Am i the only one who hates the use of dithering in modern games?

interestingly yes.

the PS2 was so good at layering transparencies on top of transparencies that porting games to other systems could be problematic.
the Xbox version of MGS2 runs worse than the PS2 version, despite the Xbox's GPU being more than 3 times as powerful in raw compute numbers... and the reason were transparency effects like rain and layered textures.
japanese devs struggled with the PS360 gen for similar reasons. they were used to just layering transparent layers on top of eachother, which worked on PS2, but completely destroyed perfomance on PS3 and 360.

the way many engines do transparent effects now btw is to use dithering and then smear the image to make it look transparent... yes, just like the fucking MegaDrive did 🤣 but now they do it through TAA instead of the CRT blur.
that's why many modern unreal engine games look broken if you turn off TAA, and why they usually don't let you.

Nintendo usually doesn't use TAA, and so they can't just smear the image to hide when they do perfomance saving measures like dithering. but in return you get a cleaner image that isn't butchered by TAA blur, TAA artifacts, and TAA motion trails

PS2 was a beast!
 
Another one of these artifacts that were introduced when we went to PBR?

For a lot of modern games they expect you to use TAA, AI upscaling, or whatever, to smear away the artefacts.

Plus resolutions above our loved 1080p
 
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I don't mind it at all.
The higher the resolution, the finer the dither.
It's only when done on very low resolutions, its a bit much.
I found it very annoying in Neogeo games. Sega genesis did it to, but it had some charm.

Extreme visual quality
optimized for good performance
High resolution
Low cost hardware requirements

You can pick 3
 
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I understand why it exists, but I find it extremely noticeable outside of transparency got full objects.

Capcom love using it for shadows and it looks bad. I know shadows aren't cheap to render but I'd prefer the choice for an alternative, because there's a line and that crosses it.
 
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