MomoPufflet said:TMNT vid was removed from YouTube, wtf? Is it posted anywhere else? I didn't get to see it.
nubbe said:Now know as Upset Video Game Nerd...
Guess no more ****, beer or katana cutting.
rkenshin said:Atari 5200 Console review..
Why just the console? You'll find out when you see it :lol
http://www.gametrailers.com/player.php?id=17031&type=mov
MomoPufflet said:TMNT vid was removed from YouTube, wtf? Is it posted anywhere else? I didn't get to see it.
That was awesome. Special mention for the incorporation of the Mario, Blaster Master, and DKC1 music.rkenshin said:Atari 5200 Console review..
Why just the console? You'll find out when you see it :lol
http://www.gametrailers.com/player.php?id=17031&type=mov
Tim-E said:I have a new AVGN term.
"Flying ****ernauts or astrobastards."
brandonh83 said::lol
And not even the senile, sewer sludge attitude of the AVGN can find any wrong with the Ducktales NES game.
brandonh83 said::lol
And not even the senile, sewer sludge attitude of the AVGN can find any wrong with the Ducktales NES game.
Tim-E said:I think that game's wonderful. As a matter of fact, I'm going to play it right now.
You win.
Bloodwake said:So far, he's hit right on the money with most of his reviews.
Even with Castlevania II, he had some good points, and that game isn't THAT bad.
Shard said:Wait, how did Ducktales enter this discussion?
Schafer said:
Conglaturation! Hahahaha, WOW.brandonh83 said:You have complete a great game. :lol
that seriously looks like the worst game everSchafer said:
fanboy_leech_ said:I still have that Mario Mania game guide somewhere Ahhh, my Nintendo Power days.
Schafer said:
Agreed.Avalon said:Best one he has done since TMNT.
:lol :lol :lol :lol :lolSchafer said:
DMczaf said:
:lol :lol :lol
Lapsed said:Ghostbusters is not a NES game. It is a Commodore 64 port. The game originally came out during 1984 and became a cult classic (why do you think it was ported to the NES in the first place?). It was made by the same guy who made Pitfall. It also helped pioneer the 'password' use to simulate save games (a huge advancement).
While it hasn't aged well, the game was great fun back then. A necessary ingredient to humor is truth which is why I wasn't laughing at all during this Nintendo Nerd's show. Of course the 'voice' when the game starts sounds bad; it was one of the first 'voices' done in home computers (using the same technology that was used with Impossible Mission). The main enemy in the game is time itself (which would eventually release the Marshmallow man). Zuul opens up when you get enough ghosts (which Nintendo nerd stupidly tries to sell all his traps and stuff only to complain that the window of opportunity closed). The length of the 'car scenes' depends on how far you move your Ghostbuster icon on the main map (Nintendo Nerd moved his icon all over the map in circles).
When the game was ported to the Master System, someone stupidly added the staircase scene and that final scene with the Marshmallow man on the roof (and probably the ending "credits"). They did this to give this 1984 game some 'modern' (1987) characteristics (which, ironically, Nintendo nerd thinks is when Ghostbusters is actually being a 'game').
Wikipedia has a nice page over this Ghostbusters game. Here is a Commodore 64 page. And, for those that weren't around at that time period, here is the game getting raves at Moby Games. This was one of the best games of 1984 and, at the time, the best movie license game (remember the massive game flop that was E.T.? Yeah... People were scared of movie license games back then. Ghostbusters helped turn that around.).
Nintendo nerd's research was talking about Ghostbusters movie and talking about the toys (!). He could've mentioned the game came out in 1984 and was so popular that got it ported to every system of that time period. It shows he isn't doing any research for show prep.
So, correct me if I'm wrong, but are you putting as much thought into playing a nerd CHARACTER as you are reviewing crappy video games?
James Rolfe: Hmm. Yeah it's all a show. [People] definitely seem to enjoy it and that's what really matters to me. I do exaggerate a lot of things, but they all stem from truth. You know, I get emails every day from people explaining to me how to land the plane in Top Gun or how to beat McKids. The truth is, I've beaten McKids and I've landed the plane, but that wouldn't be funny to see in the video... except when I'm landing the plane with the Power Glove and being surprised over it. So I've turned myself into a character which is more or less an exaggeration on myself and just try to make an entertaining show.
Lapsed said:Ghostbusters is not a NES game. It is a Commodore 64 port. The game originally came out during 1984 and became a cult classic (why do you think it was ported to the NES in the first place?). It was made by the same guy who made Pitfall. It also helped pioneer the 'password' use to simulate save games (a huge advancement).
While it hasn't aged well, the game was great fun back then. A necessary ingredient to humor is truth which is why I wasn't laughing at all during this Nintendo Nerd's show. Of course the 'voice' when the game starts sounds bad; it was one of the first 'voices' done in home computers (using the same technology that was used with Impossible Mission). The main enemy in the game is time itself (which would eventually release the Marshmallow man). Zuul opens up when you get enough ghosts (which Nintendo nerd stupidly tries to sell all his traps and stuff only to complain that the window of opportunity closed). The length of the 'car scenes' depends on how far you move your Ghostbuster icon on the main map (Nintendo Nerd moved his icon all over the map in circles).
When the game was ported to the Master System, someone stupidly added the staircase scene and that final scene with the Marshmallow man on the roof (and probably the ending "credits"). They did this to give this 1984 game some 'modern' (1987) characteristics (which, ironically, Nintendo nerd thinks is when Ghostbusters is actually being a 'game').
Wikipedia has a nice page over this Ghostbusters game. Here is a Commodore 64 page. And, for those that weren't around at that time period, here is the game getting raves at Moby Games. This was one of the best games of 1984 and, at the time, the best movie license game (remember the massive game flop that was E.T.? Yeah... People were scared of movie license games back then. Ghostbusters helped turn that around.).
Nintendo nerd's research was talking about Ghostbusters movie and talking about the toys (!). He could've mentioned the game came out in 1984 and was so popular that got it ported to every system of that time period. It shows he isn't doing any research for show prep.
Lapsed said:Ghostbusters is not a NES game. It is a Commodore 64 port. The game originally came out during 1984 and became a cult classic (why do you think it was ported to the NES in the first place?). It was made by the same guy who made Pitfall. It also helped pioneer the 'password' use to simulate save games (a huge advancement).
While it hasn't aged well, the game was great fun back then. A necessary ingredient to humor is truth which is why I wasn't laughing at all during this Nintendo Nerd's show. Of course the 'voice' when the game starts sounds bad; it was one of the first 'voices' done in home computers (using the same technology that was used with Impossible Mission). The main enemy in the game is time itself (which would eventually release the Marshmallow man). Zuul opens up when you get enough ghosts (which Nintendo nerd stupidly tries to sell all his traps and stuff only to complain that the window of opportunity closed). The length of the 'car scenes' depends on how far you move your Ghostbuster icon on the main map (Nintendo Nerd moved his icon all over the map in circles).
When the game was ported to the Master System, someone stupidly added the staircase scene and that final scene with the Marshmallow man on the roof (and probably the ending "credits"). They did this to give this 1984 game some 'modern' (1987) characteristics (which, ironically, Nintendo nerd thinks is when Ghostbusters is actually being a 'game').
Wikipedia has a nice page over this Ghostbusters game. Here is a Commodore 64 page. And, for those that weren't around at that time period, here is the game getting raves at Moby Games. This was one of the best games of 1984 and, at the time, the best movie license game (remember the massive game flop that was E.T.? Yeah... People were scared of movie license games back then. Ghostbusters helped turn that around.).
Nintendo nerd's research was talking about Ghostbusters movie and talking about the toys (!). He could've mentioned the game came out in 1984 and was so popular that got it ported to every system of that time period. It shows he isn't doing any research for show prep.
Lapsed said:Ghostbusters is not a NES game. It is a Commodore 64 port. The game originally came out during 1984 and became a cult classic (why do you think it was ported to the NES in the first place?). It was made by the same guy who made Pitfall. It also helped pioneer the 'password' use to simulate save games (a huge advancement).
While it hasn't aged well, the game was great fun back then. A necessary ingredient to humor is truth which is why I wasn't laughing at all during this Nintendo Nerd's show. Of course the 'voice' when the game starts sounds bad; it was one of the first 'voices' done in home computers (using the same technology that was used with Impossible Mission). The main enemy in the game is time itself (which would eventually release the Marshmallow man). Zuul opens up when you get enough ghosts (which Nintendo nerd stupidly tries to sell all his traps and stuff only to complain that the window of opportunity closed). The length of the 'car scenes' depends on how far you move your Ghostbuster icon on the main map (Nintendo Nerd moved his icon all over the map in circles).
When the game was ported to the Master System, someone stupidly added the staircase scene and that final scene with the Marshmallow man on the roof (and probably the ending "credits"). They did this to give this 1984 game some 'modern' (1987) characteristics (which, ironically, Nintendo nerd thinks is when Ghostbusters is actually being a 'game').
Wikipedia has a nice page over this Ghostbusters game. Here is a Commodore 64 page. And, for those that weren't around at that time period, here is the game getting raves at Moby Games. This was one of the best games of 1984 and, at the time, the best movie license game (remember the massive game flop that was E.T.? Yeah... People were scared of movie license games back then. Ghostbusters helped turn that around.).
Nintendo nerd's research was talking about Ghostbusters movie and talking about the toys (!). He could've mentioned the game came out in 1984 and was so popular that got it ported to every system of that time period. It shows he isn't doing any research for show prep.