Anyone know when the embargo ends?
Yes, you could easily avoid them. Played through to 100% completion and only had to do the tutorial tower defense. The only way you had to defend a tower is if you ignored your notoriety levels, and even then you had a "grace period" once it reached high levels. People who had to regularly defend towers are probably the same people who like to rush through games without bothering with the full breadth of a game's systems and design. For everyone else, the tower defense was ridiculously easy to avoid.
Regardless, I thought Revelations was outstanding from a design perspective (story-wise it sucked, and the Altair bits and linear "instanced" areas in the beginning and end were awful). It was far from perfect, but compared to the travesty to intelligence and logic that was AC3, Revelations looks like the Mona Effing Lisa.
October 28th.
So the OP says that the game releases for PS4 and PC on November 15th and for XB1 on the 21st, but the new launch trailer has them all set to release on the 22nd of November. I'm wondering which date is correct.
Thanks.
it was wrong, but according to amazon PS4 version comes out on the 12th. the xbox one version and PC come out on the 19th.
don't know where your seeing 15th? i just changed the Xbox one version to the right date.
I'm enjoying the soundtrack (Here).
I still miss Kyd though- I do this every November. Get really excited, listen to all the soundtracks, play bits of each game- mental preparation!
Yeah that game was saved by the ending for me. So many loose ends tied up. I actually really enjoyed AC3 for what it was, but I played it on PC. It was good to see Desmond's story wrap up. I do wonder where they're going with the overarching story with AC4.I'm enjoying the soundtrack (Here).
I still miss Kyd though- I do this every November. Get really excited, listen to all the soundtracks, play bits of each game- mental preparation!
I don't know, every game without Ezio feels amiss to me! Although Revelations- sheesh, I was glad to spend so much time in Constantinople, but it felt a bit uninspired. The ending made up for it!
Just jump right in. Googling the summaries would make you cancel your preorder anyways.Really like the look of this so pre-ordered this for the PS4.
Question though do you need to play the previous 3 versions of Assasins Creed to get this or could I just jump straight into Black Flag?
Any AC game is ten times better than any HL games.
I'm also underwhelmed by Edward's design. He should be rocking an outfit like the one Connor wears in ACIII.
I think the original AC and Revelations had the two best stories in the series, but I also tend to prefer characterization to plot. Revelations is my favorite game from a gameplay perspective as well.
Looking forward to this one. Trying to play through AC3 atm to get caught up on the story.
I'm enjoying the soundtrack (Here).
I still miss Kyd though- I do this every November. Get really excited, listen to all the soundtracks, play bits of each game- mental preparation!
The first one yes, the story of Revelations was very weak.
That wouldn't make sense. Edward isn't Native American, and as far as I know, hasn't been influenced by them.
Interesting read, good impressions post.So I was at the Ubi "launch party" here in Toronto with some other gafers and got to play the game for a bit. I'll throw out some of my impressions here, they won't be thorough or accurate as I only got probably half an hour of time with the game and there are a lot of changes.
I do mean a lot. There are significant mechanical changes to the game. Primarily all the sailing stuff got a ton of depth added to it. The junk that was in AC3 is pretty much a proof of concept tech demo in comparison. You still have the same slow/fast speeds for the boat that you use in combat but there is an added extra step now called "travel speed" where the camera zooms a lot further out and you have very little direction control in terms of turning left or right so you pretty much use it to get from place to place. Combat is also entirely different, your ship now has the standard round shot on port and starboard as before but now the chain shot is relegated to the two cannons at the fore which fire in the direction in front of the ship. So you are no longer changing shot types but rather using the chain shot to slow down the ship your are chasing. The swivel guns are totally different in the sense that now a button prompt will pop up and as you hold it down the cross hairs will move to the weak point turn red and you fire by releasing that button.
There is "precision" aim now for all guns. You no longer get that white column extending from your ship telling you where you will fire and you no longer charge your shots. You hold down L2 to zoom in and get a firing arc for your cannons and then you hit R2 to shoot. You can just hit R2 any time to instantly fire a broadside with whatever auto aim applied to it. These generic shooter controls extend to how you can shoot guns, hold down L2 to get into free aim, line up a headshot and hit R2 to fire. You don't have to lock on and hit Y/Triangle or do any of that stupidity anymore.
The hand to hand combat remains largely the same but there have been a ton of tweaks made to it. All the face buttons function exactly as they used to, hit range buttons to throw/fire the weapon auto aimed at the highlighted target or trigger the takedown cutscene/animation. Enemies are far more aggressive now in terms of using special abilities. Guys up on the roof will shoot at you every few seconds, much faster than realistically possible, grenadiers will throw grenades way more often. The camera did not pan at all to warn you of the enemies shooting at you, there is now an on screen icon pointing towards the enemy with a meter filling up telling you when they are going to shoot. Another note about grenadiers is that it doesn't seem like I was able to disarm them anymore, counter only made me roll out of their way.
Oh the weapon selection bullshit is gone now, you use the d-pad to select weaons. Left and right for ranged up and down for melee, a hud pops out telling you what you picked. No shortcuts it seems but no waiting for several seconds for that menu to show up and go away either. You also get some new and old weapons now too: blow dart gun for silent non lethal take downs, throwing knives for quick silent kills at short range, you dual wield swords now and they can be used for dual take downs like assassin blades now.
Overall the game seems like it has way more going on than 3. It's hard to tell since I don't know exactly which build of the game this is but the island you got to visit was dense and full of activities to do. Small but lots of stuff to dick around in. You can leave the island and head to open see which is closer to the frontier where there are tiny portions of land with some collectibles on lying around and lots of enemy ships to fight and plunder sailing around. You seem to be able to attack pretty much any ship you want, if you damage them enough you can board them. Boarding is very simple, just sail up and hold O which will make the crew throw grappling hooks and whatever and then you can jump over from your ship on to the enemy's deck and start killing fools. If you capture or destroy a ship you can get resources/crew which plays into the fleet and money mechanics that I didn't look into too much. I managed to get to wanted level 3 which sent more serious bounty hunters after me I guess. I got destroyed in seconds when I ran into them as I got way to close to one of the ships and it fired 4 or 5 broadsides in a matter of a few seconds instantly destroying me.
This is probably going to be the more controversial part of my post, maybe. The game does not look good visually compared to 3 which I played at home on my PC. The environment is better, seems to have more stuff going on but the image quality is just not good. There is visible aliasing, jagged edges and the frame rate doesn't seem to go higher than 30. I was certainly having trouble counter enemy attacks on reaction.
That should cover most of what I got to do, if you have any questions I'll try to answer them anyway I can when I wake up. Overall this seems more like a game than AC3 was, so it should be fun to play even if the story is dumb and pointless like the previous games.
Oh the weapon selection bullshit is gone now, you use the d-pad to select weaons. Left and right for ranged up and down for melee, a hud pops out telling you what you picked. No shortcuts it seems but no waiting for several seconds for that menu to show up and go away either. You also get some new and old weapons now too: blow dart gun for silent non lethal take downs, throwing knives for quick silent kills at short range, you dual wield swords now and they can be used for dual take downs like assassin blades now.
....
This is probably going to be the more controversial part of my post, maybe. The game does not look good visually compared to 3 which I played at home on my PC. The environment is better, seems to have more stuff going on but the image quality is just not good. There is visible aliasing, jagged edges and the frame rate doesn't seem to go higher than 30. I was certainly having trouble counter enemy attacks on reaction.
Revelations plot was practically non-existent. It's the quintessential example of filler. Forgetting the modern day stuff of course, AC3 had a better plot than Revelations.
I was playing on a 680, with a variable frame rate somewhere between 40-50fps. Coming back down to 30ish reminds me of getting excited for ACIII and buying it early on the PS3. Holy bejeebus, that was dipping into the teens I think- with draw distance severely compromised.
I am being somewhat unfair. I honestly have no idea how 3 looked on the 360 and PS3 so I am comparing directly to my experience with the PC version.The framerate and IQ sound rough. I'm guessing I should avoid the PS3 version altogether, and get the standard PS4 version.
High
So I was at the Ubi "launch party" here in Toronto with some other gafers and got to play the game for a bit. I'll throw out some of my impressions here, they won't be thorough or accurate as I only got probably half an hour of time with the game and there are a lot of changes.
I do mean a lot. There are significant mechanical changes to the game. Primarily all the sailing stuff got a ton of depth added to it. The junk that was in AC3 is pretty much a proof of concept tech demo in comparison. You still have the same slow/fast speeds for the boat that you use in combat but there is an added extra step now called "travel speed" where the camera zooms a lot further out and you have very little direction control in terms of turning left or right so you pretty much use it to get from place to place. Combat is also entirely different, your ship now has the standard round shot on port and starboard as before but now the chain shot is relegated to the two cannons at the fore which fire in the direction in front of the ship. So you are no longer changing shot types but rather using the chain shot to slow down the ship your are chasing. The swivel guns are totally different in the sense that now a button prompt will pop up and as you hold it down the cross hairs will move to the weak point turn red and you fire by releasing that button.
There is "precision" aim now for all guns. You no longer get that white column extending from your ship telling you where you will fire and you no longer charge your shots. You hold down L2 to zoom in and get a firing arc for your cannons and then you hit R2 to shoot. You can just hit R2 any time to instantly fire a broadside with whatever auto aim applied to it. These generic shooter controls extend to how you can shoot guns, hold down L2 to get into free aim, line up a headshot and hit R2 to fire. You don't have to lock on and hit Y/Triangle or do any of that stupidity anymore.
The hand to hand combat remains largely the same but there have been a ton of tweaks made to it. All the face buttons function exactly as they used to, hit range buttons to throw/fire the weapon auto aimed at the highlighted target or trigger the takedown cutscene/animation. Enemies are far more aggressive now in terms of using special abilities. Guys up on the roof will shoot at you every few seconds, much faster than realistically possible, grenadiers will throw grenades way more often. The camera did not pan at all to warn you of the enemies shooting at you, there is now an on screen icon pointing towards the enemy with a meter filling up telling you when they are going to shoot. Another note about grenadiers is that it doesn't seem like I was able to disarm them anymore, counter only made me roll out of their way.
Oh the weapon selection bullshit is gone now, you use the d-pad to select weaons. Left and right for ranged up and down for melee, a hud pops out telling you what you picked. No shortcuts it seems but no waiting for several seconds for that menu to show up and go away either. You also get some new and old weapons now too: blow dart gun for silent non lethal take downs, throwing knives for quick silent kills at short range, you dual wield swords now and they can be used for dual take downs like assassin blades now.
Overall the game seems like it has way more going on than 3. It's hard to tell since I don't know exactly which build of the game this is but the island you got to visit was dense and full of activities to do. Small but lots of stuff to dick around in. You can leave the island and head to open see which is closer to the frontier where there are tiny portions of land with some collectibles on lying around and lots of enemy ships to fight and plunder sailing around. You seem to be able to attack pretty much any ship you want, if you damage them enough you can board them. Boarding is very simple, just sail up and hold O which will make the crew throw grappling hooks and whatever and then you can jump over from your ship on to the enemy's deck and start killing fools. If you capture or destroy a ship you can get resources/crew which plays into the fleet and money mechanics that I didn't look into too much. I managed to get to wanted level 3 which sent more serious bounty hunters after me I guess. I got destroyed in seconds when I ran into them as I got way to close to one of the ships and it fired 4 or 5 broadsides in a matter of a few seconds instantly destroying me.
This is probably going to be the more controversial part of my post, maybe. The game does not look good visually compared to 3 which I played at home on my PC. The environment is better, seems to have more stuff going on but the image quality is just not good. There is visible aliasing, jagged edges and the frame rate doesn't seem to go higher than 30. I was certainly having trouble counter enemy attacks on reaction.
That should cover most of what I got to do, if you have any questions I'll try to answer them anyway I can when I wake up. Overall this seems more like a game than AC3 was, so it should be fun to play even if the story is dumb and pointless like the previous games.
Was this ps3 or ps4?