Those moments when you and your opponent are even and both are at maximum aggression in an attempt to gain the health advantage
Also, screw Snek Park...
Also, screw Snek Park...
Yeah I've heard about people laming their way up the ranks. Pretty unhealthy imo. Hope they make some changes to the ranked mode.
Yeah
My Proposed Fix: When the player is guarding and holding Back (directional), hits will trigger the teleport evade. Otherwise (neutral direction) it just does the standard block.
This would both reintegrate those advanced techniques (parry/dash guard cancel and rush guard cancel) and also add to his mind games, "damnit what's he gonna do"-factor, which I think is his intended niche.
Yeah, I noticed that as well. I don't play (let alone complete) every Nintendo title, but of the ones I have, it's the first where I've noticed Kimishima as the sole executive producer credit. Kudos to Kimishima for signing off on a new IP from one of Nintendo's best teams.One thing I noticed in the credits earlier in the week when I played GP: this is the first Nintendo release I've seen credit Kimishima as sole executive producer, presumably as the game commenced production after Iwata's passing. Maybe this was already the case with other Nintendo releases this year like Snipperclips and Fire Emblem Echoes, but it's the first time I encountered it myself, and it conclusively signalled the end of an era.
Got a Switch and a copy of this game shipping soon, so I'm excited to get into it.
Obvious question, but for the folks who've been playing it a lot, do any of you prefer motion controls? I'm hoping motion controls are my preferred scheme coz it just looks more fun.
I really wish ranked was limited to default ARMS. I feel like there are way too many match-ups to learn, it makes me not even want to bother. I was initially excited for this game because there were only 10 characters.
Shit's too much.
If anything all that match ups are the reason I absolutely love ranked and hope custom arms become the norm for tournaments.
The more match ups I learn and the more I dive into the game, it just gets more and more complex and deep and I'm absolutely fascinated and I love it.
Me and so many GAF members are just having a blast sharing all of the information there is to take in.
You all are crazy though. ARMS was supposed to be the fighting game for normal people.
Smash was supposed to be that too, no?
Yeah, I noticed that as well. I don't play (let alone complete) every Nintendo title, but of the ones I have, it's the first where I've noticed Kimishima as the sole executive producer credit. Kudos to Kimishima for signing off on a new IP from one of Nintendo's best teams.
You all are crazy though. ARMS was supposed to be the fighting game for normal people.
You all are crazy though. ARMS was supposed to be the fighting game for normal people.
I guess. I never liked Smash because of the gameplay itself not having a traditional "health bar" mechanic. The crazy shit that came afterward didn't matter since I already wasn't feeling the core gameplay. ARMS is at least fun to play and structured like a normal fighting game.
That's really all I wanted. A normal fighting game just without the stupidly difficult inputs.
Oh well. "Launch window blues" and all that.
Got a Switch and a copy of this game shipping soon, so I'm excited to get into it.
Obvious question, but for the folks who've been playing it a lot, do any of you prefer motion controls? I'm hoping motion controls are my preferred scheme coz it just looks more fun.
Well, why can't ARMS be both? The inputs are far from difficult, and it's super simple to pick up. But it's also competitively viable and capable of being taken to the next level as well.
If anything all that match ups are the reason I absolutely love ranked and hope custom arms become the norm for tournaments.
The more match ups I learn and the more I dive into the game, it just gets more and more complex and deep and I'm absolutely fascinated and I love it.
Me and so many GAF members are just having a blast sharing all of the information there is to take in.
The amount of arm and character combinations is too much. Overwhelming number of match-ups to learn—and that's just now at the start, with the least number of characters and arms that will ever be in the game. It's waaaay too complicated.
I felt the same way about the different stances in MKX, but at least that game had a treasure trove of single player content. ARMS is clearly just meant to be a competitive game (since that's really all there is) but it's just too complicated.
I'm not sure I understand, how long the hidden hp?Was fun, thanks for the friend add
I've been slowly building a habit of aiming for the opponent's arms instead of trying to go on offensive
It's been working very well for rank 12+, provided you keep up with your dodges/dashes and the mind games involved, most of the ranked ppl aren't expecting me disabling their arms repeatedly, it's funny
Disabled arm = no dash or block, and 1 arm left to punch for safety, easy set up for combos with your arms (light + charged attack for 150~200 damage) it adds up
Hawkian, do you know anything about how long the hidden hp the arms have before they regen?
Whoa, you mean they get knocked down and recover and are still disabled? that's crazy.I know when they fall down, their arms aren't recovered.
I'm not sure I understand, how long the hidden hp?
Hmm, do you just mean how long they are disabled for?
I'm not sure I understand, how long the hidden hp?
Hmm, do you just mean how long they are disabled for?
Whoa, you mean they get knocked down and recover and are still disabled? that's crazy.
It needs it. They just keep trying to back away and keep shooting the beams. What I've been doing is spending the whole match trying to just eek by hp wise than run to give them a taste of there own medicine at the end. Makes me mad cause I really enjoy this game when people are playing like they want to actually play
Ooh, that I'd like to know too. Should be decently easy to test when I get a chance.How much damage an arm can sustain before being disabled.
edit - nvm can't read
Here's the thing again. Nooo idea if Helix's Arm Girth changes when he's in either of his weird modes. (For anyone who missed it, you can see this analysis of how ridiculously complex arm girth is.)TheGoreMagala said:Hawkian, what are Helix's stats?
Actually let me just type them out so we can compare easily and I can add them to the characters post:
And I'm curious to hear an in depth response that details your opinion on the character like you did for Ninjara and Cobra.
From both an ordinary and high level perspective if possible, please.
Ooh, that I'd like to know too. Should be decently easy to test when I get a chance.
Here's the thing again. Nooo idea if Helix's Arm Girth changes when he's in either of his weird modes. (For anyone who missed it, you can see this analysis of how ridiculously complex arm girth is.)
Actually let me just type them out so we can compare easily and I can add them to the characters post:
Spring Man
Size 3
Arm Girth 3
Jump 3
Speed 3
Ribbon Girl
Size 2
Arm Girth 2
Jump 4
Speed 3
Ninjara
Size 3
Arm Girth 3
Jump 4
Speed 5
Master Mummy
Size 5
Arm Girth 5
Jump 1
Speed 1
Min Min
Size 2
Arm Girth 1 (left Arm 5 when dragon arm is active)
Jump 3
Speed 3
Mechanica
Size 5
Arm Girth 4
Jump 2
Speed 2
Twintelle
Size 4
Arm Girth 3
Jump 3
Speed 3
Byte and Barq
Size 4 (Barq has his own separate hitbox)
Arm Girth 2
Jump 3
Speed 3
Kid Cobra
Size 3
Arm Girth 5
Jump 5
Speed 2 (5 when charged)
Helix
Size 5
Arm Girth 3
Jump 3
Speed 3
Well....
When I play as him I feel like I'm playing QWOP.
When I play an ordinary player who's of lower skill he's easy to hit and seemingly unable to keep up with me. When I play an ordinary player who's better he is very slippery and difficult to pin down, and I'm never positive if he's vulnerable. But I can still beat him.
When I play against you, I feel like QWOP is playing me.
Haha in all seriousness know. I do know what you are looking for, I just haven't spent enough time playing with him to comment confidently. I promise to invest the time into at least getting competent with him so that I can give you a real answer.
The amount of arm and character combinations is too much. Overwhelming number of match-ups to learnand that's just now at the start, with the least number of characters and arms that will ever be in the game. It's way too complicated.
I felt the same way about the different stances in MKX, but at least that game had a treasure trove of single player content. ARMS is clearly just meant to be a competitive game (since that's really all there is) but it's just too much to get a handle on. Way too many match ups to learn.
Try to first categorize the different kind of arms. Like, Ramram, slapamander, and thunderbird all have their quirks, but they can be simplified down to "potentially attacks from the side". Seekie and Homie explode after impact, even on block, so don't drop your guard after it hits. Regular glove weapons travel more or less straight, so side attack weapons like ramram can avoid clashing them. Etc.
You can get pretty far in ARMS with good movement and attack habits. The nuance isn't as crucial as other fighting games. Like in Tekken, an intermediate player will blow you up by exploiting frame traps and high/low crush. In ARMS you might get into that level of detail at very high-skill matches, but solid fundamentals and adapting to the more general properties (side attack, straight attack, weight class) of the opponent's attacks is generally fine.
Characters have quirks as well, but they don't totally change the game most of the time. Watch out for Kid Cobra sliding forward under an attack, don't attack Ribbon Girl in the air unless she overextends, don't attack Twintelle when she's in slo-mo, etc. These are things that can be learned pretty quickly.
Don't overthink it.
I know what you mean in every single word of this post. agree 100%.The more you play this game, the more you want to play; it's so fucking good. I'm surprised how much it feels like a fighting game, despite the lack of lengthy combos. The fluid animations and dynamic camera angles, makes everything feel like a dance. I really hope this game succeeds enough to warrant extensive support. Cause it can only go up from here.
Regardless of damage eh?All ARMS are disabled after three hits
Hey cool. Japanese eh? Maybe the glory of Helix was more apparent to them over there.https://www.youtube.com/watch?v=zmPMSAgTtDE
!!!!!!
And no it's not me in the footage they show.
Though he's very defensive it seems and I'm not sure if his approach is as effective as mine
https://www.gamefaqs.com/boards/204207-arms/75492747
!!!!!!
And no it's not me in the footage they show.
Though he's very defensive it seems and I'm not sure if his approach is as effective as mine
-Without having to learn every possible combination and matchup of arms against each other, gradually doing GP (even level 1) once with every character, using their default arms and trying them out over the matches will give you a huge leg up in terms of understanding the Arms and especially the different classes of arms you can face off against. Then when you see what you're up against, you'll have a good idea from the three you've got equipped can do to help fight the type of Arms you're facing, and when new Arms are added, even without understanding their nuances, they will likely still fall under one of the categories and you'll know how to adapt.
still trying to figure out how to deal with rams/slapamanders.
also not sure when jumping is a good option
still trying to figure out how to deal with rams/slapamanders.
also not sure when jumping is a good option
Add me to the list of people trying to figure out the fucking RAM RAM !!!
Should I join random party matches when I can or would that be too evil?
Apologies if this has been answered already, who is the unlock able character at the end of the roster and how does one unlock them? Is it Max Brass and if so has it just not been unlocked yet?
Thanks, the completion isn't part of me doesn't like seeing the question mark on the screen. It's my OCD.He is the first dlc character. No one is unlockable yet.
And yeah, it's Max Brass.