http://www.armchairempire.com/Interviews/j-allard-xbox-360.htm
Some good stuff in here. Confirms Conker is the last Xbox 1st party game.
Some good stuff in here. Confirms Conker is the last Xbox 1st party game.
Omni: What went wrong in Japan and what are you doing to correct it for 360?
Allard: We didnt have a team in place. We didnt have a game plan that was rock solid. We didnt take into account their needs in terms of the brand, the industrial design. The portfolio was very limited. We didnt have the worlds best game developers and publisher support that we needed in Japan. And we werent differentiated. We also had a two-year disadvantage. [PS2] I think, launched in March of 2000, and we launched in February of 2002. That was another bad thing. Theyre not getting a head start this time, thats for sure. Weve got the worlds best game publishers onboard. Weve got the most creative, well-known developers onboard, which will bring more developers onboard. Weve incorporated the regional feedback in terms of the name, in terms of the brand, in terms of the aesthetic qualities of the box. And the capabilities of the box, especially on gaming. And weve got a great team in place there now. Its battle-scarred but very eager to get going.
Omni: Is there a cultural acceptance of an outside company coming in and trying to claim the market, versus the home court advantage of [Sony and Nintendo].
Allard: I would grant the advantage more to Sony in the sense that Mr. Kutaragi visits all the publishers very regularly. And [they] can have very active dialogue, which means the people responsible for creating the platform between the people that are creating the games. And Mr. Kutaragi may have wanted the executives making the decisions in Japan their hitch for the PlayStation business. The executive team from Redmond makes lots of journeys over to Japan to make sure that were visible and to take feedback on our licenses there. At the same time, what has Microsoft done for them? We dont have the background with them. We havent helped advance their companies. Everyone, I would say, has been very flattering
to us in terms of us advancing the industry and they like the innovation and they like what were doing with Xbox 360 but what have we done for them? They are running businesses, so there is that advantage there that Sony holds that the good news is, that this next generation the score is zero zero.
Omni: What do you think about Sonys hardware?
Allard: I think theyve mislead people being very specific about certain numbers in the press conference on Monday. Were launching a product campaign, theyre launching a political campaign. They were clearly responsive to the system that weve designed. At the end of the day, our transistor count and their transistor count about the same. Then you have to dig to the next level. We have a unified memory architecture. We didnt tell developers how to split it, [Sony] split it. Every one of our developers might split it right down the middle but who knows. In terms of through-put and performance, they talk about 2X the floating point performance. Thats not right. They neglected to mention that we have about 3X integer performance. They further neglected to mention that 80% of games construction mix is integer and 20% is floating point so when you weight it out, weve actually tuned it a little bit better. In the end, its basically a wash. I look at it and say its a wash. You can make the case for us, you can make the case for them. Well publish a bunch of details so you guys can all speculate but its basically a wash. But I can say theres will be harder to program for. And were going to have better software support. Both of these machines are so sophisticated that theoretical performance doesnt matter what matters is how much of that performance can be unlocked. The key to unlocking performance [of the hardware] is software.
Omni: I read somewhere that Xbox is going to be supported into 2007. Is that realistic?
Allard: Were still making Xboxes today. Well sell more of them this year than Xbox 360s. Well be selling them deep into next year as well. From a software point of view youre going to have software all the way up to 07. But this is where the publishers have brought us on. Youre not going to see any from us. First party has to do the heavy lifting to prime the pump so the publishers can follow suit.
Omni: Will you make Xbox and Xbox 360 games for simultaneous release?
Allard: Were not doing Xbox 1 games anymore. Were done. Done. Conker is the last one, which is in manufacturing. All our attention is on Xbox 360. There are still going to be a lot of Xbox games [being made by publishers].
Omni: Will all Xbox games run on Xbox 360?
Allard: I will never say that were going to run all Xbox 1 games. What I will say is that were focused on a software solution. The way were tackling the problem is that were looking at the most successful, most popular games first then go down the list so the most popular titles will (probably) run no problem. PS2 is not fully backwards compatible with PS1 there was a problem where it wouldnt run Gran Turismo.