bobbyconover said:
No. It'll be OK when none of the games are available in any stores, and used copies of certain games are selling for $200 on eBay. Also, you're off by a generation. Saturn is a dead console that was followed up by another console which is ALSO now a dead console. It's not like the next generation (after Saturn) has just begun. It came, went, and is long since dead and buried. Would you really rather that people interested in playing games like PDS or Radiant Silvergun be forced to spend hundreds of dollars on them, not a dime of which the developers of the games will see? It seems like that's taking the whole anti-piracy fervor to an absurd extreme.
In fact, I don't even think most of the people who get all high and mighty about piracy on this forum practice what they preach. I can think of at least 10 or 15 people - most of them well-known and respected - who I know for a fact have pirated as few as one and as many as several thousand current and last-gen games. Yet they put on a staunch anti-piracy / anti-mp3 face as soon as the topic comes up in public. For most, it's all just a big fat attempt to look good, which I guess is understandable considering the number of "insiders" and developers who frequent this board... but when it comes to fighting for the rights of stuff like Saturn games, which are impossible to pay the developers for even if you wanted to, some of you guys seriously need to give it a rest.
Speaking as someone who used to "work in the industry", I for one do not throw a hissy fit about piracy. When I worked on a game, I was paid a fee for the job and that was it. If I was paid via residuals and royalties, perhaps I'd feel differently, but as is, the only who is getting hurt is the publisher, and considering the ratio between how much I got paid to design a game compared to how much the company made in profits is practically 1 to 100, perhaps you can see my position.
It's like the music piracy debate. If you ask some small time indie musician about mp3s of his or her work floating around, 95% of them will be elated cuz it means the music is getting exposure, and hopefully, the chances of getting recognized and building a following will increase. Meanwhile, who's doing all the complaining? Big record companies who know they've been shafting the public and is finally seeing their way of business getting undermined. As for the musicians complaining, it's the big guys who are past their prime and simply want every last cent they can get, even though they really don't need (or perhaps deserve) it.
I know the comparison between the music and game industry is not exactly valid, but perhaps you can see my point. I'm not advocating pirarcy, but as Bobby suggests, I think a lot of people's public voice on it is just lip service. Afterall, when someone pirates an obscure game from a foreign country, they are looked down upon and told to track down the original. Okay, so how does one do so? There's import shops, though that can be pretty expensive. Needless to say, the shop has to cover the the price of purchasing the game in the first place, plus make a profit via a second transaction... which not only fails to benefit the game's manufacturer, but also happens to be an illegal practice if I'm not mistaken. But better that than those on eBay who ride the fine between game enthusiasts' best friends and con artists.
All I'm trying to say is that no one's hands are exactly clean when it comes to import gaming, so it should not be elevated to some noble endeavor when compared to piracy. Hell, I'll admit it... I have tons of bootleg games, almost all are completely obscure import titles which I think most import shops were not at all interested in carrying the original product at the time of their release. At least some of these games are getting some sort of exposure and I'm happy to have had the chance to play them... and as a designer, some of them have been quite beneficial in terms of being sources of ideas and inspirations.
Plus, I've noticed a vast majority of those who so publicly denounce piracy actually engages in the practice on the side.