CompleteGlobalSaturation
Member
We seem to be moving away from traditional rendering in favour of conjuring pixels out of thin air.
But are there downsides to using this technology?
Worse input lag?
Worse motion clarity?
Visual glitches.
I must concede I have not used 'DLSS3' or 'Frame Generation' in any game so far - simply because I've had no need. I'm more than happy utilising DLSS Performance or Balanced on 4K to achieve higher framerates with my RTX 4080.
But are there downsides to using this technology?
Worse input lag?
Worse motion clarity?
Visual glitches.
I must concede I have not used 'DLSS3' or 'Frame Generation' in any game so far - simply because I've had no need. I'm more than happy utilising DLSS Performance or Balanced on 4K to achieve higher framerates with my RTX 4080.
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