You think they'll realize their mistake, and add a PC version? Here's to hoping.I bet this gets funded anyway when everyone spams the hell out of this Kickstarter during its final hours and it pulls a Republique
You think they'll realize their mistake, and add a PC version? Here's to hoping.I bet this gets funded anyway when everyone spams the hell out of this Kickstarter during its final hours and it pulls a Republique
You think they'll realize their mistake, and add a PC version? Here's to hoping.
Sony owns the IP.
Don't expect a PC version.
C'mon guys we need to #AmpItUp or something...get people talking.....where are the edm kids?
You think they'll realize their mistake, and add a PC version? Here's to hoping.
Why doesn't Sony publish this. Why do they need kickstarter.
They did. It was all over Twitter, on all the big gaming sites, etc.Perhaps Sony could boost their campaign, by mentioning it on Twitter and Facebook.
It was more of an insider tip back then.
Well, if people don't back it, it won't reach the goal for sure.seems more like after the usual 1st day rush people are sitting back and connecting the dots and not liking what they see if it's not half way by the last 5 days then it's probably not going to reach the goal
Sony owns the IP.
Don't expect a PC version.
Yep!At this rate don't expect a PS3 or PS4 version either.
So, one quarter passed after 4 days. This almost certainly isn't happening unless Harmonix have got some excellent publicity planned over the next two weeks.
We've got some tricks up our sleeve yet...
And don't worry - we're planning on dropping way more updates than just once weekly streams - we were inviting people to the weekly show because that's when we have the most viewers, etc.
Should be a new update tomorrow with a special tier change that I hope will get people psyched.
He was joking, as Republique did the same thing (initially launched for iOS only, then retooled for PC when their campaign stalled).
Edit: In all seriousness, maybe they should do a "don't get the game, but get the goods tier." Something like the digital soundtrack + a making of video for 30, T-shirt + other stuff for 50, might stir up interest for people who don't have a Sony platform. Maybe not, but it couldn't hurt.
PlayStation only game ZERO news about it on the PlayStation blog, spam it. I bet more that half of the people that read it don't even know this exists.
eh i tweeted at you anyway a list
I thought this looked like a Sony/publisher Kickstarter-by-proxy (gauging if KS is a viable console tool) before, but that FAQ just confirms it.They added to their FAQ.
Why don't you just fund it yourself?
While Harmonix is fortunate enough to have had some successes in the past, we’ve also had plenty of failures and false starts. The simple truth is we can’t afford to fund the entirety of this game’s budget by ourselves.
All of our noteworthy games from the past have had a publishing partner to help us fund. We’ll be funding most of the budget for Amplitude ourselves, but without additional funding, the game is just too expensive for us to take on alone. We won’t be able to make it without your help.
I thought this looked like a Sony/publisher Kickstarter-by-proxy (gauging if KS is a viable console tool) before, but that FAQ just confirms it.
The game budget isn't $775K; if Harmonix is funding "most of it", that puts the budget closer to $1.5-2M. If they're putting that much of their old cash down, it's unlikely they can't secure outside funds for the rest - they're a notable studio with a solid history.
It's been frequently reported that publishers are watching KS closely. This project is obviously Sony, or another publisher, nudging them to Kickstarter as a little experiment.
I'm digging the positivity!C'mon guys BELIEVE
;_;
Anyways, lets get some dirty drum'n'bass in this bitch.
SONG: Roni Size & Reprazent - Railing Pt.2
Let's Play Frequency: 4-3 Roni Size & Reprazent - Railing Pt. 2
They do need to clarify the exact nature of the agreement with Sony.
I doubt Harmonix is self-publishing this on PSN, so how much is Sony making? Will Sony be publishing, taking an additional percentage on top of what they make through the store sale? Will Harmonix have to reimburse Sony for the codes to fufill the Kickstarter pledges?
http://www.ign.com/articles/2014/05/05/amplitude-how-sony-and-harmonix-agreed-to-revive-a-classic...One day, Harmonixs John Drake sent a IM to Sonys Adam Boyes, who runs publisher/developer relations at Sony. The response was pretty warm. We want to figure out a way to make this possible for you, was the sentiment Drake got back.
A few minutes, one phone call later, and a few crunched numbers later, everyone was happy with the potential, and Harmonix got to work on its Kickstarter campaign.
It really was that simple, Drake said. Sony was behind Harmonix, and the gist of the agreement boiled down to the original developer gauging fan interest with crowdfunding. If it doesn't work out, no harm, no foul.
Yeah, I don't think it'll make it.
But I honestly I wouldn't be surprised if the game gets made anyways.
Even though they said there is a minimum amount for the kickstarter, Sony could have something decided already, like if a certain number of backers is reached, or a certain amount of money is reached (even if the kickstarter goal isn't met) they may actually fund it.
Could make for an E3 "we care for ALL gamers" moment.
If you don't fund this Kickstarter, will you still make the game?
Unfortunately, we don't see how that will be possible. There are no viable funding options available that would allow us to make Amplitude if we can't crowdfund this portion of the budget.
They should put up a stretch goal to have this on PC if it looks like its not going to make it, Sony doesn't lose anything, its not like they were going to make something with the IP, they still get a console exclusive out of it and goodwill.
I honestly think that is the least of this project's problems.You're screwed if you are caught between indie and AAA.
They definitely should, and it makes logical sense for Sony's wallet (some money is better than no money, after all). The hard part is apparently convincing Sony to allow it though.
https://twitter.com/Harmonix/status/464857230400323585@Harmonix
Tune in to our livestream of the original @AmplitudeGame in a few minutes! We'll be dropping PSN codes in the chat. http://www.twitch.tv/harmonixmusic
"We're going to add some ridiculous tiers later today. Lots of cool stuff, including PAX party rewards, some awesome digital stuff, and more!"
I'd be worried less about tiers and more about showing content...
There's no content to show. They aren't making the game if the Kickstarter doesn't succeed, nobody is doing any serious work on it yet.
...I can't see why they would do that.I agree. I think it would be a good idea for Sony to invest a little more in the PC marketplace. Obviously they'd like to keep Uncharted, God of War etc fully exclusive, but in terms of a lot of their digital games I think they'd be a good fit for the PC given the surge of creative smaller games. Stuff like The Unfinished Swan, Dead Nation, Warhawk, WipEout, etc would probably do reasonably well on the PC.
Then they shouldn't have launched it.
A 2D metroidvania made by a indie team had more to show than this. Step up, Harmonix. Name isn't enough anymore.
Those games are also generally done by somebody in their spare time with the Kickstarter being a way to push it into a full-time project. Name absolutely is enough when your name matters, but Kickstarter games have largely been PC focused. That's the biggest issue here, along with a pretty high mark for success. Most of the biggest and most successful Kickstarter games have had absolutely nothing but concept art to show because it's foolish to start on an expensive project that will never get finished. They have things they can be working on as a studio that don't involve games that may never see release.
At this rate don't expect a PS3 or PS4 version either.
This deserves to fail for mindlessly copying the unfriendly early backer discount bullshit. I will never back a KS campaign that pulls this bullshit.
This is going far too slowly for my liking, for me the two PS2 games are by far the best Harmonix games. With a bit of luck there will be enough interest to get Sony onboard to use them as an XDEV studio.
Surely it could be a nice little money earner if they handle the DLC with sense.