Are You Crushing The Blacks On Your Display?

Mister Wolf

Member
I didn't realize i was guilty of this until I recently stumbled upon this article:



And saw these two images:

101_Brightness.png

102_Contrast.png


Was eye opening when I finally properly adjusted my brightness and contrast.
 
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What are you supposed to see in those images if the calibration is correct?

With both images every numbered strip higher on the black screen or lower on the white screen than the reference black/white strip should gradually appear more and more visual/viewable. Those strips should not be pure white or black respectively when compared to the reference white or black.
 
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In my experience in your average monitor 0-16 are crushed. Manufacturers do like a 3-point calibration on the gamma curve rather than 10-point to save money, and thanks to this the tracking in the low end (0-50) is more like a line than a curve and way off. Then there are IRL practical considerations about ambient light and glare.

IMO in practice game devs should not include any critical information in the 0-16 range. I see this a lot in horror games, it's really tricky business... Your basic SDR monitors technically support 0-255 shades, in practice no, more like 200. SDR monitors don't have a lot of range to work with. Thankfully we have HDR, and it's even more complicated!
 
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