I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.
Biske, your Mechanica is ace, I think I didn't even beat her once since I started in the lobby. :O
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.
I wondered about helix too. He's amazing in the right hands, but after you get the hang of it, not at all impossible
He becomes good on good players hands, but not any different than a good ribbon girl.
He seems like hell at first (fight gore magala), but you just have to get the hang of it.
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.
Limiting at default ARMS would really ruin the game.
A big part of the magic is getting a new arm and that light bulb going off in your head when it works so damn well for you
*double poppers*
I'd be fine with the them doing less damage, I'll still outmaneuver you all anyway
Limiting at default ARMS would really ruin the game.
A big part of the magic is getting a new arm and that light bulb going off in your head when it works so damn well for you
Tournament play is about balance though. The base game can stay as it is, but competitive should be balanced.
The default arms aren't balanced though.Tournament play is about balance though. The base game can stay as it is, but competitive should be balanced.
I like the idea of being limited to default ARMS. Gives more importance to character choice. No idea on how it impacts balance though; if anything I'd expect all-Arms to equalize things more.
The default arms aren't balanced though.
I like the idea of being limited to default ARMS. Gives more importance to character choice. No idea on how it impacts balance though; if anything I'd expect all-Arms to equalize things more.
I'm probably worse at fighting games than any other genre, but I figured I'd give it a shot because I love Nintendo polish. I just can't wrap my head around fighting games, unfortunately. I can handle Dark Souls fine, but apparently I can't think about as many things at once as is necessary to correctly play these types of games.
It sucks because I really do like everything about the game, but it's tiring to be so consistently shit at it.
Guys please I can still be defeated, it can be argued that it just takes the highest skill level to appropriately dispatch a Helix
If more people started playing Helix like you, it would turn into all Helix all the time.
Guys please I can still be defeated, it can be argued that it just takes the highest skill level to appropriately dispatch a Helix
Yesterday I played with Jorge, my brother local nonstop. He eventually learned what he can and can't do, what works and what doesn't, and now it's 50/50 in regards to who wins after me beating him nonstop. After a certain point it became all about skill and mind games, yes Helix can do things, but you can stop him.
I'm practically a walking level 4 GP AI based on people's reactions, you have to learn and get used to it
Yeah, I can confirm Gore's Helix is pretty tight with his punishes once you learn now to bypass his turret mode.
Basically just git gud 101, he had to learn to play helix well after playing ARMS nonstop for 2 whole days, lol.
Holy shit.
So after having great success with getting arms in Medium and Long, I thought "hey I will try short again with all I've learned and see how far I can stretch it"
Crap.
Did it twice.. got 4 arms. Not worth it at all... It's just too short a time to do anything and if you fuck up, its over. Medium and Long have so much more room for error.
I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. It's fun to be able to pick a clear worst character (like Pichu or Dan or Brawl Ganon) and be able to get wins with it anyway. To me it only becomes an issue if only one or two characters are viable.Helix would be awful though, no matter how good I am
I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. It's fun to be able to pick a clear worst character (like Pichu or Dan or Brawl Ganon) and be able to get wins with it anyway. To me it only becomes an issue if only one or two characters are viable.
I doubt default only is something the community will realistically go with though. If they did, it'd probably only be out of non-unlocking convenience. (Unless there have already been rulesets floating around, I haven't really been following.)
Yeah, for sure. I think either way works out fine.Can't you argue double helix and popper is just one of the good combos (treating combos like characters)? It's not like there aren't characters + arms that are also competitively viable, there's tons of them!
This makes no sense. Why would you want less viable characters in a game? Just because other games have bad balance doesn't mean that's the standard.I feel like that's part of it though, some characters should be good and some should just not be as good. Just like most fighting games. )
Didn't know goremagala is a god here lol. Nerf Helix!
This.Guys please I can still be defeated, it can be argued that it just takes the highest skill level to appropriately dispatch a Helix
Thanks! I'll try it again.It is as simple as it sounds, you probably didn't get the timing right. Here's a video.
https://www.youtube.com/watch?v=agAclpmIOTA
No matter the character you use the same arms.
Try medium
I managed to beat Biske once, I am happy
Just seems like it's the natural state of things when characters are unique; fair point though, some games probably do pull if off well. To me it doesn't seem like a big deal if some character isn't good, you enjoy them for what they are and then possibly pick a better character if you wanna be serious about it.This makes no sense. Why would you want less viable characters in a game? Just because other games have bad balance doesn't mean that's the standard.
Not being automatically good at something is really messing you folks up.
I like the sound of this idea (never been a fan of anyone using any arm) but wouldn't people gravitate towards Ribbon Girl like this? She seemed to just have the most solid starter.
This, it's possible guys he can be punished, predicted, and easier with certain arms. A master Mummy can go toe to toe with me so I'm sure other good characters can too
*double poppers*
I'd be fine with the them doing less damage, I'll still outmaneuver you all anyway
Why am I the first to discover this?
I think it is balanced though considering I still get my ass handed to me in ranked at times and in GAF. I think people are projecting ordinary characters onto Helix when he should be treated as a special case
I also forgot to mention Jorge mains Mummy, another hard to use character. So like I said if he can do that, anyone can with enough practice
I can hit helix no problem at this point with mummyRibbon Girl has 4 air jumps. After the 4th one even a highly skilled player can be punished before Ribbon Girl hits the ground. An equally skilled Helix can be punished maybe 10% of the time, period.
I feel as though when I can get in on you we're pretty even. But I also feel it has a lot to do with your character choice. That's not a bad thing, people gravitate toward top tiers all the time in fighting games. I can win without Twintelle's air mobility and slowdown though. Helix's gimmick is seemingly that he's significantly harder to hit than any other character (sans Ribbon Girl in the air).
So yes, Helix can be punished. That doesn't change the fact that he's arguably the best character in the game (I still have my doubts).
I've seen plenty of people use double Poppers/Crackers and basically fight exactly like you do. I don't have trouble with them because every other character still have long enough recovery that they can be punished far more often than Helix.
Also, if Poppers/Crackers were to be nerfed, it would be in recovery and/or speed, not damage.
This game really isn't deep enough to warrant Helix being treated like a special case. It's not like you're doing magical evasive maneuvers that no one else is skilled enough to pull off. Helix has puddle and tower, but otherwise he's basically the same as all the other characters aside from his potentially game breaking instant recovery. If you changed characters and played the exact same way (compensating for the lack of puddle/tower), you wouldn't be winning as much, or at the very least it would be far more difficult for you.
It reminds me of Jin in Tekken 4. His trump card was an attack that was almost impossible to avoid, combined with a combo off of that attack that hit for a good 60% of your health. He wasn't banned and this was before the time of patches. Some Jin players were better than others, but everyone agreed that if you played Jin you got a huge boost by default.
I don't think Mummy is hard to use. You can't play him as mobile as some other characters, but he has better options in other areas. I can hit even the best Mummy players. The problem with Helix is the fact that it's very difficult to hit him.