scola said:
This would almost instantly be rectified by touch screen pattern making.
I'm pretty sure this was shown in the first shots and footage. And is a Good Thing!
PkunkFury said:
About Animal Crossing DS, have they revealed how we will save all the data for our town? I'm not sure what type of room can be allowed for saving on the DS carts...
True, it will certainly use an above-average amount of save space... but it must not be too big of an issue if they're actually making the thing.
Ahh, here's that IGNDS story on all DS games being able to save...
http://ds.ign.com/articles/550/550120p1.html
The size of the save RAM in Nintendo DS games will be equivalent to what's already available on the Game Boy Advance: 4 kilobits (half a kilobyte) for starters, with sizes all the way up to 512 kilobits (64 kilobytes) and beyond made available to games that require it. Naturally, the larger the storage capacity, the more expensive the cartridge's manufacturing price.
Well, if it saves the same amount of space as the GCN version I guess it will be significantly more space than average, and probably cost extra. If I remember correctly the GCN version uses 57 blocks for the town and 1 block for saving scores on the NES game... which combined comes to 464 kilobytes.
If this is a port it would be cool if they found a way to let us port the data from our GameCube town onto the DS but with no connection for the GBA to GameCube chord I wonder if that would be possible, I'd hate to by the same game again AND ahve to start over from scratch after playing it for like 3 months
But just continuing to play your same town on a different format would be a bit meh, too. Animal Crossing can still be good fun once you're mostly "done", but working toward that big house, store, number of neighbors, etc. is a lot of the game. It wouldn't surprise me if they allowed for some trading between the games using the passwords, though.