When Gearbox acquired the Homeworld license from the THQ auction sale and they went ahead and remastered the old games, they also gathered all the various concept art by the artists at Relic (Rob Cunningham and Aaron Kambeitz, among others) and made a very high quality hardcover artbook filled with "elaborate drawings of ships, level concepts, and scenes from the animatics, many of which have been scanned for the first time from the artists' personal archives. Also included are stories and information about the game gathered from exclusive interviews with Rob and Aaron."
This reminded me of how great it is when old games get a high quality treatment with the license holders excavating old art, doing personal interviews, and giving a wide historical perspective on the classic games. We see the same thing with old remasters containing commentary tracks (Monkey Island, Grim Fandango, Day of the Tentacle). It's so great when classic games get the recognition and historical acknowledgment that they deserve.
This made me think that I would really love if someone made a hardcover artbook containing all the various concept art while doing interviews with writers and artists of the old Team Silent games from Silent Hill 1 to 4. Hearing about Masahiro Ito's monster designs and inspirations from Francis Bacon, Owaku's scenario writing ideas, Kazuhide Nakazawa's character modelling, how art projects like Fukuro and Usagi got conceptualized, what went into the 9 minute long Silent Hill 4 E3 trailer, and so on. The games all contain very fascinating aesthetics that deserve a visual exposition and emphasis, I think.
But that's just me. What old classic games would you love to see get such a treatment?
This reminded me of how great it is when old games get a high quality treatment with the license holders excavating old art, doing personal interviews, and giving a wide historical perspective on the classic games. We see the same thing with old remasters containing commentary tracks (Monkey Island, Grim Fandango, Day of the Tentacle). It's so great when classic games get the recognition and historical acknowledgment that they deserve.
This made me think that I would really love if someone made a hardcover artbook containing all the various concept art while doing interviews with writers and artists of the old Team Silent games from Silent Hill 1 to 4. Hearing about Masahiro Ito's monster designs and inspirations from Francis Bacon, Owaku's scenario writing ideas, Kazuhide Nakazawa's character modelling, how art projects like Fukuro and Usagi got conceptualized, what went into the 9 minute long Silent Hill 4 E3 trailer, and so on. The games all contain very fascinating aesthetics that deserve a visual exposition and emphasis, I think.
But that's just me. What old classic games would you love to see get such a treatment?