ARMA II: Operation Arrowhead new trailer

JetSetRadio said:
I played quite alot of ArmA + expansions, online only though.

I never got the second one (lack of time I guess), but how is the performance, and the netcode?


I own a rather old rig:

Intel Core 2 Duo E6750
2GB DDR RAM

Recently upgraded to Windows 7 and a new graphics card (ASUS 5770 1GB). Runs smooth as hell. Sure, not EVERYTHING is maxed out, like draw distance, but it looks and plays awesome.

Haven't touched MP yet.
 
so I reinstall Arma 2 after a year for another playthrough and go straight for the new campaign. Reach a gamebreaking bug in the 2nd half (and yes I've got the hotfix), so I go to the official forums and check the thread on it.

7th post down after only two people mention how disappointing the bugs are is this post from a moderator:

Enough with the complaining, it had problems, we found them and released a hotfix.....

Sounds like they still have serious issues taking criticism ("low reviews are a conspiracy!") No hope for this addon.
 
One of the videos showed all the OPFOR units and I noted them down.

http://www.tvtech.it/video/680/arma-ii-operation-arrowhead-videoarticolo

Weapons

AK-74
AK-74 & GP-25
AK-74 GL Kobra
AKM
AKS
AKS-74
AKS-74 GOSHAWK
AKS-74 Kobra
AKS-74 NSPU
AKS-74 PSO
AKS-74U
FGM-148 Javelin
FIM-92F Stinger
FN FAL
FN FAL ANPVS4
G36A (Camo)
G36C (Camo)
G36C SD (Camo)
G36K (Camo)
Glock 17
Igla 9K38
IR Strobe
KSVK
Lee Enfield
M107
M107 TWS
M110 NV Scope
M110 TI Scope
M136 Launcher
M14 AIM
M16A2
M16A2 M203
M1911
M24 Desert
M240 Scope
M249 SAW
M249 Scope
M249 TIS
M32
M47
M4A1
M4A3 ACOG GL
M4A3 CCO
M60E4
M67 Frag Grenade
M79
M9
M9 Silenced
MAAWS
Makarov PM
Makarov Silenced
Metis AT-11
Mk13
Mk16 CCO SD
Mk16 CQC
Mk16 CQC Holo
Mk16 EGLM Holo
Mk16 EGLM RCO
Mk16 EGLM TWS
Mk16 Holo
Mk16 Mk4CQ/T
Mk17 CCO
Mk17 CCO SD
Mk17 EGLM RCO
Mk17 Sniper
Mk17 Sniper SD
Mk17 TWS SD
Mk48 Desert
PKM
Revolver
Revolver gold
RGO Frag Grenade
RGO Frag Grenade
RPG-7 Launcher
RPG18
RPK
Sa vz.58P
Sa vz.58V
Sa vz.58V ACOG
Sa vz.58V CCO
Sa vz.61
Satchel Charges
Smoke Grenade
Smoke Grenade (Blue)
Smoke Grenade (Green)
Smoke Grenade (Orange)
Smoke Grenade (Purple)
Smoke Grenade (Red)
Smoke Grenade (Yellow)
Stone
Strela-2 9K32
SVD Desert
SVD Dragunov
SVD NSPU
UZI
UZI SD


Infantry

AA Specialist [Takistani Army]
AA Specialist [Takistani Milita]
Asst. AT Rifleman
Asst. Machinegunner
AT Specialist
Automatic Rifleman [Takistani Army]
Automatic Rifleman [Takistani Milita]
Aziz [Takistani Army]
Bonesetter [Takistani Milita]
Commander
Crewman
Engineer
Grenadier
Machinegunner [Takistani Army]
Machinegunner [Takistani Milita]
Medic
Militiaman (AK-74 GL)
Militiaman (AK-74)
Militiaman (FN-FAL)
Militiaman (Lee Enfield)
Militiaman (RPG ammo)
Militiaman (RPG-7)
Officer
Pilot
Rifleman (backpack)
Rifleman (RPG-18)
Rifleman (RPG-7)
Rifleman
Sniper (KSVK)
Sniper [Takistani Army]
Sniper [Takistani Milita]
Special Machinegunner
Special Soldier
Special Team Leader
Spotter
Squad Leader
Team Leader
Warlord


Car

9P117 SCUD B
BM-21 Grad
BRDM-2 (ATGM)
BRDM-2
Military Offroad MG [Takistani Army]
Military Offroad MG [Takistani Milita]
Military Offroad SPG9 [Takistani Army]
Military Offroad SPG9 [Takistani Militia]
Motorcycle
Old bike
Salvage Truck
Supply Truck
SUV
UAZ (AGS-30)
UAZ (DShKM)
UAZ
Ural (Ammunition)
Ural (Fuel)
Ural (Repair)
Ural (ZU-23)
V35
V35 Opca


Armored

BMP-2 (HQ)
BMP-2
BTR-40 [Takistani Milita]
BTR-40 DShKM
BTR-60 [Takistani Army]
M113
M113 Ambulance
T-34
T-55
T-72
ZSU-23 Shilka


Air

An-2
Mi-24D
Mi-8
Su-25
UH-1H


Static

AA IGLA Pod
AGS-30 [Takistani Army]
AGS-30 [Takistani Milita]
D-30 [Takistani Army]
D-30 [Takistani Milita]
DShKM
DShKM Minitripod
KORD
KORD Minitripod
Metis AT-13
MG Nest (PK)
Mine
Mine
Podnos 2B14 [Takistani Army]
Podnos 2B14 [Takistani Milita]
Searchlight [Takistani Army]
Searchlight [Takistani Milita]
SPG-9
ZU-23 [Takistani Army]
ZU-23 [Takistani Milita]
 
Did Bohemia fix the shitload of bugs in Arma II or not? The original Operation Flashpoint is one of my favorite games ever but I couldn't play Arma II for more than 10 minutes (I couldn't get off the boat :lol)


If a lot of the bugs are fixed I'm gonna buy it again right now.
 
Blutonium said:
Did Bohemia fix the shitload of bugs in Arma II or not? The original Operation Flashpoint is one of my favorite games ever but I couldn't play Arma II for more than 10 minutes (I couldn't get off the boat :lol)
If a lot of the bugs are fixed I'm gonna buy it again right now.

The bigger bugs are fixed, yes, and they've been focusing lately on improving the gameplay.
 
Actually some fairly significant performance updates should be hitting in the next patch: http://forums.bistudio.com/showthread.php?t=100594

I'm a happy guy; just played on arma for about an hour and the results are significant!

I also noticed they fixed the shadow bug which occured at high/very high shadow settings where a 'wall' of shadow was cast on the floor about 50m around the player.

I was playing at about 20fps (SMOOTH though, not the stuttery gameplay which i got with lower settings in other betas) with everything on very high, aa=8 and 6.5km viewdistance.
(running -exthreads=7 and -cpucount=4.)

All the LOD switching//popping/stuttering in the large cities has completely stopped for me now. I can drive real fast through the towns/cities now and not see the LODs/textures pop/switch/stutter. Even when looking around quickly with the trackir. THANK YOU !!!!!!!

With this build, as long as I turn post-processing off, I'm able to use view distances of 5,000-6,000 quite happily in editor scenarios, even in Chernarus. Probably when the engine starts running a hefty number of scripts this will come down, but the progress that has been made over the last few builds is really significant.

No crashes and seems stable so far (SP only).

Performance in the latest beta is definatelly upped in the heavier areas for my system. Latest nvidia drivers and tested previous plus this latest A2 beta and there is a noticeable difference when i turn 360 degrees in the same spot. The area where i felt it stuttered/lagged in the previous beta is gone now (tested betas side by side). When i turn 360 now i see no to very little slow down in that same spot.

Best Beta I've tried in a long time!

First off it was the first to get rid of the awful stuttering and freezing problems I had experienced with the previous ones.

2nd, I upped my VD to 6000 and flew around Chernarus in an F4 and that had to be the smoothest ride I've yet had rivaling maybe only Ramdisk.

Pretty awesome. Haters gonna hater, but better late than never--gonna try the latest beta when I get home.
 
Blutonium said:
Did Bohemia fix the shitload of bugs in Arma II or not? The original Operation Flashpoint is one of my favorite games ever but I couldn't play Arma II for more than 10 minutes (I couldn't get off the boat :lol)


If a lot of the bugs are fixed I'm gonna buy it again right now.

I upgraded to the latest patch and the new campaign that came with it had a game-breaking bug.
 
Rumor has it that SSAO will be implemented for those who didn't think ArmA 2 does enough damage to their rig :lol

Also, a screenshot.

 
Patch 1.07 released for ArmA 2 (I can never choose a consistent naming format for this game...Arma 2, Arma II, ArmA 2, ArmA II...): http://forums.bistudio.com/showthread.php?t=100895

Highlights
Numerous stability and peformance improvements
Various multiplayer fixes and improvements
Improved support for CPUs with 4 and more cores
Larger file cache on systems with more RAM

Sound improvements
AI improvements

Engine
Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
File cache size increased a lot on systems with 4 GB RAM or more.

Fixed: C130 was crashing on takeoff.
Fixed crash http://dev-heaven.net/issues/11097
Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
Improved: File handle management when more then 448 pbos are present is now more efficient.
Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.

Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
Fixed: Some objects were shortly "flashing" while changing LODs.
Improved: Increased dynamic cloud layer visibility.
Fixed: Shadow artifacts visible on some windows while moving.
Fixed: Car horn not played in MP
Fixed: Transient z-fight-like shadows artifacts while zooming.
Fixed: AI vision was too good on moonless nights.
Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
"enablesimulation" fixed on dedicated server
VoN volume slider
Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
Reduced parallax map artifacts on sloped terrain.

HDRPrecision 16 or 32 respected when users selects it and card supports it.
MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
Fixed: AI is now able to take off with Camel airplane addon.
Improved AI airplane landing from very high altitude.
Optimized: Grass not rendered when flying high and fast, should reduce stutter.
New: Units report when reloading in combat situations.
New: Units report when throwing grenades in combat situations.
Fixed: AI Units called "covering" repeatedly while reloading.
"Cover me", "Covering" was often told repeateadly after busy radio channel periods.
Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
New: Scripting function hideObject.
Fixed: Shining glasses on head preview in "edit player" menu.
Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
Improved: AI airplane now aiming at the ground targets using rudder as well.
Fixed: Some AI airplanes oscillated sideways when flying slow.
Fixed: Improved helicopter aiming with unguided rockets.
Fixed: AT/RPG soldiers often missed targets.
Fixed: Spatial weapon sounds
Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
Improved: "Invalid crew" config error no longer exits to desktop.
Fixed: The voice over net speech was often delayed more than required.
Fixed: The voice over net speech was often delayed more than required.
Fixed: Window size/position was not stored after a change.

Missions
Fixes and improvements in most of the campaign, SP and MP missions

Data
Improved: armor on MLRS, Ikarus and armored HMMWV.
Fixed: speed indicator on M1030 motocycle.
Fixed: geometry on "Objects - Illuminant Tower".
Fixed: get-in points in GRAD.
Fixed: graphics artifact on T72 wreck and pickup wreck.
Fixed: shadows on ammo-boxes.
Improved: iron signs on Makarov, M9 and M9 SD
Improved: penetrability on wrecks of vehicles.
Fixed: zeroing of silenced G36.

Some random Operation: Arrowhead tidbits:

Details of graphics options: http://forums.bistudio.com/showthread.php?t=101040
A2OA features new post process effect SSAO . Depending on game settings and fillrate (shader performance) of your graphics card, this may lead to lower frame rate.

However, we implemented simple but useful scheme to allow customization of pp effects (based on your personal preferences and also system performance):

Disabled: color corrections only
Very Low: Disabled + filmGrain + radial blur + dynamic blur
Low: Very low + bloom + rotational blur + other scripted post process effects
Normal: Low + DOF + lowest SSAO
High: Normal + medium SSAO
VeryHigh: Normal + highest SSAO
Please note that this setting is not directly equivalent to that of Arma 2.

Also, disabled - low primarily allows you to customize game appearance, Normal - Very High is heavily affecting performance but SSAO quality is the only difference.
 
Shit, if those patch notes really do what they say they do ArmA2 will run 100 times better on my PC. It just might be time to reinstall.

Might as well ask this here, what are some good mods for ArmA2? Are there ones that make the weapons feel a bit more realistic or a better UI(I HAAAAAAATE the UI in this game, it was bad in 2000, it''s dreadful now).
 
Darklord said:
Shit, if those patch notes really do what they say they do ArmA2 will run 100 times better on my PC. It just might be time to reinstall.

Might as well ask this here, what are some good mods for ArmA2? Are there ones that make the weapons feel a bit more realistic or a better UI(I HAAAAAAATE the UI in this game, it was bad in 2000, it''s dreadful now).

There are a lot of good mods, so it's really just pick and choose. Some of the more major ones:

ACE2: http://forums.bistudio.com/forumdisplay.php?f=91
Best mod out there, think of it as a gameplay/overhaul mods. Lots added, lots tweaked, lots new: http://ace.dev-heaven.net/wagn/Documentation

CBA: http://forums.bistudio.com/showthread.php?t=78622
Modding tools, required download for a lot of the larger mods for ArmA II.

Namalsk Island: http://forums.bistudio.com/showthread.php?t=87834
Island inspired by the STALKER games.

Group Link 4 FX: http://forums.bistudio.com/showthread.php?t=92269
Good collection of FX tweaks/improvements

CAA1: http://forums.bistudio.com/showthread.php?t=84782
Allows you to use original ArmA islands and mods. The islands from ArmA, for the most part, look and play GREAT. Whereas the ArmA II islands might give you 30-45 fps, these are a rock solid 60+ fps.

Zeus AI: http://forums.bistudio.com/showthread.php?t=89970
GREAT AI improvements with this mod!

WarFX Particles: http://forums.bistudio.com/showthread.php?t=89685
Amazing addition of particles for explosions and fires, looks great at night!

Shacktac Fireteam HUD: http://forums.bistudio.com/showthread.php?t=96791
Shacktac is a community-based tactical gaming group, and came up with this simple but extremely useful HUD for managing your squad.

AC130 Script: http://forums.bistudio.com/showthread.php?t=99545
This one is just cool.


There is also an amazing smoke mod that I can't find at the moment. JTD smoke or something. Lots of stuff to choose from, check the forums here: http://forums.bistudio.com/forumdisplay.php?f=91
 
The game is out now on GamersGate and in a couple of hours on Steam.

A screenshot. I posted more in the PC high res thread and the Multiformat Artshots thread.

 
While we wait for the official thread, here is a gif of me doing a barrel roll to celebrate the new game.

OP1.gif
 
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