Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

18 days left? As much as GAF is always asking for a new Amplitude, how are we just getting a thread on this? Surprised I didn't see it anywhere else either.
 
Has anyone explained yet why they went for 18 days though? With such a big budget, you'd think they go for the maximum 30 days.
They already explained it. Apparently in about 18 days they need to know what some people at Harmonix need to work on next. It's either Amplitude HD if this gets funded or they'll have to figure out something else.
 
They already explained it. Apparently in about 18 days they need to know what some people at Harmonix need to work on next. It's either Amplitude HD if this gets funded or they'll have to figure out something else.

That's so weird that they didn't just start it a bit earlier. I just don't think this gets funded in just under 3 weeks. Then again, i also think this is a marketing ploy to get Sony to possibly bump money into it. If at the end of this road, i get Amplitude HD, i will be pleased.
 
But they aren't going to back a IP in a genre that's faded into non-existence, it just isn't going to happen. Keep in mind this isn't Sony doing the KS, it's Harmonix. Sure, they would need to get permission to use the IP from Sony, but if that's the case why wouldn't Sony let them use it? It has no inherent value at this point in time, and though it could potentially benefit them, it's also benefitting gamers that want another Amplitude. Either Harmonix uses KS to gauge interest in the game and it possibly gets made, or it doesn't get made. There is no middle ground where this game is going to get funded otherwise.

I don't see the risk of contributing $15/$20 to get the game, since I lose nothing if they don't make their goal, and I get the game (probably cheaper than retail) if they do make their goal. It's a win/win for fans of the series and a potential win/win for Sony/Harmonix.

You don't get a refund if development goes wrong. Or Harmonix goes under next month.

It's Sony who has the win-win. We, the consumers are taking the risk that a corporation without a literal livelihood, an institutional structure that is designed to take risks, are supposed to be taking.

That's why it's naughty. If Sony don't want to fund it, it should not be happening. I know that's a horrible thing to hear, and I demonstrate that I'd struggle with that concept if I saw a hope of 'A Dog's Life' returning. But that should be the reality.
 
They already explained it. Apparently in about 18 days they need to know what some people at Harmonix need to work on next. It's either Amplitude HD if this gets funded or they'll have to figure out something else.

Thanks, fellow dog.
 
That's so weird that they didn't just start it a bit earlier. I just don't think this gets funded in just under 3 weeks. Then again, i also think this is a marketing ploy to get Sony to possibly bump money into it. If at the end of this road, i get Amplitude HD, i will be pleased.
If it can't get funded in 18 days, I doubt it would have gotten funded even if it was 12 days longer. If this starts to stagnate at around 100-200k after the first couple of/few days, then it was never going to get funded. I think it really needs to get to at least 400-500k within the next 72-96 hours if they want to have any kind of hope of getting to 775k. Because at that point it will reach the post-Kickstarter-launch stagnation and will probably not garner more than a few thousand dollars per day at most, then it could still get to 775k within the last few days as things pick up again, leaving it to have to get around 200k in its last days, which will be hard but not totally impossible if they announce some cool new reward tiers, additions, details and streatch goals..
 
I think they messed up pretty badly by only doing an 18 day funding period. I love Amplitude so this is exciting but that is an incredibly short funding period.

Agree. And to make it worse, it's a huge sum of 775k that needs to be funded in those 18 days.

It's doing fine right now with the news being reported on IGN and Gamespot, but I'm afraid it will slow down a lot in the coming days.
 
i hope this is more of a GAUGE than an actual goal... 750k is a lot to ask for in 18days... ill gladly back, but i really really hope they see the excitement and sony jumps on and just says... okay.
 
Just to make sure I understand this correctly: http://www.ign.com/articles/2014/05/05/amplitude-reboot-announced-for-playstation-4-ps3



1.) This is Sony's IP, so it's exclusive to Sony platforms.

2.) Sony isn't funding it.

3.) Despite having a multi hundred million dollar payout from Viacom and multiple venture capitalists/angel investors backing them over time, they need to do a kickstarter for $775,000 to fund a game in an IP they don't own that the IP owner refuses to fund themselves.

This is... one of the odder kickstarters I've seen I've got to be honest.

Well puts the no PC version in perspective but then adds some serious wtf on top O_o
 
ooooooh myyy goooood
backed.

I remember randomly asking about this game years ago on gaf and a Harmonix rep said it would be near impossible to do due to the music licensing. So hyped. Hope they reach the goal



EDIT: Yikes read through the thread. 775k is a big damn goal.
I'm totally in for a VITA version too
 
Bit of an update:

Hey Guys!
Sorry for not getting in here sooner...CRAZY EXCITING DAY!
We're working up an FAQ right now that will cover a bunch of these questions, but to hit some of the more frequent ones:
1) VITA - this is definitely in our plans as a stretch goal. Unfortunately, it's not as easy as "just port it to this thing!" and involves a fair amount of dev work, but we'd LOVE to be able to take this experience on the go. If we get funded/close to funded, we'll roll out our stretch tiers. (Maybe even sooner!)
2) PC - This is a stickier wicket. As some of you have noted, there are good reasons why Amplitude is nicely at home on Sony platforms. We'd love to bring this game to more platforms, but the kickstarter promise is for PS3/PS4 only at the moment. We'll update you if that changes
3) Calibration - YUP! We'll work out a good calibration solution for all your crazy weird HD TV/Surround Sound nightmare setups :-p
4) Digital Soundtrack tier - This is a great idea! We'll go discuss it!
5) Triggers on the controllers for gameplay - For those of you who have flagged this, we're already acutely aware of it. The devs will probably have more to say about it themselves, but I'm confident we can make this game work on PS3 and PS4 era controllers in a way that still feels great. (end PR guy response until someone more qualified can answer this question)
6) More info on how song voting will work - we envision the song senate level to be a combination of "suggest songs you want to see," "vote on these demos from our audio team" and "help us fill these remaining slots with tracks from this list." It's a little complicated, since our budget level will directly impact the number of tracks we can create (and if we can pursue licensed songs)...but we're committed to making this a fun and interactive experience. More to come as the kickstarter evolves.
Lastly, thanks SO much for being in the first wave of people helping us make this happen. We're really humbled by the support so far and really eager to make this game for all of you!
Keep the questions coming! We're also doing a livestream today in an hour (5pm Eastern) at Twitch.tv/harmonixmusic if you want to get in that chat and bug us there! :)
Yours,
HMXJohnD
 
Wow, I'll lend money for this. But I think they'd be better off making those for more than just Sony's platform if they want to hit that goal.
 
Sony owns the IP.

then don't do it

Sony going "well we wont fund it but we'll give you the IP for people to put money beforehand but it's gotta be exclusive to our platform" just seems stupid to me

I mean heck, if it's the only way I guess.. cool? but its incredibly akward and inappropiate for kickstarter

this is a Sony game Sony wants to put out but not pay for it, I mean.. what?
 
then don't do it

Sony going "well we wont fund it but we'll give you the IP for people to put money beforehand but it's gotta be exclusive to our platform" just seems stupid to me

I mean heck, if it's the only way I guess.. cool? but its incredibly akward and inappropiate for kickstarter

this is a Sony game Sony wants to put out but not pay for it

The Kickstarter is obviously a gauge to measure interest. They probably would have been better off making a spiritual successor called Wavelength for all platforms though..
 
The Kickstarter is obviously a gauge to measure interest. They probably would have been better off making a spiritual successor called Wavelength for all platforms though..

pretty much.

if this succeeds then what's next? I don't want big studios that can afford games this thinking this way. it's shitty.
 
I've got some pretty significant concerns with a developer the size of Harmonix Kickstarting a title, and those concerns grow fairly quickly when you throw in Sony's involvement.

Having said that, I want a new Amplitude, and I understand that Harmonix can't eat the loss if it bombs and Sony isn't interested in paying for it, so I'm in for $125.

I just hope this doesn't become a thing with developers. I'm really not comfortable with the idea of placing the onus on consumers to fund the development of a video game backed by studios that have the money and/or publishing agreements in place to do it internally.
 
the "PROPER" control scheme... looks like this, so itll work just as good on DS4... who else played freq/amp like this? seriously the only game i hold the controller like a complete effing spaz.

Left pointer on R1, right pointer on Tri, right middle finger on O, Thumb on D-pad (not shown in picture... my bad)

i5A16mtAhjZzZ.JPG

ibvgJGaw9SE2NF.JPG

That looks really awkward.
They didn't have a tutorial in the game with that control scheme :P

I'll stick with my shoulder buttons.
 
pretty much.

if this succeeds then what's next? I don't want big studios that can afford games this thinking this way. it's shitty.

Apparently, they can't afford it (at least John Drake claims this). Rock Band Blitz must've bombed pretty bad, plus there have been a fair amount of layoffs at the studio in the past year.

John Drake said:

I can't say the reaction is unearned though.
 
pretty much.

if this succeeds then what's next? I don't want big studios that can afford games this thinking this way. it's shitty.

If Harmonix made basically the same game but named it something different couldn't that potentially be grounds for a lawsuit? If not then it seems really dumb not to just do that
 
Pretty pumped for this, I was a big fan of the original so I don't have any issues putting some cash behind it.

Kind of crazy how bad port begging has gotten lately, seems like a game can't be discussed without reading a lot of platform whining. It was Harmonic choice to do this the way they are currently doing so, what else is there to say?

Support it or don't but given that Sony owns the IP it's pretty clear it won't go multiplatform.
 
Apparently, they can't afford it (at least John Drake claims this). Rock Band Blitz must've bombed pretty bad, plus there have been a fair amount of layoffs at the studio in the past year.



I can't say the reaction is unearned though.

Sony could get behind it. I mean if you're not gonna do it but you're willing to "lend" the IP then just give it. I think they look awful for being all "hey we're Sony and we're behind this but only if you pay for it instead of us and play it on Playstation(tm) k bye!"
 
Sony could get behind it. I mean if you're not gonna do it but you're willing to "lend" the IP then just give it. I think they look awful for being all "hey we're Sony and we're behind this but only if you pay for it and play it on Playstation(tm) k bye!"

Why on earth would Sony allow any of their IP onto other platforms? And no one is going to give away IP, that's ridiculous. I think this is not a particularly good way to handle the situation by Harmonix but no one's giving away IP come on
 
Why on earth would Sony allow any of their IP onto other platforms? And no one is going to give away IP, that's ridiculous. I think this is not a particularly good way to handle the situation by Harmonix but no one's giving away IP come on

by giving away I meant sell it. I'd be more willing to put money into a kickstarter of Harmonix doing this with the costs of buying back the IP included in it

what is sony gonna do with amplitude? then again at that point we're just guessing I guess

I just think there's plenty of better ways to go about this. A "spiritual successor" with a different name and some tweaks would have gone just as well considering Amplitude is still pretty niche. People would have gotten the idea and back it.
 
Sony could get behind it. I mean if you're not gonna do it but you're willing to "lend" the IP then just give it. I think they look awful for being all "hey we're Sony and we're behind this but only if you pay for it instead of us and play it on Playstation(tm) k bye!"

I agree for what it's worth, but I imagine Sony is using this Kickstarter to gauge interest and then will provide additional resources/funds if the Kickstarter meets its goal.
 
then don't do it

Sony going "well we wont fund it but we'll give you the IP for people to put money beforehand but it's gotta be exclusive to our platform" just seems stupid to me

I mean heck, if it's the only way I guess.. cool? but its incredibly akward and inappropiate for kickstarter

this is a Sony game Sony wants to put out but not pay for it, I mean.. what?
If Sony doesn't want to do it, it's better that they let Harmonix try to get the community's support for it than to let it rot in their IP hell forever. I'd rather have Amplitude HD instead of whining about Sony not funding a sequel/remaster/whatever I've wanted for almost a decade. I hope other big publishers will put some of their smaller IPs up for graps for smaller devs/original creators who might've left the publisher so we can finally get sequels for games that would otherwise never get them.
 
by giving away I meant sell it. I'd be more willing to put money into a kickstarter of Harmonix doing this with the costs of buying back the IP included in it

what is sony gonna do with amplitude? then again at that point we're just guessing I guess

I just think there's plenty of better ways to go about this. A "spiritual successor" with a different name and some tweaks would have gone just as well considering Amplitude is still pretty niche. People would have gotten the idea and back it.

I do agree there are better ways to go about this I would think. As long as they can get away with doing some type of spiritual successor without risk of copyright claims [not sure how that works on game IP?] then that would've been the logical solution. [Whatever happened with Mighty 9 anyways?]

This feels more like Harmonix worried they couldn't raise the funds off their own name alone and wanted the nostalgia affect of Amplitude to help fund them. Honestly I would probably blame Harmonix more for it then Sony as Sony is doing about as much as any corporation could be expected to do in my opinion.
 
Vita as a stretch o/, I think it'd be a perfect fit for it
I may back this since I just ordered a PS4 the other day
 
Just cause I'm a butt, that video is from Frequency, not Amplitude.

Anyway, they got my $100. Amplitude and Frequency are probably my two favorite rhythm games of all time, and I want the series back, one way or another.

Uhh.. no, that's Amplitude.

Sony could get behind it. I mean if you're not gonna do it but you're willing to "lend" the IP then just give it. I think they look awful for being all "hey we're Sony and we're behind this but only if you pay for it instead of us and play it on Playstation(tm) k bye!"
Considering that 1) if Sony was to fund a game, they'd probably give it a bigger budget than 775k and 2) since there's no guarantee Harmonix can get this Kickstarter campaign funded, why would Sony potentially waste money when clearly there might not be enough interest to do even this kind of smaller non-licensed music version of it (Sony would want to license music for it).
 
Oh god, is this a brand new Kickstarter campaign? First I'm hearing of it, but I just ended up on John Drake's twitter through the Sunset Overdrive page and saw the Kickstarter page linked. I assumed it was 30 days and just about decided to go suck on an exhuast pipe because it was so short of the goal seemingly two weeks in. I've got hope for humanity again, don't let me down by letting this fail to meet funding you rotten sacks of meat.
 
It makes me nervous that this has launched and has barely changed in the last few hours.

They game needs 10-20% of the people who bought the original one new to back the game. I'm not sure if it will happen :(
 
Up to $91k as of 5 o'clock. If this gets a good week's worth of podcast exposure and the like, I can see it going well. Being over 1/9 there already is decent news, but it'll definitely be needing some extra bumps to get where it needs to go.
 
Sony could get behind it. I mean if you're not gonna do it but you're willing to "lend" the IP then just give it. I think they look awful for being all "hey we're Sony and we're behind this but only if you pay for it instead of us and play it on Playstation(tm) k bye!"

It can be portrayed as cynical, or just as pragmatic. Sony can't fund it, maybe because they don't believe that rhythm music games can bring enough revenue to justify the investment. They have the IP dormant unused in their portfolio. Another company, the original developer, reached out to use it and they agreed. That's cool. It can crash and burn, but it's cool nonetheless and opens up other possibilities if this succeeds.
 
It makes me nervous that this has launched and has barely changed in the last few hours.

It launched at 12PM EST. It's now 5 PM EST and they have close to $100,000. I don't see how it could be doing too much better.

There's still millions of people at their jobs, who haven't even heard this project exists yet. If they got 100 grand from college students and the unemployed, it'll do much better once people that make money learn about it :)
 
It makes me nervous that this has launched and has barely changed in the last few hours.
The whole Kickstarter has been up for, like, 3-4 hours and has gotten to almost 100k in that time. It has changed A LOT in the last few hours.
 
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