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At this time every year, I replay The Orange Box. It still holds up.

SolVanderlyn

Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
Flashback. Back in 2007, I had just graduated high school. I was sort of aimless as to what I wanted to do in life, and was attending a local community college while trying to figure out my future. I had vague notions of majoring in psychology. Ha. HA! Oh, you young fool. Anyway, that's not what this thread is about. That fall, a miraculous collection of games was released on PC under the inconspicuous title of The Orange Box. What is The Orange Box?

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The Orange Box was a collection of five games that were released for the price of one. Even now, nine years later, most collections are of games that have already been released at some point. And, indeed, two of the five had been released prior to the Box: fan favorite Half-life 2 and its expansion, Half-life 2: Episode 1. The real meat of the collection was in the three new games it brought along with it. Yes, that's right; two games that were, at the time, still relatively new, and three that were brand new, all for the price of one game. That's how you sell people your games, folks. "The best deal in videogame history," indeed. (Remember, Steam sales didn't exist yet!)


The big one that everyone was waiting for was Half-life 2: Episode 2. The direct continuation of the previous expansion, Episode 1, Episode 2 continued the Half-life 2 story and featured some very impressive technical enhancements along with the new campaign. Most of the game took place outdoors, which was a very big change of pace from the cramped dystopian cityscapes of the first two outings, and the natural environments were absolutely gorgeous. The campaign itself was fast paced and gripping, and held the player's attention from beginning to end. Episode Two featured a new Hunter enemy, which had only been seen briefly in a recorded message in Episode One. The Hunter was a dangerous and intimidating enemy which can follow you both indoors and outdoors. The story set in motion over the last two games was in full force here, and it ended on a massive cliffhanger that deeply affected fans everywhere. We're still waiting on the resolution to that cliffhanger, but I digress. The game met and even surpassed fan expectations and went on to be critically acclaimed success.


The second new game in the Box was Team Fortress 2, a cartoony, team based shooter. TF2 had a rocky development, and even started out as a traditional realistic army shooter, but the final release was unlike anything anyone had seen at the time. Each map was brimming with style, and the Source engine certainly did the game a few favors in both looking nice and running very smoothly. You did not simply choose your class in TF2; each class was a distinctive character with their own voice quips, looks, and personality. Classes such as the Medic or Pyro were highly specialized classes that offered brand new forms of gameplay. Sure, we'd all seen flamethrowers in an FPS before, but to design an entire class around the concept was something innovative, not to say anything of the concept of a strict healing/support class. The highly stylized art, characters that brimmed with personality, innovative map design and streamlined, fast-paced gameplay all came together to create a massively addicting experience. The game was in many ways the precursor to Blizzard's highly successful Overwatch.


The real shocker, for many, was Portal. This is the game that I think everyone expected to be the "bonus" game of The Orange Box, a short and sweet fan-made romp that would be enjoyable, but ultimately forgettable compared to the big names it shared a box with. Boy, did it surpass everyone's expectations. The clean and sterile art style allowed the game to work together with its deceptively innocent concept to tell a gripping story with a very dark undertone. The plot was one that was accentuated greatly by non-verbal storytelling techniques such as writing found on the walls of Aperture Labs, in a manner reminiscent of the Metroid Prime series' scanning visor, and GLaDOS proved to be a villain as memorable as the bone-chilling SHODAN from the acclaimed System Shock 2. Not only was GLaDOS eerie and completely in control, she also served as comic relief, a blend of two supposedly opposing character attributes that was pulled off near flawlessly. Who doesn't remember the ominously innocent voices of the actually-very-deadly turrets scattered throughout Aperture Labs? "The Cake is a Lie" persisted for years after the game's release, and the companion cube's loss was comically lamented by fans everywhere. Portal wasn't just about the story, however. The game itself also proved to be a wonderfully new and experimental game, and offered a puzzle-based experience like no other game had done before. The game was so successful it led to a full fledged sequel years later.

TL;DR: The Orange Box was an amazing collection of games, both new and old, that came with some of the most groundbreaking games that the industry has seen to this day. It floored me so dramatically that I feel the need to attempt to recapture the initial excitement of its release every year. While you can't step in the same river twice, all of the games included in this collection hold up extremely well and remain very enjoyable even nine years after their release. Hats off to one of the biggest and best releases in gaming.
 

Doop

Member
I can't help but play Half Life 2 every year. I don't even plan it. Around this time every year I just get the urge to come back. Something about that game.
 

zeioIIDX

Member
Weird. I was just discussing The Orange Box with a friend yesterday after she came over and noticed it on my shelf. I couldn't believe they were able to cram that many quality I games into the thing for the price of one game. I agree with the other poster in here, there's something about Half-Life 2 that makes me wanna play it annually. In fact, I started up a new run of it 3 nights ago!
 

woxel1

Member
This was peak Valve for me. It doesn't really help repeating but it's a shame that Half-Life ended here.
 

jennetics

Member
You play through all of the Orange Box every year? Man, I never got past Ravenholm...too scary.

Yes, I know.
latest
 

Trace

Banned
I've still never finished Half Life 2. I always get half of the way through, get bored and pick up something else.
 
I used to play Half Life 2 and the episodes once a year as well, but, after hearing about how awesome it is in VR, I'm waiting until then to play them again.
 

spekkeh

Banned
I've still never finished Half Life 2. I always get half of the way through, get bored and pick up something else.
I have this with episode 2 (or is that the one you meant?). I don't know what it is. HL2, Lost Coast, Ep1, totally great, but then Ep2, snoozefest that for the life of me I can't finish. I guess there are too many cutscenes, or maybe it has to do with that you're no longer going towards the citadel and so it feels directionless?

I ended up playing and enjoying Source SDK, Portal and TF2 much more.
 
Wow I cannot believe it has almost been 10 years since the Orange Box came out. Also that is some dedication you have OP to play the Orange Box every year. I think the last time I even played it was probably 5 years ago. However it is still a great set of games at the time was a steal at the price it was set at.
 

Trace

Banned
I have this with episode 2 (or is that the one you meant?). I don't know what it is. HL2, Lost Coast, Ep1, totally great, but then Ep2, snoozefest that for the life of me I can't finish. I guess there are too many cutscenes, or maybe it has to do with that you're no longer going towards the citadel and so it feels directionless?

I ended up playing and enjoying Source SDK, Portal and TF2 much more.

I've never played either of the episodes, I mean the original game. Like I know it's supposed to be one of the best games ever, but trying to play it now everything just feels kinda forced and "gamey".
 

gfxtwin

Member
I love those games so much, and yes, that was one of the best titles you could buy last gen. I really hope they do another collection release soon. A more comprehensive one with all of the games on OB, but also Portal 2 and Black Mesa (as Half-Life Remastered or something, it really is that good). I have all of those games on Steam, but I would buy a console version of that just to have it.
 

maxcriden

Member
When I tried Portal several years ago I played some levels and it made me kinda dizzy. But maybe it wouldn't anymore. Maybe I'll try it again then.
 
I like Portal a lot, but I don't feel the same adulation as everyone else. Never played Half Life on it, and I don't enjoy TF2 at all. One of the least exciting shooters I've put a decent amount of time into.
 
Half Life 2 all the way through is a journey. It feels like a true adventure in a real world. Mot many games evoke that anymore =/
 

JaseC

gave away the keys to the kingdom.
It occurred to me last night that more time has passed between Episode Two and "now" than Half-Life and Episode Two (3,283 days versus 3,258).
 

danmaku

Member
HL2 episode 2 was the main reason I got the Orange Box. Guess what, 8 years later I still haven't played Episode 2, but I put an absurd amount of hours in TF2 and Portal is one of the best games I've ever played, and I'm not a fan of puzzle games.
 

zombieshavebrains

I have not used cocaine
Probably the greatest value of video game entertainment outside of the huge publisher bundles on steam.

TF2 could still be popular on consoles if the rules changes on how much it costs for updates to games on consoles.
 

spekkeh

Banned
It occurred to me last night that more time has passed between Episode Two and "now" than Half-Life and Episode Two (3,283 days versus 3,258).

That's not too bad.

It feels like more time has passed between Episode 2 and now than between Episode 2 and the Big Bang.
 
I was actually just thinking about this earlier today and how awesome it was and how we'll never get something like this again
 

stuminus3

Member
It's a shame Valve don't seem to see that everyone remembers their games for their incredible world building. Half-Life 3 didn't ever need to be some genre defining technical milestone. It just had to tell a good story in an interesting world.
 
I forgot it was even released on console. Add another plus to the game.

In addition, it was released at a time where third parties were consistently fucking up ports on PS3. However the games in The Orange Box all looked and ran beautifully on the system. They were top tier ports.
 

Newboi

Member
I'd love to see another package like this in the future. The Orange Box provided some of the best gaming experiences ever!

I wonder if HL3 is suffering from DNF syndrome? Basically, Valve has the money and resources to be nonchalant about development, but they have an extremely high quality bar. They basically work on sections so long that by the time things are coming together, the market either changes, or someone else is already doing something they thought would be innovative?
 

danmaku

Member
In addition, it was released at a time where third parties were consistently fucking up ports on PS3. However the games in The Orange Box all looked and ran beautifully on the system. They were top tier ports.

IIRC the PS3 version was outsourced to another studio and ran like ass compared to the 360 version.
 
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