CS Lurker
Member
I think option B would offer better utilisation of resources and overall better baseline of GPU feature usage; negligible hit on 4K IQ compared to native but improved response due to 60fps.
Thoughts?
I mean, Nintendo is pushing even FSR on their games, I don't see why they would ignore the Tensor Cores in there. I'm absolutely sure Nvidia wants Nintendo to use DLSS in every game.
Actually, after having played some PC games on 540p (DLSS performance) using a 1080p monitor, this became my favorite option for most 3rd party titles on handheld mode. The results are amazing for a small screen. And even Nintendo can do this too, although I feel like they will probably go with DLSS quality (720p > 1080p) most of the time. Now, when docked... I'm not so sure. They could either keep the DLSS quality or use the balanced or even performance to 4k. I think it could depend on the native resolution of the TV/monitor being used, or even what fits better with their game/engine (sometimes DLSS quality offers a better image in some games than the performance preset)