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(Article) Xbox Chief Talks Up Games Mass Appeal

http://www.thestreet.com/_yahoo/tech/software/10225293_4.html

By Troy Wolverton
TheStreet.com Staff Reporter
5/26/2005 9:26 AM EDT

Microsoft (MSFT:Nasdaq - commentary - research) may be a behemoth and a monopolist, but when it comes to video games, it's just an upstart.

In the latest round of the video-game wars, the company lost billions of dollars while being crushed by industry giant Sony (SNE:SNE - commentary - research).

Corporate Vice President J Allard, who heads Microsoft's video-game efforts, is promising a different result this time. Under his leadership, Microsoft has unveiled its next-generation console, the Xbox 360, which the company promises will appeal to everyone from core game geeks to nongamers. Indeed, Allard has boldly predicted that a billion people will eventually play games on the new console.

But the company again faces a challenge from Sony, which is introducing its own next-generation machine. And it still has many questions left to answer that will likely determine the fate of the 360, which in turn will affect the companies developing games for it.

At the E3 conference in Los Angeles last week, I spoke with Allard about the challenges for the 360.

Q: Why do you expect the Xbox 360 to do better in the marketplace than the Xbox did?

A couple of factors: Xbox -- not only did we enter the market, what, 19 months behind Sony -- so we got a very, very late start -- but we were a brand-new team. The day we approved this project, we had never sold anything directly to Target and Wal-Mart.

We didn't have a business relationship with Electronic Arts (ERTS:Nasdaq - commentary - research). We didn't have our online service developed. We had never shipped a console game before as a company. So we were developing a lot of new competencies as a company and assembling a new team. As talented as the team was that we pulled together, we hadn't really jelled as a team yet. So we had a lot of work to do.

This time with Xbox 360, we've got the experienced team, we've shipped a lot of console games and built some incredible franchises. And we've got the relationships that we need and built out partnerships. The other material thing, obviously, is we're not going to give the 20-month head-start to our competitors.

Q: At the press event last week, you predicted that a billion people would play the Xbox 360. How did you come up with that figure?

The thing about that comment is it's really intended to be an inspirational comment for the industry. Right now, more people enjoy movies, music, television and movies than they do video games.

Our revenue growth is great, right? If you look at all the numbers, you say, "We're doing great as an industry." Well, we force everybody to go buy new hardware every five years. That helps. Our average selling point of content is $50 or $42 or whatever you want to call it. That helps, right? And the fact that we have such an enthusiast [base] that consumes so much, it drives up those numbers.

That's great, but how do we invite people back in and turn the world into gamers? To think that there are a billion people in the world that can read or watch movies or play music, nobody would scoff at that. But if you say, 'We're going to get a billion people to go play games,' that's a big dream.

And so, it's more a challenge to the industry to say, 'Hey, we're all going to appeal to the core [gamers] , but let's all do our part to take it to the next level.'

Q: Why do you think the Xbox 360 will have an appeal outside of the core gaming contingent?

Well, the first is approachability, [which] takes several forms. First is the device itself. The industrial design of the device really reflects the optimism that we have for the industry, and it's more inviting. We went to a wireless design. And it seems like a trivial matter from a technology point of view, but from a living-room experience point of view? Having wires strewn across your couch and across the floor is a big deal to a lot of people. So, in showing the industrial design and the wireless concept to a lot of nongamers, they say, 'Well, finally, this is a product that doesn't need to be banished to the basement.' So, I think it will get into the right place in the home and invite more family members to participate.

Another aspect of it is the community, whether it's kids or adults, and bringing the community more to the forefront of the entertainment experience. You could be watching Lord of the Rings on your 360, I could be playing Perfect Dark Zero, but we could have a conversation over voice while we're doing that. We could talk about those experiences. I could invite you in to play Perfect Dark Zero while you're watching the movie.

Then the last thing that we're really thinking about is the content itself and making it more inviting. We have this notion of Xbox Live Arcade, which is aptly named. It's like walking into an arcade, but over the network. And you'll be able to download everything from casual, time-killing games to the classic arcade games like Pac-Man.

Q: The big hit on Xbox has been the Halo series. When will we see a version of Halo for Xbox 360?

The Bungie [Studios] guys have had [development] kits for a long time now. So, they're cooking some interesting stuff for 360. I think it won't disappoint in any stretch of the imagination.

We have one formula with Halo: Ship it when it's ready. We did it with Halo 1. We did it with Halo 2. And we haven't disappointed the audience yet. That's Bungie's philosophy; that's the Xbox team's philosophy.

Q: How much is the Xbox 360 going to cost?

Not sure. It's probably about two months away before we make the decision on that.

Q: The last Xbox went out at about $300 initially. Will the 360 be priced higher, lower?

It's going to be in the neighborhood.

Q: When exactly will you release the 360?

When it's done and we've got enough of them. We're going to do something that's really unprecedented in the industry by launching the console in all three major markets for the same holiday. It's never been done before. So, that's some of the logistics that we're working through now.

The chips are in production, the machines aren't. So we've got a little bit of work left to do.

Q: Sony's planning on launching their PlayStation 3 around six months after the Xbox 360 launches. They've gotten some rave reviews for their new device. Have they stolen some of the 360's thunder?

I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March. They just don't.

Q: When the original Xbox came out, Microsoft showed off what you could do with off-the-shelf, PC hardware. In contrast, you're going with customized hardware this time around. Why the change in direction?

Part of it was the necessity of getting to market quickly, we had to go off-the-shelf. There wasn't an alternative. You can't build a game console with highly customized silicon components with [the time they had for the Xbox] . We barely did it, in some ways, with the off-the-shelf stuff.

Part of it was our experience as well. We thought that it was very, very important to get game developers a great platform that they were familiar with.

But the thing about going to custom hardware is it will give you the best price-performance ratio. The second thing it does is it allows you to control costs.

Intel doesn't make 733MHz parts anymore -- except for us. So they don't cost reduce in the same way [as custom hardware] . It's very important for us to be able to manage our costs, so our price curve and our cost curve approximate one another. On this [past] generation, they just didn't.

Q: You've lost $2 billion or so in this division thus far. Do you expect to be consistently profitable this time? What's it going to take to do that and when will it happen?

You can't be consistently profitable, because the upfront costs are so high. So the first two couple years are pretty tough. But we intend on selling an awful lot of these things. We've really designed the business around scale this time, and I think that once we get over that initial curve, it should be a pretty healthy business for the company.

Q: A couple of reports have mentioned that the Xbox 360 games you and your partners are demonstrating are running on emulators on Apple's Macintosh computers. Did Bill Gates grit his teeth when he read that?

The Xbox team thinks different!

Q: They think different? I like that. I'm sure Steve Jobs would like that, too!

Well, I have more G5's than any human being on planet earth right now. That was the closest hardware system that was out there. Even though we're doing highly customized parts, they still are derivative of off-the-shelf parts. So we've given them a good approximation. When we get the final hardware, the performance is just going to skyrocket.
 
We have one formula with Halo: Ship it when it's ready. We did it with Halo 1. We did it with Halo 2 . And we haven't disappointed the audience yet. That's Bungie's philosophy; that's the Xbox team's philosophy.

No, You didn't !!!!!!, even Bungie admited this!
 
He was misquoted, what he actually said was

"Ship it the closest Holiday season to when it's ready"
 
The most interesting part is this:

Q: When exactly will you release the 360?

When it's done and we've got enough of them. We're going to do something that's really unprecedented in the industry by launching the console in all three major markets for the same holiday. It's never been done before. So, that's some of the logistics that we're working through now.

The chips are in production, the machines aren't. So we've got a little bit of work left to do.

It's going to be a mad dash to the finish line on the hardware front to get the quantities needed for a worldwide launch.
 
FiRez said:
No, You didn't !!!!!!, even Bungie admited this!

I think the original Halo was even more rushed. They completely dumped the PC engine and worked their asses off. It ABSOLUTELY had to be there for launch. And damn, did they nail it for a launch title that still looks as good as (and plays betterthan) 90% of the XBox stuff out there.
 
Sony, I heard that it was August at the earliest before they actually start manufacture. Probably gives them 2 months of full prodcution. I think they said they would have 1.5million for NA 1million for Europe and I have no idea the numbers for JPN. So say 3 million units / by 60 days = 50,000 units a day they need to knock out!
 
sonycowboy said:
I think the original Halo was even more rushed. They completely dumped the PC engine and worked their asses off. It ABSOLUTELY had to be there for launch. And damn, did they nail it for a launch title that still looks as good as (and plays betterthan) 90% of the XBox stuff out there.

in the extra dvd of Halo 2, Bungie said that the demo of the e3 2k3 was the only thing that they have of Halo 2.
 
Pug said:
Sony, I heard that it was August at the earliest before they actually start manufacture. Probably gives them 2 months of full prodcution. I think they said they would have 1.5million for NA 1million for Europe and I have no idea the numbers for JPN. So say 3 million units / by 60 days = 50,000 units a day they need to knock out!

They HAVE to start before that or they're in serious jeopardy of the worldwide launch.

Sony at it's height produced 3M in a month, and in the PS2's first couple of months, they were lucky to get 200k. And by the time the US launch got reached, I think they were up to a whopping 350k a month. Of course, Sony had massive problem with chip yields.

Microsoft does have some work ahead of them, but I guess it' mostly a matter of chip production yields and quantity.
 
We have one formula with Halo: Ship it when it's ready. We did it with Halo 1. We did it with Halo 2. And we haven't disappointed the audience yet. That's Bungie's philosophy; that's the Xbox team's philosophy.

Umm... didn't Bill Gates already say its going to be there for the PS3 launch, regardless?
 
SantaCruZer said:
Revolution isn't seen as a threat in the media, as usual. PS3 vs Xbox 360 will be one hot war.
Yeah. Nintendo is seemingly being squeezed out of the whole equation. They say this it what they want but they cant really mean that BS.
 
Pug said:
Sony, I heard that it was August at the earliest before they actually start manufacture. Probably gives them 2 months of full prodcution. I think they said they would have 1.5million for NA 1million for Europe and I have no idea the numbers for JPN. So say 3 million units / by 60 days = 50,000 units a day they need to knock out!

1.5m US
1m Europe
1 Japan

So 2.500001m units overall
 
Will they try insanly high prices at launch in europe like they did with Xbox1? IIRC, they started giving away Xboxs together with JSRF and PGR after disastrous initial sales in europe. I think they'll try it again, but do better this time.
 
sonycowboy said:
They HAVE to start before that or they're in serious jeopardy of the worldwide launch.

Sony at it's height produced 3M in a month, and in the PS2's first couple of months, they were lucky to get 200k. And by the time the US launch got reached, I think they were up to a whopping 350k a month. Of course, Sony had massive problem with chip yields.

Microsoft does have some work ahead of them, but I guess it' mostly a matter of chip production yields and quantity.

Notice the part of the interview where he says "the chips are in production, the machines arnt"

This probably means they are producting and stockpiling componants like the new GPU, and will be able to ramp up production considerably.

This is probably in contrast to the launches of both PS2 and Xbox which were limited by yield of chips and not actual machine assembly.
 
Ok so what's the deal with this worldwide launch? first it was same day, then it was within 1-2 weeks of each other.. now it's all within the same holiday time period....
 
I can't believe either MS or Sony would count Nintendo out. The console looks neat and just look how well they are fairing with the DS. I don't know the numbers but I know its doing fine (despite 99% gamers claiming the PSP would kill it), and its doing fine because Nintendo has produced software that takes advantage of the DS screen and microphone hardware. Simple games they maybe but they are genuinely different, I like RR for PSP but its just another RR. If nintendo does have features on REV that truely give rise to different gameplay options I think Nintendo stand a chane, they still make incredible games and if you take that lightly your asking for a fall.

Klaw I was going to say 1 or a couple but I felt it was to clichéd to raise a laugh.

(Sorry that was more of a rant than I intially imagined it would be!)
 
Pug said:
I can't believe either MS or Sony would count Nintendo out.

Nintendo actually says their target is different from Sony nd MS. They don't want to be compared with them.

Pug said:
The console looks neat and just look how well they are fairing with the DS.

There's a big difference from a market they've dominated for years now and a market that's been shrinking heavily for the last 2 generations.
 
Snake they are good points you make and yes I agree Nintendo is under massive pressure on the console side of the business. And as you pointed out there market share has plummeted. But it would still be a poor management decision to discount out of hand what they are trying to do.
 
MS said:
I don't worry about great visuals that they showed that weren't actually running on real hardware. It doesn't matter. Gamers don't make their purchase decisions based on movies that were shown in May for products that come out in March. They just don't.

Microsoft needs to quit scaring me with quotes like this. It's not the fact that Sonys games looked so much better than MS's games that is drawing so much criticism. It's (imo) the fact that the majority of the 360's games graphics didn't impress anyone enough to justify buying a whole new console for. So even if PS3's graphics turned out similiar to the 360's you would be hearing a backlash about them as well.

I think in order for most people to justify the purchase of a next gen console, that console needs to have visuals more in line with the PS3's movies than those of the Xbox 1.5 graphics that MS was trying to pass off as next gen.

I wish they would quit making comments like the one above and start reassuring us Xbox fans that 360 games (when ran on the final hardware) will have more in common with Gears of War than DOA4.

Edit:

Speak of the devil. Just after i posted this, someone posted a new interview from IGN that does almost exactly what i was wishing MS would do. You know that whole reassuring us stuff.

Here's the article if anyone cares to read.
 
Pug said:
Snake they are good points you make and yes I agree Nintendo is under massive pressure on the console side of the business. And as you pointed out there market share has plummeted. But it would still be a poor management decision to discount out of hand what they are trying to do.

I don't think Sony or MS completely ignore Nintendo. But they are off doing their own thing, so it makes sense that they look at each other as their main competition. In alot of ways it seems like Nintendo has accepted that they really can't compete with Sony and MS and are just going to try to continue appealing to Nintendo fans/new gamers. Which might work, ofcourse it could also backfire since the number of hardcore Nintendo fans that'll support their consoles is shrinking. So they're really banking on those new gamers.
 
Agisthos said:
Notice the part of the interview where he says "the chips are in production, the machines arnt"

This probably means they are producting and stockpiling componants like the new GPU, and will be able to ramp up production considerably.

This is probably in contrast to the launches of both PS2 and Xbox which were limited by yield of chips and not actual machine assembly.

Yeah, they've got hundreds of thousand stockpiled, but they haven't bothered to give any to developers yet?

I think that's probably not real likely.
 
It's going to be in the neighborhood

Like I've said before, It's probably going to be more than $300 if MS thinks they can get away with it. Price cut for the PS3 launch less than 6 months later?
 
SolidSnakex said:
I don't think Sony or MS completely ignore Nintendo. But they are off doing their own thing, so it makes sense that they look at each other as their main competition. In alot of ways it seems like Nintendo has accepted that they really can't compete with Sony and MS and are just going to try to continue appealing to Nintendo fans/new gamers. Which might work, ofcourse it could also backfire since the number of hardcore Nintendo fans that'll support their consoles is shrinking. So they're really banking on those new gamers.
Will you support thier console?
 
trmas said:
Like I've said before, It's probably going to be more than $300 if MS thinks they can get away with it. Price cut for the PS3 launch less than 6 months later?

Yeah, they may try, but I think it is a big mistake to go over $299. It'll take away their competitive advantage of launching first.
 
PhatSaqs said:
Yeah. Nintendo is seemingly being squeezed out of the whole equation. They say this it what they want but they cant really mean that BS.

I think Nintendo just doesn't want to be associated with a war that emphasizes too much on technological advancements. They'll gladly back out of that type of spotlight. However, had the attention been focused more on next-gen software/first-party titles and they were being snubbed for Microsoft and Sony, then I think they'd be more forthcoming. They take more pride in their software line-up than they do in their hardware, although both are very important in their eyes, so I don't think it bothers them as much when the media downplays the latter aspect of their design.
 
Gahiggidy said:
Will you support thier console?
No!

DarienA said:
Ok so what's the deal with this worldwide launch? first it was same day, then it was within 1-2 weeks of each other.. now it's all within the same holiday time period....
I know I'm trying to look at this logically(which might be the incorrect way to do it), but a pre Thanksgiving launch is vital in the US. I'd say early December for for Europe/Japan.
 
SolidSnakex said:
I don't think Sony or MS completely ignore Nintendo. But they are off doing their own thing, so it makes sense that they look at each other as their main competition. In alot of ways it seems like Nintendo has accepted that they really can't compete with Sony and MS and are just going to try to continue appealing to Nintendo fans/new gamers. Which might work, ofcourse it could also backfire since the number of hardcore Nintendo fans that'll support their consoles is shrinking. So they're really banking on those new gamers.
I'm not so sure the "hardcore" Nintendo base is shrinking though, they're just losing more casual players each generation to the competition really. Which I'd agree, they see as an inevitability so they're going in different directions now. Rather than play the set top box convergence war Nintendo's looking to attract new gamers, appeal to their loyal base and maybe bring some nostalgics back in the process.
 
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