Arc Raiders will have one, last open-to-all test - the 'server slam' (Oct 17th - 19th)

As for what concern the progression, GymWolf GymWolf you have to aim for the unlock, after you managed for example to make the workbench level 3, it is really not expensive to craft a gun or what you need. So yes you can struggle a bit to make it the first time but after that it is yours forever :)

At some point can you simply craft ready made weapons with your attachments already integrated? Having to slot them over and over again would do my friggin' head in. And what about the inevitable legendary or exotic weapons that probably come as a reward for some endgame challenge? Can they be insured?
 
At some point can you simply craft ready made weapons with your attachments already integrated? Having to slot them over and over again would do my friggin' head in. And what about the inevitable legendary or exotic weapons that probably come as a reward for some endgame challenge? Can they be insured?
I have no idea... in a general sense I never thought much about exotic stuff in extraction shooters... time will tell.
 
Its literally this, what GymWolf GymWolf wrote. It goes against everything I love about looter games. Although I'm aware there's a permanent progression system, the game feels too punishing with very little to gain. I don't like feeling I got nothing out of spending x amount of hours because for me enjoyment and progression are separate. Its another reason why I find myself spending more time on COD rather than BF, because COD has a ton of unlockables however crap they may be.

I personally found it very disappointing that they changed AR from a looter to an extraction shooter. It was one of the games I looked forward to.
Hmm seems like you don't get on with the extraction genre to begin with.

The whole risk-it-all aspect is one of the main draws for me. Going in with a phat loadout or extracting with valuable loot is what makes this so exciting to me. You never really 'lose' everything either as you can always go in with a cheap loadout and still manage that way.
 
Also, his comparison between the unlockables of CoD and BF seems odd to me - since BF6 has an absolute tonne of them on constant stream, especially since they permanently boosted the XP gains last week. And they actually have a tangible function as opposed to CoD's, which have always felt distinctly superficial, catering purely to the dopamine hunters. Pointless unlocks (and cosmetics) have never held allure for me and they are literally the last reason why I would choose to play a game. In ARC, at least the weapon attachments grant big boots to a weapon's effectiveness. I definitely get the 'risk it all' appeal there. I'm just not into the necessary micromanagement aspect, that part is incredibly tedious and fiddly to me. At least in that game, on a controller. Had they copied something like Destiny's UI, I'd have gotten over it.
 
Hmm seems like you don't get on with the extraction genre to begin with.

The whole risk-it-all aspect is one of the main draws for me. Going in with a phat loadout or extracting with valuable loot is what makes this so exciting to me. You never really 'lose' everything either as you can always go in with a cheap loadout and still manage that way.
Yes I dont think extraction isnt for me in general. I was hoping AR could change my mind because the presentation of the game is phenomenal.
 
Yes I dont think extraction isnt for me in general. I was hoping AR could change my mind because the presentation of the game is phenomenal.
I will say though that I probably won't touch this again a year after launch. I'll have my fun with it for the first couple of months but once the sweats start to exploit every tactic or broken mechanic under the sun and the game is rife with cheaters that's when I bow out.

I used to love competitive gaming but every multiplayer game these days seems to incorporate SBMM in CASUAL (or non-ranked) modes so fuck all that noise.
 
I used to love competitive gaming but every multiplayer game these days seems to incorporate SBMM in CASUAL (or non-ranked) modes so fuck all that noise.
They do it for the same reason PetSmart separates their gerbils and their black mamba snakes in two seperate cages. It's bad for business when you put them in the same lobby.

That said, I'm definitely curious how SBMM goes here.
 
Hmm seems like you don't get on with the extraction genre to begin with.

The whole risk-it-all aspect is one of the main draws for me. Going in with a phat loadout or extracting with valuable loot is what makes this so exciting to me. You never really 'lose' everything either as you can always go in with a cheap loadout and still manage that way.
Partially disagree, with a free loadout you are fucked a lot of times unless you don't encounter anyone, you can barely kill like 1-2 type of enemies if you get the pistols instead of the automatic rifle (and with that one the count goes up to 3 enemies, not 10) and you have no shield recharge, you are fucked after a single gunfight if they hit you a bit and you can't manage to find better equipment FAST, and that is not under your control because of rng.
It sound smart on paper and it's surely better than not having the option at all, but it is faaaaaar from optimal or easy or fun to run around with absolute turd tier equipment in a game with such aggressive and tanky enemies.

And no matter how good you do during the match, there is always an extremely high chance of getting fucked by a camper or a group waiting at the extraction point because this seems to be what a lot of people who play these games do to get loot instead of actually playing the game, and you are not gonna win any fight with shitty weapons and equipment if you are not the one shooting first in this game, ttk is very low, and you never shot first when they ambush you at the extraction for obvious reasons.

Being killed at the extraction point is literally a matter of luck, you can't predict or check everything around you while you run to salvation, you literally, physically can't predict from where they are gonna shot you.

And like i said, any instance of dead by pvp can make you rage for a bit in any other deathmatch game because you don't lose shit, in here when you get fucked by unavoidable pvp shanenigans, you lose everything or almost everything, and from the 30 matches i played, being ambushed at the extraction happen like 80% of times...
 
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Partially disagree, with a free loadout you are fucked a lot of times unless you don't encounter anyone, you can barely kill like 1-2 type of enemies if you get the pistols instead of the automatic rifle (and with that one the count goes up to 3 enemies, not 10) and you have no shield recharge, you are fucked after a single gunfight if they hit you a bit and you can't manage to find better equipment FAST, and that is not under your control because of rng.
It sound smart on paper and it's surely better than not having the option at all, but it is faaaaaar from optimal or easy or fun to run around with absolute turd tier equipment in a game with such aggressive and tanky enemies.

And no matter how good you do during the match, there is always an extremely high chance of getting fucked by a camper or a group waiting at the extraction point because this seems to be what a lot of people who play these games do to get loot instead of actually playing the game, and you are not gonna win any fight with shitty weapons and equipment if you are not the one shooting first in this game, ttk is very low, and you never shot first when they ambush you at the extraction for obvious reasons.

Being killed at the extraction point is literally a matter of luck, you can't predict or check everything around you while you run to salvation, you literally, physically can't predict from where they are gonna shot you.

And like i said, any instance of dead by pvp can make you rage for a bit in any other deathmatch game because you don't lose shit, in here when you get fucked by unavoidable pvp shanenigans, you lose everything or almost everything, and from the 30 matches i played, being ambushed at the extraction happen like 80% of times...
You are not the only person who views the Free Loadout this way but I don't think you're looking at it the right way.

If you're using a free loadout, the game is telling you to change your playstyle and plan up considerably for that run. It wants you to play stealthily, loot up quick, and get out quick. Only engage in combat if you see an opportunity that falls in your lap.

When you do this, you rarely run into elevator campers. You just have to be cognizant of how much time is left in the raid.
 
It wants you to spend more time tabbing through the crafting and vendor menus, planning considerably with your clunky and limited grid inventory, and be stealthy and as quick as possible when playing the annoying cupboard search mini game, and then be robbed by some campers when extracting.

I think the free loadout is actually supposed to alleviate all those things, a little. He was thinking about it the right way.
 
You are not the only person who views the Free Loadout this way but I don't think you're looking at it the right way.

If you're using a free loadout, the game is telling you to change your playstyle and plan up considerably for that run. It wants you to play stealthily, loot up quick, and get out quick. Only engage in combat if you see an opportunity that falls in your lap.

When you do this, you rarely run into elevator campers. You just have to be cognizant of how much time is left in the raid.
I know all of that and it doesn't change what i said by one bit.

No matter how stealth you are, during the run to the extraction you are a sitting duck, there is no cover between the rocks\trees you use when you wait the for the elevator and the actual elevator, you can't even go prone, you crouch and hope to not get hit by a camper, no other way around it.
And this is if we ignore the fact that there are other human unpredictable players on the map that can see you at any moment and kill you from behind because you happened to pass close to them without noticing them, so that is another unpredictable layer of risk.

My most "successful" runs were doing all solo stealth, never engage etc. But this comes with 2 problems:

-These runs are boring as a whole fuck, literally the most boring form of farming humanly possible, being scared of your fucking shadow and rolling thumbleweed, and you can't just do 1-2 of them, if you lose or your loot is shit you are gonna repeat that shit a lot to be able to craft the good stuff.
Result? A lot of tedious ass runs to recover what you loss.

-No matter how stealth you are, extraction is ready to fuck you up and you can't do shit to avoid it other tham being lucky that in that moment, there are no campers, there is no time limit or other bullshit to strategize upon, it is only a matter of luck, and when campers are gonna get used to the timings\topography of the map they are gonna get even better at fucking people up, not worse.
 
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Hmm seems like you don't get on with the extraction genre to begin with.

The whole risk-it-all aspect is one of the main draws for me. Going in with a phat loadout or extracting with valuable loot is what makes this so exciting to me. You never really 'lose' everything either as you can always go in with a cheap loadout and still manage that way.
Sometimes it's fun just to roll with a free load out and see how long you can last doing crazy shit.
 
I know all of that and it doesn't change what i said by one bit.

No matter how stealth you are, during the run to the extraction you are a sitting duck, there is no cover between the rocks\trees you use when you wait the for the elevator and the actual elevator, you can't even go prone, you crouch and hope to not get hit by a camper, no other way around it.
And this is if we ignore the fact that there are other human unpredictable players on the map that can see you at any moment and kill you from behind because you happened to pass close to them without noticing them, so that is another unpredictable layer of risk.
Did you try avoiding the ARC?
My most "successful" runs were doing all solo stealth, never engage etc. But this comes with 2 problems:

-These runs are boring as a whole fuck, literally the most boring form of farming humanly possible, being scared of your fucking shadow and rolling thumbleweed, and you can't just do 1-2 of them, if you lose or your loot is shit you are gonna repeat that shit a lot to be able to craft the good stuff.
Result? A lot of tedious ass runs to recover what you loss.

-No matter how stealth you are, extraction is ready to fuck you up and you can't do shit to avoid it other tham being lucky that in that moment, there are no campers, there is no time limit or other bullshit to strategize upon, it is only a matter of luck, and when campers are gonna get used to the timings\topography of the map they are gonna get even better at fucking people up, not worse.
There are two things that will massively alleviate your problems here.

1. You will get better at knowing when to extract, how to hide more effectively, and how to avoid ARC.

2. The Server Slam was the introduction part to the game. Once you level up your hideout, you'll be less reliant on your Free Loadout and be able to equip yourself with tools you feel are more effective.

I don't know how many times I have to say it but ARC Raiders is the Crime and Punishment of videogames.
 
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