Anyone else who is hoping that GTA6 map will be HUUUUGE? *chef's kiss*

I know that popular opinion is that most people would rather have a smaller map with more stuff to do, and more density, without empty walk / drive between missions, but...

IMO, there is just something about the world just being massive; like, I don't need to be bombarded with content every few steps I make (even though on the same time, I wouldn't be against it, if it was possible in game with gigantic map), and I just wanna turn on the radio, and drive around without any special purpose.

Just taking in, and absorbing that size, and emptiness, boredom, and nature:

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After games like TOTK, we should all hope for smaller but denser maps. There's a limit to how big the world can get until you have to repeat content and assets non-stop.
 
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It's a game with trains (tbc), planes and automobiles, it needs to be big to allow the player to actually drive and pilot these things without running into the borders of the world in 2mins, it's GTA ffs, the world will be enormous af and the city will be dense af, R* are not your typical Devs, these are the absolute kings of open world and nobody comes anywhere close to them, they'll show ubisoft right up... I for one cannot wait to explore it
 
A huge empty or hollow map is pointless. I'd rather they focus on making more buildings enterable. Phantom Liberty's Dogtown disctrict showed us that less is more. That district was tiny on the map, but once you were in it, it felt big simply because there was a lot of layers and verticality with most of the buildings enterable.
 
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A huge empty or hollow map is pointless. I'd rather they focus on making more buildings enterable. Phantom Liberty's Dogtown disctrict showed us that less is more. That district was tiny on the map, but once you were in it, it felt big simply because there was a lot of layers and verticality with most of the buildings enterable.
But those huge hollow bits are where you drive your lambo at 200mph down the freeway whilst being chased by cops, you need these large expanses for the story and for exploration and above all for driving across
 
GTA V's map is big enough. The size isn't the problem. The layout is. V has one of the worst designed maps in terms of layout in any video game. It's not fun to traverse, and half of it is just empty and boring. Los Santos in itself is amazing.
 
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After all these years, is a huge map with different "villages" and a big city "inevitable".
Especially with the importance of GTA Online in mind.
You need a huge sandbox, for more stuff and to make again billions of dollars, with a 12 years old game.
 
But those huge hollow bits are where you drive your lambo at 200mph down the freeway whilst being chased by cops, you need these large expanses for the story and for exploration and above all for driving across
The whole middle of the GTA V map was nothing but empty nature with dirt trails. Sure there were a few hidden things in there like that crazy nudist cult, but i felt like it was just there so plane/helicopter rides wouldn't be too short.
 
My favorite part of GTA V was driving on the coastal highway along the outer edge of the island, so yeah, I can definitely understand the appeal of kicking back on a huge map.
 
I am tired of touring oversized sets. If they do not make properties enterable then I might as well be playing Forza Horizon or The Crew Motorsport. Not like the NPCs are worth interacting with.
 
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i want actual things to do in a single player map.

and seriously, whats up with the lack of riot mode in recent GTA games
 
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I'll only want it bigger if there are

More interesting things to do and more interesting areas in those spaces.

Allow for more players in online's free roam maps from the max of 32 to 64.

More populated city sections so if Vice City, the actual city itself is bigger with bigger outside towns compared to V than that would be great too.
 
GTA V's map is big enough. The size isn't the problem. The layout is. V has one of the worst designed maps in terms of layout in any video game. It's not fun to traverse, and half of it is just empty and boring. Los Santos in itself is amazing.
This is an insane take. First off, GTA V was developed on 360/ps3 hardware. Second of all, outside of RDR2 and arguably Cyberpunk, there is still not a better map to cruise around in. Let that sink in. A 12 year old game is still one of the best open world maps that millions of gamers are still playing
 
I see a lot of people in the replies don't want a big map if it's not filled with activities everywhere... So, do people actually want ubisoft games now?

As far as I'm concerned, I really don't mind large environment with "nothing" to do. An environment doesn't need side quests every 10 meters to be worth existing. It's also good sometimes to just enjoy the moment, enjoy the scenery, without constantly being harassed with side quests and whatnot.
An environment can exist also just for the scenery, for the immersion.

Yes an open world is more interesting if you do find things (either things to do or secrets) while exploring, things happening, but it's also not a bad thing if you sometimes drive for 2 minutes without something happening.
 
From the trailers and screenshots I always got the impression the map is huge. From the mapping project it also seems to be that way.
Try to put the scale of vehicles and people into perspective, we'll have more than enough stuff to explore. Hell, I have hundreds of hours in RDR2 and I'm still finding new stuff I haven't seen every time I play that game.
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Those huge "hollow" areas people keep mentioning are not hollow at all. you need them to create atmosphere and make the space feel more alive. However these areas need to be unique in their own way. 5 did a really good job at this, every area felt unique. The problem was with how the actual missions were set up ( mainly in online) driving 30 miles across a map is not fun when its every other mission
 
Breath of the Wild proved that you can have a gigantic map that has areas of emptiness, so long as you always have a variety of subconscious, subtle markers that guide you towards paths of significant content.

That game is a master class in how to make a giant open world actually work.
 
This is an insane take. First off, GTA V was developed on 360/ps3 hardware. Second of all, outside of RDR2 and arguably Cyberpunk, there is still not a better map to cruise around in. Let that sink in. A 12 year old game is still one of the best open world maps that millions of gamers are still playing
You can enter like .00000000000001% of the buildings

All rockstar games have the problem of having these shallow worlds, although rdr2 was better in this respect

I find that it breaks immersion

It feels like you're traveling through a movie set
 
I'd rather it be dense then Huge.

GTAV's map had a lot of space the closer you got to chilliad that was dead space.

RDR2 showed that a map doesn't need to be super huge, it just needs to be dense and filled with exploration.
 
Was kind of a pain in the ass in gtav going from los santos and sandy shores in a car. Of course you could also drive to the airport and steal a jet, but not always practical.
 
RDR2 showed that a map doesn't need to be super huge, it just needs to be dense and filled with exploration.
Something to keep in mind is that RDR2 doesn't have cars and planes. A lot of games have maps that seem big when you explore them on foot, but if you were to suddenly fly above them with a plane, like you do in GTA, they would suddenly feel very small.

GTA needs large environments.
I also always liked the rural environments in GTA V as far as I'm concerned. They created a nice atmosphere. Like someone said above, the issue is more about how the missions are structured, because if the game does ask you to always go back and forth on huge distances, this can be tedious.
 
This is an insane take. First off, GTA V was developed on 360/ps3 hardware. Second of all, outside of RDR2 and arguably Cyberpunk, there is still not a better map to cruise around in. Let that sink in. A 12 year old game is still one of the best open world maps that millions of gamers are still playing

Look where 99% of online players concentrate on the map and then tell me again that this is an insane take.
 
I don't mind big, empty spaces and boring parts. This makes maps more realistic. The world is not made with you in mind, a map where every inch of it has something interesting for me to do or see would feel like i'm trapped inside my own Truman Show.
 
Something to keep in mind is that RDR2 doesn't have cars and planes. A lot of games have maps that seem big when you explore them on foot, but if you were to suddenly fly above them with a plane, like you do in GTA, they would suddenly feel very small.

GTA needs large environments.
I also always liked the rural environments in GTA V as far as I'm concerned. They created a nice atmosphere. Like someone said above, the issue is more about how the missions are structured, because if the game does ask you to always go back and forth on huge distances, this can be tedious.
of course a GTA map needs to be bigger than RDR, i'm just saying i don't need a Just cause sized map or a modern AC sized map, i'd rather it was smaller but more crafted and dense like RDR2 map ended up being.
 
I'd rather RDR3 had a much bigger map where it's harder to hunt animals than in RDR2. And where it takes longer to ride between place to create a better sense of wilderness. But in GTA I don't care as much. Though it makes a bigger difference when flying planes/helicopters of course.
 
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