Dear OP, you must be joking and frankly not very good at it. With the DLSS 4 transformer model plus superior DLAA, games can look better than native, since many titles use subpar anti‑aliasing at native resolution. On top of that, you still get a performance boost that makes games look even better.
When peoples say that DLSS looks better than native, and I am part of those, they refer to games that use TAA
In
no fucking way does DLSS beat MSAA for example in static comparison, the clarity of MSAA is out of this world. Even transformer model. Don't forget they always compare with TAA which is terrible IQ. The problem with MSAA or other non temporal AA is motion aliasing but even that is heavily reduced with resolution or other techniques added. More importantly they don't ghost or have disocclusion problems.
Look at Deus Ex, so much better and that was actually a good TAA implementation, there's a ton of games that butchered it, Halo comes to mind.
Most modern games rely on TAA to smear together what would otherwise be a dithered effect in the game, its used to hide so many things in fact, its disgusting. Thus the reason of existence of /r/FuckTAA because those games will age like shit in the future where you can just brute force resolution, disabling TAA even if forced because most engines force it on, means you're left with a fucking dithered mess. Unreal engine is one of the worst offender of these useless fucking « optimizations » that were allegedly there to save performances and we got nothing to show for it.
This is where OP will have a problem with 99% of modern games because they force the use of TAA, often times with half/quarter resolution effects dithered hell that even if they give you the option to turn off or if you force it off with a mod, it'll look like shit
Or games that require very sharp output to be readable such as flight sims. There's a reason why TAA/DLSS don't cut it for VR, they are blurry. Makes text on tiny cockpit switches or others unreadable. Anyone "lol" to OP clearly hasn't been playing sims.
I think KCD2 is the only game I can think of in the big hitters this year that is « TAA free » as in they don't dither the shit out of the game and still offer good AA with non temporal solutions. Hell, try AA off then SMAA before enabling temporal solutions, highly recommended
Never once while playing Kingdom Come Feliverance or Doom 2016 without TAA or DLSS/FSR I was thinking that I need them, never, it looks crisp and aliasing gone. Same for Donkey Kong Bananza lately, looks phenomenal and crisp on TV, for a slight aliasing once in a while but again, the game is not running 4K to begin with.
So I agree with OP 100%, but if game forces TAA then I prefer DLSS/DLAA transformer model.