Anyone else ditching TAA and AI upscalers?

Buggy Loop Buggy Loop Threat Interactive, is that you?

I just tried DLAA vs SMAA T2x on KCD2. As soon as you move with SMAA, you need to put some glasses on to make out pretty much anything. It's noticeably blurrier when standing still too.
 
The aliasing would make me gouge my eyes out in modern games. I play at 4K and when I set DLSS to quality, I barely notice a difference in image quality apart from it removing pretty much all aliasing. Some games provide a sharpness filter if you are upscaling from a lower to resolution to combat the blurriness.

Here's some comparison pics at 4K. I'm not using any sharpening filters either. Also Death Stranding uses an older version of DLSS, it looks way better with games that support 4.0.


TAA and DLSS OFF
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TAA ON
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DLSS Quality
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Buggy Loop Buggy Loop Threat Interactive, is that you?

lol no I'm not a fucking grifter, although his videos on TAA are legit, mainly taken from easily verifiable info. His UE5 claims though are mostly BS and debunked. He steals fuckTAA content for the most part

I just tried DLAA vs SMAA T2x on KCD2. As soon as you move with SMAA, you need to put some glasses on to make out pretty much anything. It's noticeably blurrier when standing still too.

SMAA1x for start.

SMAA T2x needs tweaks. I'm away and on cellphone so a mess but there's a way to make it much better, it's cette, well known solution.
 
Not my fucking problem

If all devs massacred image quality with dithered effects for TAA to solve, deferred rendering for allegedly better performances but don't even come close to FH5 graphics in the end then devs are truly fucking dumb.

Half-Life Alyx also comes to mind with way better graphics than majority of games out there running on potatoes



Hard disagree

Never gonna take disocclusion problems with ghosting if a solution exists without it.
I didn't say it was your problem did I? I was just pointing out a factual reality of modern game engines. Forza and Half-Life look good but I can think of many modern games that simply look better, especially Forza 5 as it is starting to show its age.

And you can disagree about MSAA vs DLAA all you want, but it's also pretty clear that MSAA struggles with shimmering on foliage that DLAA mostly solves (pretty obvious in that video from 52 seconds on). You prefer the MSAA image, while I consider the shimmering issues to be far more distracting.

Looking forward, DLSS/FSR are both getting better while MSAA is a technological dead end for now.
 
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Given the alternative is suffering through HIDEOUS aliasing, I'll take a bit of blurring and ghosting any day with TAA and it's ilk. Aliasing is a major eyesore several tiers worse than any problems introduced by TAA imo.

But I guess if people are ok with aliasing...you can almost always turn TAA off and play.
 
*when compared to "native" aka TAA

I feel you guys omit this little fucking detail.



MSAA is cleaner than even DLAA transformer for same performance roughly at 8x

Some of you are eating scoops of DF temporal sauce along with Nvidia marketing sprinkles a tad too much

DLSS is only a good solution to the fucking TAA mess

You guys bought expensive 4K OLED TVs but image clarity loss from TAA would slap you in the face and you wouldn't know it. TAA basically made your 4K useless. It's blurred. You're missing details even, some damning implementations out there. There's a reason why this exists

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Thank you. It seems the posted who quoted me, who you quoted is getting confused. Yes seeing some aliasing on edges can be preferable than the blue that TAA gives even the upscalers can't remove it permanently.

Wildebeest Wildebeest but why would anyone play at such low res native? I can play native 1440p.
 
but why would anyone play at such low res native? I can play native 1440p.
Because with real time ray tracing devs often have to make practical decisions to keep the performance acceptable like locking to low resolutions and upscaling and using low quality ray tracing which leaves lots of visual noise. They cross their fingers and hope that TAA and AI upscaling will magically fix this so that nobody notices.
 
I'd happily use something else if someone came up with a AA method that actually worked and wasn't prohibitively expensive (rendering at 8K). PPAA doesn't work or is even worse, MSAA is obsolete. What's the option if you don't want games to look like an aliased mess?
 
Modern AI upscalers generally do a good job of solving the issues TAA introduces. Considering the alternative is an aliased mess, I don't see the issue.
 
Nope. AA>no AA even if it comes with some blurring. And in case of upscalers not only it comes with some blurring but also with +100+200% of performance.
 
Naw I'm using dlss 99% of the time. When I lock to 120 and a game features frame gen I use it. Doom dark ages maxed out with PT @120fps frame gen and dlss feels and looks great.
 

Valve's solution on MSAA and aliasing for VR

MSAA is prevalent on VR while leaving nearly all temporal solutions behind unless someone does not have a rig to actually run the game decent and even then, he better have a strong stomach because ghosting will make him puke otherwise.

2D games should aim to catch up to hyper resolution VR solutions

You can have TAA, but it should never use shortcuts like half/quarter res effects, or if TAA disabled, to put those effects back at full resolution. Why? Because these games will age like shit in the future, just like your 480p PC game scaled to 8k nowadays, the day we brute force 16k these games with TAA forced solutions will hold everything back in visual fidelity. You can @ me in 10-15 years, I guarantee it.
 
For VR mods, (especially UE5) I am forced to use it if I want to have minimum playable frame rates, and even then I have to use spacewarp because most of the time they constantly run below 72fps on my 3070 Ti.

DLSS to upscale might look worse than native, but it looks better than straight up lowering the resolution, for VR at least. (I wish there was a true AI DLSS specifically made for VR, it could probably look even better.)
 
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At least we have options now. Just use what you like. TAA looks like garbage at any res under 4k imo. I use dlss if can and maybe add a bit of sharpening. I'm playing 7 feet from a 65 inch screen though so on a monitor might look different. if I play games older than like 10 years old with no or bad AA then I super sample from a higher res.
 
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