sonycowboy
Member
Sony PS3
After several setbacks that included the PS3 being delayed from its original Spring 2006 launch date as well as a reduction in global launch quantities (from 2 million to 500,000), the PS3 appears on track for its scheduled launch.
We expect the PS3 to launch in Japan on November 11 (the 20GB SKU at ¥49,980 (~$429) and the 60GB at open price), in the U.S. on November 17 (the 20GB SKU at $499 and the 60GB SKU at $599), and in Europe in March 2007 (the 20GB SKU at 499 (~$633) and the 60GB SKU at 599 (~$761)). Sony has promised launch quantities of 400,000 units in the U.S. and 100,000 in Japan, and expects to have shipped 1.0 - 1.2 million units by December 31 in North America and 6 million units worldwide by the end of its fiscal year (March 31, 2007). Sony has not disclosed U.S. launch titles, but in Japan, it expects to have 10 titles at or near (by the end of December) launch. We believe that there may be approximately 20 games at launch in the U.S. with an additional 5 titles by the end of the year. We have made many assumptions, and speculate that Electronic Arts and Sony will have the greatest number of titles in the U.S. at launch with five each, followed by Activision and Namco Bandai with three each, although we note that there are many games with uncertain release dates. Most titles will be priced at $59.99.
Nintendo Wii
The Nintendo Wii console will launch in the U.S. on November 19 for $249, in Japan on December 2 for ¥25,000 (~$213), and in Europe on December 8 for £179/249 (~$337/$316). Nintendo expects to ship 6 million units worldwideby the end of its fiscal year on March 31, 2007, but no geographic breakdown has been provided. Nintendo has
announced that approximately 24 games will be available at launch with another six by year-end. Based on confirmed titles, we expect Ubisoft to deliver the greatest number of launch titles with nine, followed by Activision with five (two are budget titles), and Electronic Arts and Nintendo with two apiece. We note that these publishers and others have several additional titles planned (but unconfirmed) for release at or near launch. Most titles are expected to be pricedat $49.99, although it is possible that a handful of premium titles will be priced higher.
Activision
PS3 Revenue: $54 million (9% of total December quarter revenue)
Unit Estimates: Call of Duty 3 (600,000), Marvel Ultimate Alliance (300,000), Tony Hawk's Project 8 (300,000).
Wii Revenue: $27 million (4% of total December quarter revenue)
Unit Estimates: Call of Duty 3 (200,000), Marvel Ultimate Alliance (200,000), Tony Hawk's Downhill Jam (300,000), Rapala Trophies (<50,000), World Series of Poker (<50,000).
Atari
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $7 million (8% of total December quarter revenue)
Unit Estimates: Dragon Ball Z: Budokai Tenkaichi 2 (200,000).
Our estimates for Atari are modest, and we believe that they are likely to be attained.
Electronic Arts
PS3 Revenue: $126 million (10% of total December quarter revenue)
Unit Estimates: Fight Night 3 (400,000), Madden NFL 07 (700,000), NBA Live 07 (500,000), Need for Speed Carbon (800,000), Tiger Woods PGA Tour 07 (400,000).
Wii Revenue: $38 million (3% of total December quarter revenue)
Unit Estimates: Madden NFL 07 (500,000), Need for Speed Carbon (500,000).
GameStop
GameStop is probably more leveraged to successful launches of the PS3 and Wii than any publisher. Thus, better than expected shipments should benefit GameStop, while a slower than expected ramp of manufacturing could result in sales that are lost forever, as its mass merchant competitors will clamor for supply in the months following the launch. We expect GameStop to favorably compete for 25 30% of initial launch quantities of the PS3 and Wii, and note that its bundles could drive its comps dramatically higher than our expectations for the January quarter. Our current estimates reflect sell-through of 6.5 million next generation consoles in the U.S. in GameStops January quarter (1.5 million PS3s, 2.5 million Wiis, and 2.5 million Xbox 360s), and think that GameStop will capture at least 20% of these sales. We think these estimates are exceedingly conservative, with possible upside from both the Wii and the Xbox 360. We believe that management is being prudently conservative about the companys ability to deliver 7 9% comp growth in FY:06. GameStop management had expected about 1 million PS3 and 750K Wii in the
U.S. during the quarter, and it now appears that at least 1 million PS3s and 2 million Wiis will be available by December, with additional shipments in January. Our GameStop hardware revenue estimate of $530 million in Q4 reflects sales of $450 480 million in next generation hardware, and of only $50 80 million in current generation hardware and handhelds. Should quantities be higher than we have modeled or should GameStop capture a disproportionately high market share, we think that the company could deliver comps well above the 7.3% we have modeled, and could deliver significant operating leverage from the increased sales level.
Midway Games
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $11 million (11% of total December quarter revenue)
Unit Estimates: Happy Feet (100,000), Ant Bully (100,000), Rampage: Total Destruction (50,000), The Grim Adventures of Billy & Mandy (50,000).
Nintendo
Wii Revenues: N/A
Unit Estimates: The Legend of Zelda: Twilight Princess, Excite Truck.
We think that Zelda will have a disproportionately high attach rate (greater than 50%), but note that Nintendos announced launch lineup is quite light, leaving room for the U.S. publishers to establish market share on the Wii.
Sony
PS3 Revenues: N/A
Unit Estimates: Resistance: Fall of Man, Gran Turismo HD, Untold Legends: Dark Kingdom, NBA 07, Genji: Days of the Blade.
Like Nintendo, we expect Sonys first party titles to generate high attach rates. In particular, we think that Resistance will have at least a 25% attach rate, while Gran Turismo may exceed that rate. Notwithstanding these lofty expectations, we think that there will be significant room for other publishers to capture PS3 market share.
Take-Two Interactive
PS3 Revenue: $27 million (10% of total January quarter revenue)
Unit Estimates: NHL 2K7 (200,000), NBA 2K7 (400,000)
Wii Revenue: $0 (0% of total January quarter revenue)
Unit Estimates: None
Take-Two is leveraged to the PS3, and its NBA game has received stellar reviews on all of the other platforms. We expect NBA 2K7 to outsell offerings from both Sony and EA, although initial sell-in quantities will likely be similar to those for EAs game.
THQ
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $38 million (8% of total December quarter revenue)
Unit Estimates: Avatar: The Last Airbender (200,000), SpongeBob SquarePants: Creature from the Krusty Krab (300,000), Cars (300,000), Barnyard (200,000).
Ubisoft
PS3 Revenue: N/A
Unit Estimates: Rainbow Six: Vegas, Blazing Angels: Squadrons of WWII
Wii Revenues: N/A
Unit Estimates: Rayman Raving Rabbids, Red Steel, Open Season, Blazing Angels: Squadrons of WWII, Far Cry, GT Pro Series, Monster 4X4: World Circuit, Splinter Cell Double Agent, Prince of Persia.
Ubisoft has an ambitious release slate, and we expect Rainbow Six for PS3 and Red Steel for Wii to have attach rates
in excess of 20%.
After several setbacks that included the PS3 being delayed from its original Spring 2006 launch date as well as a reduction in global launch quantities (from 2 million to 500,000), the PS3 appears on track for its scheduled launch.
We expect the PS3 to launch in Japan on November 11 (the 20GB SKU at ¥49,980 (~$429) and the 60GB at open price), in the U.S. on November 17 (the 20GB SKU at $499 and the 60GB SKU at $599), and in Europe in March 2007 (the 20GB SKU at 499 (~$633) and the 60GB SKU at 599 (~$761)). Sony has promised launch quantities of 400,000 units in the U.S. and 100,000 in Japan, and expects to have shipped 1.0 - 1.2 million units by December 31 in North America and 6 million units worldwide by the end of its fiscal year (March 31, 2007). Sony has not disclosed U.S. launch titles, but in Japan, it expects to have 10 titles at or near (by the end of December) launch. We believe that there may be approximately 20 games at launch in the U.S. with an additional 5 titles by the end of the year. We have made many assumptions, and speculate that Electronic Arts and Sony will have the greatest number of titles in the U.S. at launch with five each, followed by Activision and Namco Bandai with three each, although we note that there are many games with uncertain release dates. Most titles will be priced at $59.99.
Nintendo Wii
The Nintendo Wii console will launch in the U.S. on November 19 for $249, in Japan on December 2 for ¥25,000 (~$213), and in Europe on December 8 for £179/249 (~$337/$316). Nintendo expects to ship 6 million units worldwideby the end of its fiscal year on March 31, 2007, but no geographic breakdown has been provided. Nintendo has
announced that approximately 24 games will be available at launch with another six by year-end. Based on confirmed titles, we expect Ubisoft to deliver the greatest number of launch titles with nine, followed by Activision with five (two are budget titles), and Electronic Arts and Nintendo with two apiece. We note that these publishers and others have several additional titles planned (but unconfirmed) for release at or near launch. Most titles are expected to be pricedat $49.99, although it is possible that a handful of premium titles will be priced higher.
Activision
PS3 Revenue: $54 million (9% of total December quarter revenue)
Unit Estimates: Call of Duty 3 (600,000), Marvel Ultimate Alliance (300,000), Tony Hawk's Project 8 (300,000).
Wii Revenue: $27 million (4% of total December quarter revenue)
Unit Estimates: Call of Duty 3 (200,000), Marvel Ultimate Alliance (200,000), Tony Hawk's Downhill Jam (300,000), Rapala Trophies (<50,000), World Series of Poker (<50,000).
Atari
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $7 million (8% of total December quarter revenue)
Unit Estimates: Dragon Ball Z: Budokai Tenkaichi 2 (200,000).
Our estimates for Atari are modest, and we believe that they are likely to be attained.
Electronic Arts
PS3 Revenue: $126 million (10% of total December quarter revenue)
Unit Estimates: Fight Night 3 (400,000), Madden NFL 07 (700,000), NBA Live 07 (500,000), Need for Speed Carbon (800,000), Tiger Woods PGA Tour 07 (400,000).
Wii Revenue: $38 million (3% of total December quarter revenue)
Unit Estimates: Madden NFL 07 (500,000), Need for Speed Carbon (500,000).
GameStop
GameStop is probably more leveraged to successful launches of the PS3 and Wii than any publisher. Thus, better than expected shipments should benefit GameStop, while a slower than expected ramp of manufacturing could result in sales that are lost forever, as its mass merchant competitors will clamor for supply in the months following the launch. We expect GameStop to favorably compete for 25 30% of initial launch quantities of the PS3 and Wii, and note that its bundles could drive its comps dramatically higher than our expectations for the January quarter. Our current estimates reflect sell-through of 6.5 million next generation consoles in the U.S. in GameStops January quarter (1.5 million PS3s, 2.5 million Wiis, and 2.5 million Xbox 360s), and think that GameStop will capture at least 20% of these sales. We think these estimates are exceedingly conservative, with possible upside from both the Wii and the Xbox 360. We believe that management is being prudently conservative about the companys ability to deliver 7 9% comp growth in FY:06. GameStop management had expected about 1 million PS3 and 750K Wii in the
U.S. during the quarter, and it now appears that at least 1 million PS3s and 2 million Wiis will be available by December, with additional shipments in January. Our GameStop hardware revenue estimate of $530 million in Q4 reflects sales of $450 480 million in next generation hardware, and of only $50 80 million in current generation hardware and handhelds. Should quantities be higher than we have modeled or should GameStop capture a disproportionately high market share, we think that the company could deliver comps well above the 7.3% we have modeled, and could deliver significant operating leverage from the increased sales level.
Midway Games
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $11 million (11% of total December quarter revenue)
Unit Estimates: Happy Feet (100,000), Ant Bully (100,000), Rampage: Total Destruction (50,000), The Grim Adventures of Billy & Mandy (50,000).
Nintendo
Wii Revenues: N/A
Unit Estimates: The Legend of Zelda: Twilight Princess, Excite Truck.
We think that Zelda will have a disproportionately high attach rate (greater than 50%), but note that Nintendos announced launch lineup is quite light, leaving room for the U.S. publishers to establish market share on the Wii.
Sony
PS3 Revenues: N/A
Unit Estimates: Resistance: Fall of Man, Gran Turismo HD, Untold Legends: Dark Kingdom, NBA 07, Genji: Days of the Blade.
Like Nintendo, we expect Sonys first party titles to generate high attach rates. In particular, we think that Resistance will have at least a 25% attach rate, while Gran Turismo may exceed that rate. Notwithstanding these lofty expectations, we think that there will be significant room for other publishers to capture PS3 market share.
Take-Two Interactive
PS3 Revenue: $27 million (10% of total January quarter revenue)
Unit Estimates: NHL 2K7 (200,000), NBA 2K7 (400,000)
Wii Revenue: $0 (0% of total January quarter revenue)
Unit Estimates: None
Take-Two is leveraged to the PS3, and its NBA game has received stellar reviews on all of the other platforms. We expect NBA 2K7 to outsell offerings from both Sony and EA, although initial sell-in quantities will likely be similar to those for EAs game.
THQ
PS3 Revenue: $0 (0% of total December quarter revenue)
Unit Estimates: None
Wii Revenue: $38 million (8% of total December quarter revenue)
Unit Estimates: Avatar: The Last Airbender (200,000), SpongeBob SquarePants: Creature from the Krusty Krab (300,000), Cars (300,000), Barnyard (200,000).
Ubisoft
PS3 Revenue: N/A
Unit Estimates: Rainbow Six: Vegas, Blazing Angels: Squadrons of WWII
Wii Revenues: N/A
Unit Estimates: Rayman Raving Rabbids, Red Steel, Open Season, Blazing Angels: Squadrons of WWII, Far Cry, GT Pro Series, Monster 4X4: World Circuit, Splinter Cell Double Agent, Prince of Persia.
Ubisoft has an ambitious release slate, and we expect Rainbow Six for PS3 and Red Steel for Wii to have attach rates
in excess of 20%.