here are my impressions for a while back:
Second Sight is one of those great games that wont do so well. People will be turned off immediately by the reports of spawning enemies and its stealth leanings.
Plus, PsiOps is already out and it offers, on paper, the exact same play experience.
But having played both games, I can tell you that Second Sight offers you that X factor.
Its the little touches which make an excellent game and FRD has poured them in.
Using the terminals in SS is a joy, similar to DOOM3 you interact with the terminal in-game, but unlike DOOM3, the exact info you are looking for isnt on the front page, you have to dig. Not too deeply, but its a nice touch.
There are loads of nice touches and i would only ruin the game if i described the ones i have seen, so i wont.
The script and voice-acting is quite pleasant, so far I havent wanted to rewrite any cheesy lines, unlike 90% of the games I have played and the story is nicely paced, although I fucking hate flashbacks as a story device (its very cheap and nasty)but it is handled in SS quite well.
But its a stealth game! yeah it is, but in another wonderful touch you dont HAVE to kill anyone (so far) in the game, so I for one, enjoy sneaking past and fooling the guards with my non-letal tactics.
For those respawning guard alerts, you have a large array of abilities you get you out of any tight spot, so I cant imagine too many people having trouble with the softly softly approach. But you also have the standard weapon set to blast your way out of any tight cover (I only tried it once... for a test)
But of course it does have bad points, training is a fucking chore, and its long. It would have nice to have had some story background 'colouring' at the same time, because its definetly a 'go get a sandwiche' moment.
The camera is a bit ropey at times and doesnt have the solid feel of psi-ops cam, it seems to always want to do its own thing and you WILL be fighting with it. There is survival cam option, but i found it useless.
I really like the gfx, they are clear and clean. i think FRD and IO interactive share a talent for avoiding clutter in level design and provide you a intuitive map. There is some slowdown and its in the craziest places, very very strange.
Although im not a big fan of the art design and i personally think that timesplitters 'thing' is a bit dated, but thats just me and it hasnt taken from the game one bit.
All in all: a very solid 8 out of 10.
Very solid.