second one might suck, but DMC3 is a terrific sequel. The combat, which is the point of these games, is way deeper and more varied than in the first.
 
God of War was exhilirating in God Mode. I got up to the
100 Kratos fight
and it kept crashing, so all my effort was wasted. Thanks Sony!
 
Just some quick thoughts but...

God of war is a fun Arcade beat 'em up game with a combo system based more on making entertaining attacks than tactical fighting. I think it has some clever puzzles for an adventure game.

Ninja Gaiden is a tough and fun fighting game with the bonus of taking on groups of enemies not just a 1 on 1 vs set up. Mixed with a bit of adventure and a lot of beat 'em up. It has a great in depth combat system that really makes you think, very rewarding game.

Have not played DMC 3 but based on 1 I think it sounds closer to NG than GoW.

Summary

NG: Rewarding
GoW: Entertaining

All good fun for me.
 
Zaphod said:
Summary

DMC3: Very, very, very rewarding
NG: Rewarding
GoW: Entertaining

Please buy DMC3 if you love rewarding games with depth(and you're not weaksauce like someone who spent 20 minutes fighting a boss :P :lol ). You'll enjoy it. :D
 
If Itagaki reads this thread, he'll probably arm all the bosses with fucking smart bombs.


And then say some shit like, "Miyamoto designs games for retarded children and he is a waste of carbon and his graphics are an insult even to the eyes of the blind."
 
One problem with DMC3 is that the styles aren't very balanced. Trickster and Royal Guard are much much more useful than Swordmaster and Gunslinger.

Another issue in doing different moves is that pushing the right analog stick gets really screwy depending on camera. Sometimes you have to push it *diagonally* rather than in one of the compass directions depending on camera and which way Dante is facing and that is much less precise on the PS2 pad. I can't tell you how many times I did the stupid launcher move with the guitar when I was trying to do the area attack in the monster organ boss, I got hurt a whole lot more than I should have. Right should always mean right dammit.

Finally the fact that Ryu Hayabusa combines Royal Guard, Swordmaster *and* Trickster in one great control set (plus a camera system that's more comfortable to me) just makes Ninja Gaiden a better game for me.

DMC3 is still great fun though, and the DMC3 characters are much more interesting when you start appreciating them for their goofball over the top cheese.
 
god of war was a great game in it's own right... It has a better story than ninja gaiden and from what i've played, a better story than the DMC games. It's easier than those other series and more oriented towards casual gamers, that doesn't mean it sucks. It holds it's own quite well. It's a fun game with great level design, great art, music and graphics... it has better puzzles than NG or DMC and more of an adventure game feel... it also has the best automatic camera i've ever seen.... it has a lot of strong points and it's a very cohesive feeling game. It's just aimed at a different audience than NG or DMC.
 
C- Warrior essentially pegs down the entire argument for DMC3 + God of War. If you want to know what makes those games great, read his posts, because they are absolutely dead on.
 
morbidaza said:
C- Warrior essentially pegs down the entire argument for DMC3 + God of War. If you want to know what makes those games great, read his posts, because they are absolutely dead on.

I just speak the truth :D

...although you say I think GoW is a great game, I think God of War really isn't a great game, but yeah....


What makes DMC3 so fun is how I had so much trouble with Cerberus first time playing. (don't worry, keep reading it'll make sense) But I stuck with it, and I learned how to harness and utilize one of THE MOST varied, intense, and twitch-based combat systems I have ever laid hands on. And now, I can no-damage beat Cerberus on Dante Must Die mode without breaking a sweat. That is what you call satisfaction, that is what you call risk and reward. To dodge a scythe and bust out a 50 hit chain that clears the whole entire room with a full complete SSS rank puts a smile on your face.

I will admit, Capcom should have put a "very easy" mode in or something, or maybe a little more fleshed out tutorial, but man--DMC3 is combat euphoria.

I really hope Itagaki takes hint from DMC3's combat system for Ninja Gaiden 2. None of that Dead or Alive stuff and more of that DMC/Virtua Fighter manual combat system goodness.

God of War to me, feels like a game with a lot of elements, but doesn't do any of them particularly "perfect" or well done. Everything seems, good--above average.

I think Santa Monica bit too much off then they can chew. It was a Devil May Cry/Ninja Gaiden-lite on combat system. It was an ICO-lite on puzzles. Given, on a technical aspect, GoW does a lot of things well (sound, graphics etc.). And what's even worse is that on the harder modes in GoW, enemies just "hit harder." That's it. While in NG and DMC3, the game actually changes. Enemies devil trigger, new enemy locations and bosses get new attacks and A.I What worked on normal will not work on hard. Now that's true replay value, and sorry--I really don't give a shit on what levels didn't make the final game, who the fuck cares. Instead of that, they should have allowed a "stats carry over feature" that DMC3 features as well as RE4. Sadly, NG didn't have this. But I'm sure that'll change for NG2.
 
I've played all three, though not DMC 3 enough.

I would say GOW is not as tough as the other games unless on God Mode and even then it still is not quite there. On God Mode, it contains moments whereupon death, you re-evaluate your enemy's fighting style and create tactics and a plan to defeat them, much like NG and DMC3 indirectly encourage you to do through trial and error.

GOW also uses the 'take more energy off your enemy' approach, as opposed to upping the AI skill like in NG, though it doesn't feel like a con, such as in games like Golden Eye 64 and so on.

I found GOW was a very good game (I'd give it an 8/10) on God Mode, though the camera and the camera's insistence with cinematic angles at the worst possible moments (try the last boss fights), including some really bad combat move mapping, hurt the game I felt.

As combat games, I find NG and DMC 3 to be far superior. As an 'entertainment package' I found GOW to be superior. Better production values and the production extras are the best I've seen in any game for ages. I would say it depends what kind of combat gamer you are. If you like Tekken, DMC 3 and GoW would be your thang. If you like VF, I'd say you may be more inclined toward NG and DMC 3.

My two pence,


D
 
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