Passive Assassin
Member
I'm liking the fact that I have to zero in and account for bullet drop whenever I'm sniping. More enjoyment than other games.
Yea. People are generally cool about it.
Why?
Is it just the game that online is usually pretty laggy online? I can play offline and it runs pretty well but multiplayer is pretty bad. Granted I've been on 30-50 man servers. I have an i5 2500. It'll be better by the time final rolls around right?
Anyone having trouble connecting to servers? I tried joining the same server I played on for hours yesterday, only to get insta-kicked three times in a row.
There's a mod called All in Arma that allows you to import all the content of the past games, and more importantly any mods for those games. Spent the past few days dog fighting in jets.
Cruise missile launch against an Ifrit.
There's a mod called All in Arma that allows you to import all the content of the past games, and more importantly any mods for those games. Spent the past few days dog fighting in jets.
I spent most of my Sunday trying to get this to work but to no avail. I keep running into these errors -
No entry 'config.bin.tooltipDelay followed by
Shaders not valid (mismatch of exe and data)
I just cannot get it to work. I'm using Arma 2 files from Steam (which are obviously fully patched). Googled the issue and there doesn't seem to be any concrete information on how to fix it. Some recommend deleting mods which I did, and then reinstalled Arma 3 altogether but that didn't help either. Tried with the Steam launcher and by making my own batch file.
Does anyone know what could be the cause of this? Dwarden, mate, if you're reading this, help please!
Try using PlaywithSix. It's automatically installs.
God I wish they'd have another shot at a console port I loved OFP on the original Xbox, PS4 maybe? pleeeaaassssseeeee...
Just picked it up and i'm enjoying the alpha but what's up with the third person view? Why is that allowed in multiplayer? It seems to defeat the whole point of the game in being a realistic simulation. Are there servers that lock it out so everyone has to be in first person?
Are there servers that lock it out so everyone has to be in first person?
Just picked it up and i'm enjoying the alpha but what's up with the third person view? Why is that allowed in multiplayer? It seems to defeat the whole point of the game in being a realistic simulation. Are there servers that lock it out so everyone has to be in first person?
DATA
Added: improved public debug console
New light rendering added for bushes
More detailed middle distance terrain texture added
Adjustable stances for sidearms added
Sprint speed decreased
Tweaked transitions from ragdoll
Fixed transition from free fall into swimming and onto land
New animations for swimming with rifles
Rifle kneel sprinting fix
Rifle raised idling for AI fix
Pistol prone movement improvements
Rifle & pistol evasive move fixes (disabled optics)
Removed sway in prone adjust low
Pistol self healing
Improved pistol kneel sprint animation
Improved connection prone to sprint
Player could shoot a sidearm during the healing animation
Transition from prone to upright sprint while unarmed caused visual sliding
Priority of actions in action menu adjusted
Stratis terrain and object placement tweaks
New post-process effects for injuries added
Fixed fuel gauges for MH-9 helicopter family
MH-9 can now carry more soldiers
Duplicate target icon in Ka60 Helmet-Mounted Display removed
Ifrit cargo pose added
Compass visualization changed
New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
Camouflage selection tweaks
Fixed: Sites are no longer placing patrol waypoints on water
Civilian Sites were disabled
Logo and tagline splash screens merged
Main menu game and version indicator could overlap
Added: Any mission with description.ext has now loading mission box with "Unknown" text
Added: Unknown author is now displayed also for maps
Fixed: Mission restart now resets reload counter
Added: Loading "continue" save will no longer raise the reload counter
Fixed: Mission failed had two debriefing screens
Fixed: "Lose" ending no longer shows "Mission Completed" title
Fixed: Error icon is no longer shown for logics
Fixed incorrect topic selection after closing and reopening Field Manual
Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
Geometry fixing (AI collisions with buildings tweaked)
Config classes for weapons cleaned
Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
Fixed:http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
Fixed: http://feedback.arma3.com/view.php?id=1903
Fixed: http://feedback.arma3.com/view.php?id=3837
Fixed: http://feedback.arma3.com/view.php?id=5511
Fixed: http://feedback.arma3.com/view.php?id=5709
Fixed: http://feedback.arma3.com/view.php?id=5619
Fixed: http://feedback.arma3.com/view.php?id=6664
ENGINE
New fog technology implemented
Picture-in-Picture optimization implemented
Terrain shadows tweaked
Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
MP pose synchronization fixed
Improved performance related to object instancing
Fixed - AI disembarking when moving to another vehicle position incorrectly
Game loading with "addAction" crash fixed
PhysX collisions related crashes fixed
Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
Fixed: Crash while taking RPG Alamut from ground
Larger string buffer for the 'format' script command
Fixed: Reloading different magazine type could do nothing but remove the magazine
Destruction of vehicle while manipulating with objects in its inventory fixed
Ambient creatures' position after game load fixed
Fixed: remote destroyed wheels have now the right distance detection to the ground
Fixed: healing sound effects were endlessly looped
Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
Free fall inventory access fixed
Magazine manipulation while discarding weapons tweaked
Items' behavior while moving from dead body to container tweaked
Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
AI running up and down hill tweaked
Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
Fixed: RMB to equip did not work for binoculars
Fixed: Vehicle commander stepped optics zoom did not function correctly
Fixed: artifacts on water near shore when looking from high distance
Solved issues related to flickering optics
Really curious about a few of these:
Really curious about a few of these: New post-process effects for injuries added
Doing this just downloaded an 88.9MB update.Do you guys have development build selected in Betas section of properties tab?
Doing this just downloaded an 88.9MB update.
So just got the alpah up and running. Whats the best site to get mods/missions from?
Been out of the ARMA game for a while.
Some info about new Fog system we just added to Arma 3 Alpha (development branch)
http://www.youtube.com/watch?v=77Ab5YpwIFE
Nice. I dig their fog implementation.Some info about new Fog system we just added to Arma 3 Alpha (development branch)
http://www.youtube.com/watch?v=77Ab5YpwIFE
Some info about new Fog system we just added to Arma 3 Alpha (development branch)
http://www.youtube.com/watch?v=77Ab5YpwIFE
So I see there are a bunch of mods for arma 3. Such as weapons, skins etc.
Has anyone taken these and put them into a pack and used them for something like wasteland? If not, they should.
Also does "All in arma" mod work with dayz? Has someone ported it yet?
Anyone know when they are gonna implement some new assetts?
I see your mod was singled out for a mention in the latest sitrep! Great work.Hey ArmaGAF, I know a couple of you use my Diver Stats mod so I thought I'd update yall. Version 1.34a has been released with some new features and bug fixes. The size has been reduced from 5.8MB to 515KB so it's much more mission friendly. A total list of changes and download link is available on the Armaholic page
The mod has also been featured by BIS on Arma3.com and on their official facebook page
Feedback as always is appreciated.
I've been using the All in ARMA mod, and is it me, or can the ARMA3 AI totally not drive the older A2 vehicles like, at all? I know it's a mod and all, but still, it's wierd. The AI soldiers will get inside the HMMWVs I place, but they'll never drive them anywhere. They won't drive anywhere I tell them to, and they can't follow me at all too. A pity, too. Want to make a mission with em.