Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

Sony owns the IP.

Don't expect a PC version.

He was joking, as Republique did the same thing (initially launched for iOS only, then retooled for PC when their campaign stalled).

Edit: In all seriousness, maybe they should do a "don't get the game, but get the goods tier." Something like the digital soundtrack + a making of video for 30, T-shirt + other stuff for 50, might stir up interest for people who don't have a Sony platform. Maybe not, but it couldn't hurt.
 
You think they'll realize their mistake, and add a PC version? Here's to hoping.

This game is known as PS2 game so nobody from PC community knows more about this game (so adding that won't help very much and they need to increase the goal amount as well) even they did not provide more details of this game in kickstarter so far with videos but still it made 180k in 4 days from fans. Im sure this might get close/achieve this goal by someway or sony will support if this gets close enough to kickstarter goal so sony can invest.
 
Perhaps Sony could boost their campaign, by mentioning it on Twitter and Facebook.

It was more of an insider tip back then.
They did. It was all over Twitter, on all the big gaming sites, etc.

seems more like after the usual 1st day rush people are sitting back and connecting the dots and not liking what they see if it's not half way by the last 5 days then it's probably not going to reach the goal
Well, if people don't back it, it won't reach the goal for sure.
So it's their fault for not getting it.
Simple as that. So as it seems, Sony made the right decision.
Not enough people care for an Amplitude sequel. Therefore... the kickstarter will fail.
IP is dead.
 
So, one quarter passed after 4 days. This almost certainly isn't happening unless Harmonix have got some excellent publicity planned over the next two weeks.
 
So, one quarter passed after 4 days. This almost certainly isn't happening unless Harmonix have got some excellent publicity planned over the next two weeks.

Actually not even a quarter has been passed yet. It's at 23%. Their immediate problem is momentum. The dropoff to sub-$10k levels each of the last couple days is completely crushing.

They did post this yesterday on the Kickstarter comments section:

We've got some tricks up our sleeve yet...
And don't worry - we're planning on dropping way more updates than just once weekly streams - we were inviting people to the weekly show because that's when we have the most viewers, etc.
Should be a new update tomorrow with a special tier change that I hope will get people psyched.

I haven't entirely given up hope yet, but if there's not enough interest in bringing the franchise back, that's just the way it is unfortunately. It doesn't help that it's ten years old and most people have never even heard of it. A $20 digital release would be an awesome way to bring it back, too.

And I have no idea why they decided to launch their mobile Record Run game yesterday of all days. Moving the conversation to another game on their social media accounts is insane considering how much work they have to do if they still want any chance of making the goal.
 
He was joking, as Republique did the same thing (initially launched for iOS only, then retooled for PC when their campaign stalled).

Edit: In all seriousness, maybe they should do a "don't get the game, but get the goods tier." Something like the digital soundtrack + a making of video for 30, T-shirt + other stuff for 50, might stir up interest for people who don't have a Sony platform. Maybe not, but it couldn't hurt.

I would buy the vinyl immediately if it wasn't $200.
 
PlayStation only game ZERO news about it on the PlayStation blog, spam it. I bet more that half of the people that read it don't even know this exists.
 
They added to their FAQ.
Why don't you just fund it yourself?

While Harmonix is fortunate enough to have had some successes in the past, we’ve also had plenty of failures and false starts. The simple truth is we can’t afford to fund the entirety of this game’s budget by ourselves.

All of our noteworthy games from the past have had a publishing partner to help us fund. We’ll be funding most of the budget for Amplitude ourselves, but without additional funding, the game is just too expensive for us to take on alone. We won’t be able to make it without your help.
I thought this looked like a Sony/publisher Kickstarter-by-proxy (gauging if KS is a viable console tool) before, but that FAQ just confirms it.

The game budget isn't $775K; if Harmonix is funding "most of it", that puts the budget closer to $1.5-2M. If they're putting that much of their own cash down, it's unlikely they can't secure outside funds for the rest - they're a notable studio with a solid history.

It's been frequently reported that publishers are watching KS closely. This project is obviously Sony, or another publisher, nudging them to Kickstarter as a little experiment.
 
I thought this looked like a Sony/publisher Kickstarter-by-proxy (gauging if KS is a viable console tool) before, but that FAQ just confirms it.

The game budget isn't $775K; if Harmonix is funding "most of it", that puts the budget closer to $1.5-2M. If they're putting that much of their old cash down, it's unlikely they can't secure outside funds for the rest - they're a notable studio with a solid history.

It's been frequently reported that publishers are watching KS closely. This project is obviously Sony, or another publisher, nudging them to Kickstarter as a little experiment.

They do need to clarify the exact nature of the agreement with Sony.

I doubt Harmonix is self-publishing this on PSN, so how much is Sony making? Will Sony be publishing, taking an additional percentage on top of what they make through the store sale? Will Harmonix have to reimburse Sony for the codes to fufill the Kickstarter pledges?

They should have answered these questions at the begining to make the relationship transparent. As it appears now, a person can make the argument that this is a front by Sony and not seem like a conspiracy theorist.
 
I'm not sure what Harmonix is thinking. They go to Sony, say they want to make a sequel, they say ok fund it yourselves. Kickstarter is known to not do well for non pc titles, yet they go there.

Why would you want to do this? The only person benefitting from this is Sony who is going to be getting pure profit if this game releases.

I know it's been said before but they should have just made a new IP and called it a spiritual successor to Amplitude. The name itself obviously is helping much. Then they could release on PC get the funding and most likely get stretch goals for consoles.
 
They do need to clarify the exact nature of the agreement with Sony.

I doubt Harmonix is self-publishing this on PSN, so how much is Sony making? Will Sony be publishing, taking an additional percentage on top of what they make through the store sale? Will Harmonix have to reimburse Sony for the codes to fufill the Kickstarter pledges?

There's of course the possibility that any such agreement is confidential, but someone could try tweeting them or commenting in the Kickstarter with these questions to see if they can offer any more clarity.
 
Yeah, I don't think it'll make it.

But I honestly I wouldn't be surprised if the game gets made anyways.

Even though they said there is a minimum amount for the kickstarter, Sony could have something decided already, like if a certain number of backers is reached, or a certain amount of money is reached (even if the kickstarter goal isn't met) they may actually fund it.

Could make for an E3 "we care for ALL gamers" moment.
 
...One day, Harmonix’s John Drake sent a IM to Sony’s Adam Boyes, who runs publisher/developer relations at Sony. The response was pretty warm. “We want to figure out a way to make this possible for you,” was the sentiment Drake got back.

A few minutes, one phone call later, and a few crunched numbers later, everyone was happy with the potential, and Harmonix got to work on its Kickstarter campaign.

“It really was that simple,” Drake said. Sony was behind Harmonix, and the gist of the agreement boiled down to the original developer gauging fan interest with crowdfunding. If it doesn't work out, no harm, no foul.
http://www.ign.com/articles/2014/05/05/amplitude-how-sony-and-harmonix-agreed-to-revive-a-classic

Seems safe to say that Sony will fund part of the game if the KS is successful. I don't know that the exact details are all that important, because the bottom line is if the KS doesn't make it we won't get the game.

That's why anyone who wants this game on PS3/PS4, but is opposed to Kickstarting things on principle or because they think they shouldn't have to for whatever reason, should really reconsider. It's going to be the difference between the game getting made or not.

Yeah, I don't think it'll make it.

But I honestly I wouldn't be surprised if the game gets made anyways.

Even though they said there is a minimum amount for the kickstarter, Sony could have something decided already, like if a certain number of backers is reached, or a certain amount of money is reached (even if the kickstarter goal isn't met) they may actually fund it.

Could make for an E3 "we care for ALL gamers" moment.

That'd be nice but I don't think so.

If you don't fund this Kickstarter, will you still make the game?

Unfortunately, we don't see how that will be possible. There are no viable funding options available that would allow us to make Amplitude if we can't crowdfund this portion of the budget.
 
They should put up a stretch goal to have this on PC if it looks like its not going to make it, Sony doesn't lose anything, its not like they were going to make something with the IP, they still get a console exclusive out of it and goodwill.

The timing of this campaign is odd as well.
 
They should put up a stretch goal to have this on PC if it looks like its not going to make it, Sony doesn't lose anything, its not like they were going to make something with the IP, they still get a console exclusive out of it and goodwill.

They definitely should, and it makes logical sense for Sony's wallet (some money is better than no money, after all). The hard part is apparently convincing Sony to allow it though.
 
They definitely should, and it makes logical sense for Sony's wallet (some money is better than no money, after all). The hard part is apparently convincing Sony to allow it though.

I agree. I think it would be a good idea for Sony to invest a little more in the PC marketplace. Obviously they'd like to keep Uncharted, God of War etc fully exclusive, but in terms of a lot of their digital games I think they'd be a good fit for the PC given the surge of creative smaller games. Stuff like The Unfinished Swan, Dead Nation, Warhawk, WipEout, etc would probably do reasonably well on the PC.
 
Hmm dropping PSN codes for what game?

EDIT: oh nice $2 PSN codes lol

And according to the stream they are "put the finishing touches on the tier updates we're sending out soon."
 
There's no content to show. They aren't making the game if the Kickstarter doesn't succeed, nobody is doing any serious work on it yet.

Then they shouldn't have launched it.


A 2D metroidvania made by a indie team had more to show than this. Step up, Harmonix. Name isn't enough anymore.
 
I agree. I think it would be a good idea for Sony to invest a little more in the PC marketplace. Obviously they'd like to keep Uncharted, God of War etc fully exclusive, but in terms of a lot of their digital games I think they'd be a good fit for the PC given the surge of creative smaller games. Stuff like The Unfinished Swan, Dead Nation, Warhawk, WipEout, etc would probably do reasonably well on the PC.
...I can't see why they would do that.
 
Then they shouldn't have launched it.


A 2D metroidvania made by a indie team had more to show than this. Step up, Harmonix. Name isn't enough anymore.


Those games are also generally done by somebody in their spare time with the Kickstarter being a way to push it into a full-time project. Name absolutely is enough when your name matters, but Kickstarter games have largely been PC focused. That's the biggest issue here, along with a pretty high mark for success. Most of the biggest and most successful Kickstarter games have had absolutely nothing but concept art to show because it's foolish to start on an expensive project that will never get finished. They have things they can be working on as a studio that don't involve games that may never see release.
 
This deserves to fail for mindlessly copying the unfriendly early backer discount bullshit. I will never back a KS campaign that pulls this bullshit.
 
Those games are also generally done by somebody in their spare time with the Kickstarter being a way to push it into a full-time project. Name absolutely is enough when your name matters, but Kickstarter games have largely been PC focused. That's the biggest issue here, along with a pretty high mark for success. Most of the biggest and most successful Kickstarter games have had absolutely nothing but concept art to show because it's foolish to start on an expensive project that will never get finished. They have things they can be working on as a studio that don't involve games that may never see release.

I'm sure had they waited a week they could have put some of their talent to use on a mock up chart or at least share some original EDM.

Hell, could technically do it using Frequency's editor.

Maybe they'll learn for the next try, if there is one.

I mean, I LOVE this game, but what are they doing to sell the unfamiliar? This is a rhythm game, a very niche genre, and this is a niche of a niche at that. They need to really sell it.
 
At this rate don't expect a PS3 or PS4 version either.

Yep..

I feel like it should be obvious by now that majority of games that do well on kickstarter are PC focused. They are just more willing to support developers who support their platform.

If this was rebranded, new name, similar gameplay and have a PC version I cant handle but imagine it would be seeing much more money at this point. Hopefully when this flops (which seems pretty highly at this point) Harmonix will go back to the drawing board and do exactly that.
 
This is going far too slowly for my liking, for me the two PS2 games are by far the best Harmonix games. With a bit of luck there will be enough interest to get Sony onboard to use them as an XDEV studio.

Surely it could be a nice little money earner if they handle the DLC with sense.
 
This is going far too slowly for my liking, for me the two PS2 games are by far the best Harmonix games. With a bit of luck there will be enough interest to get Sony onboard to use them as an XDEV studio.

Surely it could be a nice little money earner if they handle the DLC with sense.

As far as i know XDEV is for european devs. Harmonix is definitely not european.
 
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