Not trying to defend Rockstar but this logic makes no sense.Mafia was a remake, isn't. GTA Trilogy is also releasing on mobil phones, which is a huge red flag.
Well, if that’s the case, how can anyone be optimistic about it? I have fond memories of Vice City and San Andreas myself, but I’m fully aware that Rockstar will simply spruce up the resolution and frame rate and call it a day. We may get some lens flare if we’re lucky. But a full remake on par with Mafia? No chance.Come on. We all clearly know the difference between remake and remaster. I'm just trying to drum up some optimism for the Trilogy because I have such fond memories of the three games.
I am completely aware of the fact that this could be a minimalist upgrade of the three games, with soundtracks that are a shell of the originals due to licensing nightmares, on a bare bones platform that is designed to work on low-end smartphones as well as the PS5.
No, they're done in a completely different engine, so per se they're remakes.So, according to the Trilogy announcement, these are definitely remasters, correct?
When assets have to be ported, it's a remake. "Porting" assets are usually done through Quixel Megascans. BluePoint used Quixel Megascans a lot for the Shadow of Colossus remake.Lol not necessarily. Assets can be ported over from old engine and made to work within UE4.
Yeah, that last game they put out sure was a low effort turd, amirite?
Fortnite runs pretty well on mobile and even better on new-gen - best on PC.. Unreal Engine 4 is a marvelous machine, right?The trilogy has to run on mobile hardware.
Those games are not on ue4 and fortnite on pc looks acceptable at best, so...ok??!Fortnite runs pretty well on mobile and even better on new-gen - best on PC.. Unreal Engine 4 is a marvelous machine, right?
But they are.. My phone runs Fortnite in 1080p/90hz/ultrawide. New-gen is 4K/60hz or 1440p/120hz. PC is 4K/360hz.Those games are not on ue4 and fortnite on pc looks acceptable at best, so...ok??!
An asset port/swap is not a remake. That is just not how this works.A remaster is done within the same engine - assets are upscaled, framerate optimized and so on. Examples of remasters done in the same engine as the originals: Mass Effect Legendary Edition, Crysis Remastered Trilogy, Ninja Gaiden: Master Collection.
A remake is done by changing to a newer engine (not backwards compatible with older engine), so any assets have to be made through scans or from (newer) engine assets,
They are remakimg the 3 games on ue4?! I have hard times believing that.But they are.. My phone runs Fortnite in 1080p/90hz/ultrawide. New-gen is 4K/60hz or 1440p/120hz. PC is 4K/360hz.
It can't run on legacy code, when it's a new engine. You need to read up on how engines work.As long as it's running on legacy code it's just a remaster with all the limitations that come with it.
Better believe it. Did you think they would remaster the trilogy in an old ass RenderWare engine and charge $70 for it?They are remakimg the 3 games on ue4?! I have hard times believing that.
It can't run on legacy code, when it's a new engine. You need to read up on how engines work.
Better believe it. Did you think they would remaster the trilogy in an old ass RenderWare engine and charge $70 for it?
I disagree but since there is no definition of what makes a remaster Vs remake, it is unimportant. What does matter is, porting could mean assets and textures could end up looking almost the same as the original. Since they are not showing even a glimpse of the game yet, I'll wait till they actually release something.No, they're done in a completely different engine, so per se they're remakes.
When assets have to be ported, it's a remake. "Porting" assets are usually done through Quixel Megascans. BluePoint used Quixel Megascans a lot for the Shadow of Colossus remake.
I hear ya! I never think Nintendo has done a remake, besides the 3D versions of the all-star Mario games?
You never heard of nintendo remasters uh?!
It's rockstar and it's gta, they can get away with everything my dude.
Changing engine is a lot of work, i bet on some low effort stuff.I hear ya! I never think Nintendo has done a remake, besides the 3D versions of the all-star Mario games?
The problem here is that people think "remake" is some kind of quality seal, when it's simply just changing to another engine. To make a resemblance in the PC spectre: Windows app X has to be converted to work in Mac OS - therefore it's a "remake" - the app is not better or worse - now it just works in a new "engine".
It really is a lot of work and that's where the "quality seal" comes into picture, cause no developer in their right mind would take the time to do it, just to upscale assets and buff framerate - see Mass Effect Legendary Edition.Changing engine is a lot of work, i bet on some low effort stuff.
But there is.. Remasters have been done in the music industry for decades - take a piece of already made music and remaster it - resulting in a remastered version of the music.I disagree but since there is no definition of what makes a remaster Vs remake, it is unimportant.
I also think the latter (in 4K/60hz + some), but that doesn't change that it's a remake.^haha you can call it whatever you want . Like I said, that's ultimately unimportant. I'm just saying porting to UE4 doesn't exactly inspire confidence. It's possible it could look as impressive as the Mafia remake, or it could look like the originals, just with shiny materials and some better reflections here and there. I believe it's the latter, but let's see when footage surfaces.
It`s you who has to educate himself here.......the engine is not "the game" and an engine swap is not a remake...It can't run on legacy code, when it's a new engine. You need to read up on how engines work.
never was, never will be as long as the actual game code is not remade.but that doesn't change that it's a remake.
The game is the application. The engine is the operating system. Converting games for other engines = remakes.Sorry to disappoint you, but it`s you who has to educate himself here.......the engine is not "the game" and an engine swap is not a remake...
Perfect example every remaster ever with the legacy-graphics-switch feature.
there are definitions and those don´t change. No matter how much you try to bolster your nonsensical claims with gifs they`re still nonsense in the end.The game is the application. The engine is the operating system. Converting games for other engines = remakes.
Remake doesn’t necessarily mean moving engine. Where are you pulling these definitions from?A remaster is done within the same engine - assets are upscaled, framerate optimized and so on. Examples of remasters done in the same engine as the originals: Mass Effect Legendary Edition, Crysis Remastered Trilogy, Ninja Gaiden: Master Collection.
A remake is done by changing to a newer engine (not backwards compatible with older engine), so any assets have to be made through scans or from (newer) engine assets, either made from the ground up or from community-based assets. Examples of remakes: Demon's Souls (2020), Mafia: Definitive Edition, Final Fantasy VII Remake.
That's the only way you can make a remake!Remake doesn’t necessarily mean moving engine.
Hey now - don't blame me for using remake and remaster interchangeably. As the discussion on page 2 of this thread shows, there is still a lot of uncertainty regarding the Trilogy. Are they going to remake the games in their latest engine or are they going to update the original versions of the game on their respective game engines from back then (i.e. remaster)? We don't have a definitive answer to this yet given the limited amount of information from Rockstar.OP using the words remake and remaster interchangeably, that's what you are missing.
Your record remaster vs. remake analogy has got me thinking.A remake is quite literally something being remade. Starting from scratch I.e FFVII Remake. Where the whole game is recreated.
A remaster is where the development team use all or most of the same assets from the original game and modernise it to work better on newer platforms (ie. Change controls, add modern resolutions, add in modern AA techniques and optimise for updated systems).
Think about record remasters, just because something was digitally remastered and moved from tape to CD doesn’t make it a remake. Or movies, when a company remaster a movie for 4K, that doesn’t make it a remake.
Bullshit like pretty much everything else you've written in this thread. You have near zero understanding of anything soft- or hardware.....That's the only way you can make a remake!
Bullshit like pretty much everything else you've written in this thread. You have near zero understanding of anything soft- or hardware.....
accurately describes the level of your participation here.