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Are there any downsides of using framegen?

We seem to be moving away from traditional rendering in favour of conjuring pixels out of thin air.

But are there downsides to using this technology?

Worse input lag?
Worse motion clarity?
Visual glitches.

I must concede I have not used 'DLSS3' or 'Frame Generation' in any game so far - simply because I've had no need. I'm more than happy utilising DLSS Performance or Balanced on 4K to achieve higher framerates with my RTX 4080.
 
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DenchDeckard

Moderated wildly
I think we will see problems to begin with, but this is 100% the direction consoles will be going in IMO. Its perfect for consoles as most gamers wont tell the difference of a 30FPS title (we will) running at fake 60 FPS or more.
 

8BiTw0LF

Consoomer
The "conversion" from 60fps to 120fps is barely noticeable in everything besides FPS titles.

30fps to 60fps is still not great.
 

Tarin02543

Member
I use x4 framegen to play elden ring but have to set everything to low to give the gpu breathing room to perform said framegen with minimized input lag
 

RaduN

Member
Yeah, unfortunatelly the lag is immense. Even if you are visually tricked into seeing a 60 fps-ish flow, the response feel is even worse than pure 30 fps.

No decent developer should adopt this shit, for any genre.

The 40 fps cap is a much much better solution, especially now that most gamers have a decent and capable 120 hz tv.
 

TrebleShot

Member
Not just latency
The image is noticeably less sharp, its sort of like a light TAA pass.
You go from pretty crisp images to ever so slightly blurred enough for it to be noticeable.

Also ghosting and artefacting in a lot of games.

Its also very strange to play a game that is natively running at lower fps but the game looks smoother yet response to input isnt matched. Its very disconnecting in my experience.
 

TintoConCasera

I bought a sex doll, but I keep it inflated 100% of the time and use it like a regular wife
Lots of different opinions here. All I can say is that the very few times I've used I didn't notice any hits on latency, although I was probably playing with Reflex set to on as well.
 

Rickyiez

Member
I will let u know when I tried out the latest frame gen. One major drawback is it had to be implemented by dev , not generally available.
 
Yeah, unfortunatelly the lag is immense. Even if you are visually tricked into seeing a 60 fps-ish flow, the response feel is even worse than pure 30 fps.

No decent developer should adopt this shit, for any genre.

The 40 fps cap is a much much better solution, especially now that most gamers have a decent and capable 120 hz tv.
Not my experience with framegen.
 

GHG

Member

Yes Yes Yes Smile GIF by Brittany Broski
 

keefged4

Member
I dont like it personally as I can notice the input lag even with reflex on, and cant stand the artifacting it causes. It really depends on the game though.
 

Skifi28

Member
Basically frame-gen works best in the situations where you least need it, when you already have a decent framerate. Otherwise you will likely notice issues from latency to artifacts.
 
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Rivdoric

Member
Two words : BASE FRAMERATE.

60 fps with DLSSFG = 30 fps real frame X2 = shit input lag/latency/feeling because it will still be 30 fps behind the counter.

120 fps with DLSSFG = 60 fps real frame X2 = 60 fps input lag/latency etc... you get the idea.

DLSSFG was introduced to help achieve very high framerate and allow the latter example to reach even higher fps. It's never been a solution to shit optimization.

Sadly, as it was to be expected, it's now used to push poorly optimized and/or demanding games intro tricking you that you can play at 60 where in reality everything feels half of that.

The new MFG introduced by 5000 line will further push that absurdity with their magic X8. Nvidia themselves used that bs in their presentation to display a 25 fps Cyberpunk 2077 going to 240 which mean even them have embraced that clusterfuck. 25 fps to 240 would be an atrocity to play.
 
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Holammer

Member
Yes. There's one frame of lag. So you shouldn't use it for fighting games or competitive shooters.
But on the other hand, few modern games today have frame-perfect timing, your typical Ubisoft/Sony AAA slop basically play themselves to show off the fabulous IK systems and cloth physics, so a smoother framerate is only going to enhance the experience.

The ideal is to get a locked 60-90-120 and add framegen on top. Using it on a 30fps game will give a soapy unnatural feeling.
 

Bulletbrain

Member
We seem to be moving away from traditional rendering in favour of conjuring pixels out of thin air.

But are there downsides to using this technology?

Worse input lag?
Worse motion clarity?
Visual glitches.

I must concede I have not used 'DLSS3' or 'Framegen' in any game so far - simply because I've had no need. I'm more than happy utilising DLSS Performance or Balanced on 4K to achieve higher framerates with my RTX 4080.
Input lag - Not a major issue with reflex, especially when using a controller.
Motion clarity - Yes, clarity takes a hit, but you gain more motion smoothness. Can mitigate via playing around with motion blur, adding CAS via reshade etc.
Visual glitches - biggest downside with framegen imo is this. You do still see ugly glitches time to time, and once you see them it's difficult to unsee them. Curious how DLSS4 is in terms of glitches. If it's just more glitchy frames, I'll be disappointed for sure.
 
The answer depends on the game. If you are playing a single player RPG than it's mostly a good experience as long as their isn't any timing based elements. But if you are trying to hit those generators in Dead by Daylight with framegen on you will miss them most of the time due to the input lag. I assume this will only improve as the technology matures.
 
Input lag - Not a major issue with reflex, especially when using a controller.
Motion clarity - Yes, clarity takes a hit, but you gain more motion smoothness. Can mitigate via playing around with motion blur, adding CAS via reshade etc.
Visual glitches - biggest downside with framegen imo is this. You do still see ugly glitches time to time, and once you see them it's difficult to unsee them. Curious how DLSS4 is in terms of glitches. If it's just more glitchy frames, I'll be disappointed for sure.
It seems with DLSS4 you're going to interpolate 4x as many frames. Sounds like a mess.
 

V1LÆM

Gold Member
Never had any issues and I played through all of Cyberpunk with frame gen and got loads of hours in Flight Sim too with it on.

Ultra low latency mode seems to mitigate any input lag generated by frame gen. You should use both at the same time and some games will even force it on.

DLSS is the best AI upscaler out there. Early days it wasn't that great but there are lots of games out there that look just as good as native if not better.

I couldn't live without DLSS and Frame Gen.
 

baphomet

Member
FG is only worth using if you're already at a high frame rate and want to hit your max refresh rate.

I can still easily spot it doing weird stuff no matter how few frames are generated.
 
Input lag is the biggest issue, tried it on Stalker 2 (FSR Frame Gen) and it still was better than without it, but the input lag was noticeable.

If Reflex 2 works well and they manage to have a Frame Gen with like 30-40 ms of input lag that'd be huge for most games.
 

V1LÆM

Gold Member
Input lag is the biggest issue, tried it on Stalker 2 (FSR Frame Gen) and it still was better than without it, but the input lag was noticeable.

If Reflex 2 works well and they manage to have a Frame Gen with like 30-40 ms of input lag that'd be huge for most games.
 

Braag

Member
From my experience, the input lag in Indiana Jones was so bad that I stopped using it. The ghosting was so bad in CP2077 that I stopped using it.
Overall, it kinda reminds me of when DLSS first came out and had a lot of issues but also a lot of potential.
Now DLSS is awesome but the frame gen stuff need a lot of improvements still.
 

emmerrei

Member
unnoticeable better fluidibility, input lag and artifacts. I will also add it gives me worse motion sickness, considering the final output is trash
 

SF Kosmo

Banned
Yeah, input lag is the biggest one. With mitigation like Reflex, it doesn't necessarily add a ton of lag but the game can only ever be as responsive as the base frame rate to begin with, so if the game is running at 40Hz and framegen is bringing it up to 80, it is still going to feel like 40Hz in the best scenario.

Frame gen is great for achieving high frame rates on a variable refresh screen, like bringing a 60fps game up to 100+. But it's not a magic bullet for games that are running below 60.
 
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