FantasticMrFoxdie
Mumber
Posted a few times already but some were asking about how the button layout is with the new triggers are gonna be:
DET: How will you deal with the lack of that third shoulder button on the post-Amplitude DualShocks?
Lesser: We’re paying a lot of attention to it. I’ve played a lot of Amplitude on the PS3 using the DualShock 3 on our first-gen machine, and I found that it’s actually really playable as it is. It’s not as good as the DualShock 2, so I won’t pretend that it is, but there’s a couple of things we can do when we’re coding and designing for those controllers. For one thing, we have control over when that trigger activates, how it feels, and how responsive it is.
Another thing is that we can design our levels with that controller in mind. We haven’t gotten there yet, obviously, but I’d imagine we’re going to experiment with our patterns to just make it feel great on that controller. Maybe that means that we’re not going to change it at all, because after playing for 15 minutes you don’t even think about the old controllers any more. Or maybe we actually don’t put 16th notes at 150bpm on R2, we put them elsewhere. So there’s lots we can actually do to make that work fine.
Source (Great read and visuals)
Also says the game will be 60fps and they are aiming for 1080p