PC Gamers, what are your thoughts on Ray Tracing? Do you usually leave it on or off?

4080 and 13600k here.

Only turn on if i can left the important things on ultra and still get at least 4k60 fps.

The moment i have to bring down stuff like resolution or textures, rtx can fuck off.

Sometimes it's even hard to sacrifice 100+ frames to get rtx so it usually stay off most of times, my brain is wired in a way that give very little fucks about accurate lights and shadows and reflections, i'm more of a pristine iq\high raw details type of guy when it comes to graphic priorities.
 
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I bought an RTX card so I could specifically take advantage of said RT cores. Whenever I can, I turn ray tracing on. If a game doesn't have it, it doesn't bother me though.
This right here. I don't worship at the altar of RTX, but I don't have a 4080 to not see the shiny silky when it's offered.
 
Usually off since it's heavy on my 3080. I usually cap frames at 90 too since for me it's a sweet spot between performance and not having my PC sweat to much, especially in summer.
 
So far my 4070 Ti has been fine and had no noticeable impact having it on.
I'm sure the day will come when that won't be the case and when that happens I'll just turn it off.
 
If a game can run at 1080p, High-Very high/Ultra settings, with ray tracing enabled, and maintain 60 FPS or higher, then I keep ray tracing ON. If not, I turn it OFF.
My PC has a 5700X3D and an RTX 4070 Ti Super, but I'm only using a 1080p 60Hz display (Sony KDL-50W805B), so it's probably easier to keep ray tracing on.
 
3080 here
Leave it off unless it really adds to the game (Cyberpunk, Control) leave it off in all other cases since it's diminishing returns everywhere.
 
4090

I usually turn it on along with DLSS.
I think I turned it off in Elden Ring cause it's only ray traced shadows and they absolutely tank the performance, even at the lowest setting. From didn't even add DLSS to the game to compensate the frame rate hit. So it's definitely not viable in every single game.

Games with path tracing or very heavy usage of ray tracing need frame gen too if I want to keep the frame rate at 90+
 
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I usually try it at least, these days with a 3090 its generally fine with some DLSS so I guess it depends more on how well something like DLSS Performance holds up instead.

4090

I usually turn it on along with DLSS.
I think I turned it off in Elden Ring cause it's only ray traced shadows and they absolutely tank the performance, even at the lowest setting. From didn't even add DLSS to the game to compensate the frame rate hit. So it's definitely not viable in every single game.

Games with path tracing or very heavy usage of ray tracing need frame gen too if I want to keep the frame rate at 90+

It's unfortunate as the raytraced shadows are noticeable on Elden Ring, it's just a shame the performance shits the bed. My 3090 goes from barely breaking a sweat at 4K/60 to constantly dropping frames into the 50's (even seen high 40's) Usually raytraced shadows have a negligible performance hit.
 
Besides Cyberpunk and alanwake 2 can't see the value of ray tracing in anygame. People talking about returnal is the type of game you can't see any reflections during action.

My problem with ray tracing is this a good tech to stop and apreciate but during motion doesn't make any diff and tank perf.
 
5070 Ti

I always enable all ray / path tracing effects, always. Sometimes its not always in your face but even getting rid of SSR reflections is 100% worth the penalty, fuck SSR.
I try to run RTX effects as long as I can get 4K working with DLSS quality at 60 or higher FPS. I mostly play SP so I can settle for 60 with visual effects turned up.

This is running on a 5080 and 7800x3d.
 
I've only got a 4070 Super so it depends.

I don't really think RT is all that great. It looks nice that is undeniable, but at the same time I can think of games without RT that look better to me then games with RT just because they were crafted well. I also find it sort of useless to turn RT on but at like low settings. It's either High RT or PT or nothing.

If it's a story based game or something not timing based then I'll use it if I can keep acceptable performance. Timing based games I want the performance. I absolutely refuse to use FG unless I'm already at like 70-90 fps prior and the 4070S can't exactly brute force everything.
 
9070 XT. Depends on the game. RT was pretty good in AC Shadows. That's really the only game I've tried so far that had RT other than benchmarking Cyberpunk 2077, which did ok.
 
4080 and 13600k here.

Only turn on if i can left the important things on ultra and still get at least 4k60 fps.

The moment i have to bring down stuff like resolution or textures, rtx can fuck off.

Sometimes it's even hard to sacrifice 100+ frames to get rtx so it usually stay off most of times, my brain is wired in a way that give very little fucks about accurate lights and shadows and reflections, i'm more of a pristine iq\high raw details type of guy when it comes to graphic priorities.
How's that CPU/ GPU combo? Is your 13600k powerful enough for your 4080?
 
How's that CPU/ GPU combo? Is your 13600k powerful enough for your 4080?
I did extended studies and asked to the best minds of gaf before buying every piece of my pc so i fucking hope so :lollipop_squinting:


Could an i7 be even better? Probably but from my understanding it was more of a diminishing return thing for much more money and it was my first time buying a gpu superior to class 70 so i was already kinda there with the budget.

People like winjer winjer can probably answer more in detail.

I also have 32gb of ddr5 at 6000 mhz and super fast ssd if that can help.

I could definitely keep rtx on in 99% of the games but i just have different priorities.
 
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When I had the GTX 1080, I always turned RT off. Reducing performance by seven times was simply unacceptable. For example I had 70 fps in the witcher 3 EE with raster and 7-10fps with RT. Now however I'm using RTX4080S and turning on RT in the same game lowers framerate by just 28-32% and that's acceptable to me.

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The Witcher 3: EE is one of the most demanding hybrid RT games I have played. Most RT games only use a limited number of RT effect, so the RT cost is less noticeable. RT is also highly scalable and sometimes as fast as rasterisation on my GPU (see my Cyberpunk comparison below for proof).


Maxed out raster 139fps

ultra-ssr.jpg


With just RT reflections 138fps

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179fps with RT reflections

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178fps with raster

raster-1.jpg


So, the hybrid RT only takes about 1% in the best case scenario and up to 32% if game use many RT effects. Interestingly, lowering the graphics preset from 'Ultra' to 'High' can often increase the framerate by similar amount, so it's easy to balance RT performance cost. My card also support DLSS technology, so I can boost the framerate by up to two to three times. In that perspective 1-32% RT performance cost is nothing to me, so I always turn on Hybrid RT except for games where RT causes glitches or isn't noticeable at all. Most RT games from my library run at 4K 120fps (more demanding RT games require DLSS to hit that target).

Hybrid RT can also greatly enhance the visuals of old games. GTA5 EE is just one example of this. Without RT my GPU isnt used to the fullest in GTA5 (low clocks and GPU usage), so RT is a good way to change that.

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PathTracing is however a different story. PT is almost twice as demanding as hybrid RT, so if I don't think it offers enough of a difference to justify such a significant performance hit compared to hybrid RT, I'm willing to turn it off. That was the case in F1 25 and Indiana Jones. I however like to use PT in Wukong, Alan Wake 2, or Cyberpunk.

269fps vs 149fps

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I did extended studies and asked to the best minds of gaf before buying every piece of my pc so i fucking hope so :lollipop_squinting:


Could an i7 be even better? Probably but from my understanding it was more of a diminishing return thing for much more money and it was my first time buying a gpu superior to class 70 so i was already kinda there with the budget.

People like winjer winjer can probably answer more in detail.

I also have 32gb of ddr5 at 6000 mhz and super fast ssd if that can help.

I could definitely keep rtx on in 99% of the games but i just have different priorities.

Depends a bit on the resolution and DLSS quality preset.
But for the most part, that 13600K is still good enough for all modern games.
Don't worry about it for now.
 
Its worth the performance hit if the performance is still good. It's that simple. If i have around 120fps with ray tracing on i will leave it on. If not then no.
 
Always on. Now with the transformer model I turn down DLSS until Performance if needed at 2X Frame gen. I am not ok with 3/4x frame gen though.
 
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