Kupfer
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What the game is
Arena Breakout: Infinite is a F2P tactical extraction shooter from MoreFun Studios that recently went live on PC via Steam and the Epic Games Store.
The game puts players into high-stakes raids where careful planning and split-second decisions decide whether you walk away richer or lose everything.
Arena Breakout: Infinite mixes PvP and PvE in an extraction format: you enter a map, fight both enemy AI and other players, loot what you can, and try to reach an extraction point with your haul.
The tension comes from the risk of losing gear on death and from tactical choices about when to engage or withdraw. The game also offers a deep gunsmith system and multiple modes to suit solo players and squads.
Key release details
- Release date: September 16th 2025.
- Platforms: Steam and Epic Games Store.
- Business model: free-to-play with seasonal content and mainly cosmetic purchases.
- Core loop: start a raid - fight and loot - extract or lose it all.
- Maps: multiple distinct maps that require different approaches.
- Modes: extraction-focused raids are the centerpiece, with quicker PvP variants also available.
- Gunsmith: extensive weapon customization with many attachment options.
The launch was supported by community events and streamer coverage, and early player reaction on Steam has been "Very Positive" (3,413 reviews) while also noting the usual server and performance issues that can appear at full launch.
Developers have been rolling out fixes and patch notes since release.
SYSTEM REQUIREMENTS | MINIMUM | RECOMMENDED |
---|---|---|
Requires | 64-bit processor and operating system required | 64-bit processor and operating system required |
OS | 64-bit Windows 10 or above | 64-bit Windows 10 or above |
Processor | Intel Core i5-7500 or AMD Ryzen 5 1400 | Intel Core i7-9700 or AMD Ryzen 5 3600X |
Memory | 12 GB RAM | 16 GB RAM |
Graphics | NVIDIA GTX 960 2 GB or AMD Radeon RX 5500 or Intel Arc A380 | NVIDIA RTX 2060 or AMD Radeon RX 6600 |
DirectX | Version 12 | Version 12 |
Network | Broadband Internet connection | Broadband Internet connection |
Storage | 70 GB available space | 70 GB available space |
How a typical raid feels
A typical round starts with a quick gear check and a choice - move quietly and scavenge, or seek out fights for higher-value loot. You move through buildings and open areas, checking containers and listening for movement.
Encounters are usually short and tactical, where positioning and the right weapon setup make the difference between extracting with a full inventory or losing it all.
Getting out with your loot feels rewarding, and reworking your loadout for the next run is already on your mind - that mix of tension, planning and payoff is the core appeal.
Personal impression after some hours of play
Overall I came away positively impressed by the gameplay. I'm still under-leveled, know only one map and have mostly faced other new players, so I haven't seen endgame content yet - but in this early phase the balancing feels reasonable.
The game plays as a slower, tactical shooter where teamwork is a real advantage and careless or panicked players quickly get sent back to the lobby.
The menu, however, is overly cluttered - nested submenus and constant reward prompts create confusion and push currencies or tickets that clearly encourage real-money purchases.
If you work through or ignore most of that UI noise, though, the core loop is satisfying and the tactical combat holds up.
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