WoW was the best of times, WoW was the worst of times.
No.
WoW was the best of times, WoW was the worst of times.
WoW was the best of times, WoW was the worst of times.
Asheron's Call was a good game. The RvR elements of DAoC was a good game.
Yeah, encounter design is seriously something where WoW could teach even to most single player RPGs around...Boss Fight in WoW, for example: http://www.youtube.com/watch?v=0ZEJA52NrgI Contrast this with the encounter design of, say, an FF or DQ. Even EO, which I like, and the older PC classics don't approach this level of almost puzzle like unique tactics.
...and DAMN IT if this isn't word for word the same idea I was brooding for years at this point.I'm still waiting for the game that offers a single player WoW experience minus all the filler progression BS. Do it with a Baldur's Gate style perspective and control scheme, (real time management of a large party with a pause feature)
One of my favorite genres, however it have become quite stale as of late. FFXIV:ARR, Here I come(Hopefully it won't suck).
I grew up playing mmo's and it's definitely the genre I've spent most time on.
MMOs are not good games at all in terms of game play, although at times WoW did sometimes become good in that respect (boss fights, pvp). They can be great experiences though, provided the game has an active community. In this last regard, I wouldn't bother starting up WoW at this point, the community is dead. Wait for the next big thing before jumping in.
I completely disagree. The only reason I play MMOs is because of the gameplay.
I'll agree with this as someone who played from vanilla to MoP.MMO's can be fantastic games in their own right but I think mists of panderia highlights how incredibly broken the MMO design can also be.
The first dungeon you will likely do is the stormstout brewery. The place is a disaster, there are all these right click mechanics that are barely explained and not very intuitive, as well as boss fights whose design philosophy is "well if we just keep throwing new mechanics at the player then maybe they'll die and think this is challenging". Well all I can say is fuck you blizzard not only was the dungeon a mess but it didn't even encourage learning it, all we had to do was deeps harder and everything died without really paying attention to most mechanics.
You know what, blizzard boss design post tier 11 which was the first raiding tier of cata can literally be summed up with the phrase above. They're all awful, and an embarrassment of actual design.
It really just is "Let me throw things at you till you can't juggle them anymore, having fun yet?!"
I completely disagree. The only reason I play MMOs is because of the gameplay.
Pretty much the same for me, as said elsewhere in this thread MMOs (and especially WoW) are some of the only games still doing a lot of fun and challenging boss fights from a purely mechanical standpoint. It's why the Brawler's Guild has been pretty much my favorite thing added to WoW since... um the launch of the game I guess. There is a lot of fun to be had with figuring out how enemies work and shit, especially layered on how fun classes have became to play in WoW since the wrath era.
Yeah, encounter design is seriously something where WoW could teach even to most single player RPGs around...
...and DAMN IT if this isn't word for word the same idea I was brooding for years at this point.
It's refreshing to read I'm not the a lone crazy man in thinking it could be awesome.
Sometimes it's all about the journey, not the destination
I heard Guild Wars 2 and Tera were good gameplay-wise.
They're not good games. They ride so heavily on the massive multiplayer aspect that, once removed, the games would be awful.
Not good RPGs.They would be RPGs.
They're not good games. They ride so heavily on the massive multiplayer aspect that, once removed, the games would be awful.
For those answering for me specifically, I probably won't be playing with anyone but my brother. Can two people get far/have fun in WoW?
Not good RPGs.
Games like Ultima Online, EverQuest, Asheron's Call, Final Fantasy XI, and Dark Age of Camelot were incredible in their prime. For those who were truly invested in them, it was like visiting another world or reality when you were logged in.
The only game play element that an MMO does better than other genres is large scale co-op tactics.
Fighting and melee are done better in actual fighting games
Shooting is done better in FPS or TPS
PvP is done better in FPS, MOBA
Puzzle design is done better in strategy games
Story is done better in single player RPGs and Action/Adventure games
MMO's can be fantastic games in their own right but I think mists of panderia highlights how incredibly broken the MMO design can also be.
The first dungeon you will likely do is the stormstout brewery. The place is a disaster, there are all these right click mechanics that are barely explained and not very intuitive, as well as boss fights whose design philosophy is "well if we just keep throwing new mechanics at the player then maybe they'll die and think this is challenging". Well all I can say is fuck you blizzard not only was the dungeon a mess but it didn't even encourage learning it, all we had to do was deeps harder and everything died without really paying attention to most mechanics.
You know what, blizzard boss design post tier 11 which was the first raiding tier of cata can literally be summed up with the phrase above. They're all awful, and an embarrassment of actual design.
It really just is "Let me throw things at you till you can't juggle them anymore, having fun yet?!"
Because walking around in a huge world is lonely.it's funny that many people have to justify mmos with the multiplayer component. it's almost like saying monopoly and other board games are fun only if you play with other people. that's kind of an obvious point.