At what point does Xbox (The Console) become in danger of losing 3rd party day one support?

onQ123

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An ~30 million user base is nothing to sneeze at but devs soon will have their hands full optimizing for PS5, Xbox Series, Steam Deck , Steam Machine, Steam PC , Xbox PC , Xbox Aly X , Switch 2 , PS6 & so on.

Switch 2 user base is growing fast & PS5 is pulling even further ahead so at some point the Xbox Series port might become an afterthought.
 
Xbox's biggest mistake was making GamePass so cheap in the beginning no one needed to buy anything, I primerly play on my Series X and I have bought 3 games this generation (Tales of Arise, Cyberpunk, Elden Ring), and I have no reason to buy anything on that is why they lost third party support
 
Steam PC only has one SKU by the Windows SDK. It then runs via Proton on the Deck or Machine.

Xbox PC SKU created by the GDK is what runs on the Xbox Ally X, the Handheld Optimization is optional, the GDK version scales based on hardware capabilities. The Console SKU is just the GDKX optimized version of the GDK game. It's all one unified environment.

PS6 Canis and Orion will be sharing the same dev environment, even including PS5.

There's only 4 dev environments for developers to target. Playstation, Xbox, Steam/Epic, Nintendo. You just listed more items than necessary in order to push your narrative. But go on.
 
Probably when 1200 $ Xbox launches. It would bomb so hard that third parties will just ignore that platform.
 
Steam PC only has one SKU by the Windows SDK. It then runs via Proton on the Deck or Machine.

Xbox PC SKU created by the GDK is what runs on the Xbox Ally X, the Handheld Optimization is optional, the GDK version scales based on hardware capabilities. The Console SKU is just the GDKX optimized version of the GDK game. It's all one unified environment.

PS6 Canis and Orion will be sharing the same dev environment, even including PS5.

There's only 4 dev environments for developers to target. Playstation, Xbox, Steam/Epic, Nintendo. You just listed more items than necessary in order to push your narrative. But go on.
I made sure to say " Optimizing" I know the games could run on all these devices as is but the more they sell the more important it becomes to have them optimized at or near launch.
 
I made sure to say " Optimizing" I know the games could run on all these devices as is but the more they sell the more important it becomes to have them optimized at or near launch.
The Machine has other issues than optimization. Like not being able to run multiplayer games.

IF one is already using the GDK to build Xbox ecosystem game, then Optimization at least for Consoles is guaranteed as MS won't certify the game. There are very few GDK created Xbox PC games without a Console counterpart. Mostly ForSpoken and some Early Access titles. Console Optimization is mandatory for Xbox ecosystem, as that SKU also runs on xCloud. Handheld Optimization is optional.


As you can see in the Coming Soon infographic, only games with Presets get the Handheld Optimization tag.
 
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If a game is in the Xbox ecosystem, it will be optimized for Magnus.
Define "games in the Xbox ecosystem". Third parties like Square Enix won't optimize games for a console that barely sells.
Compare base PS5 or PS5 pro with equivalent GPU.

Let us know how much better console performs due to optimisation.




Most modern AAA games including the UE5 and RE engine ones are optimized way better on PC than PS5.
 
Didn't Heisenberg said 3rd parties aren't really happy with Microsoft competing with them in PS store (and soon Switch 2 eShop) while already benefiting from 30% of their sales on Xbox store ?

And when you see the Circana charts filled with now Microsoft games, you understand why
 
Microsoft have made targeting Xbox simple enough that effort required to make an Xbox version when you're already making a PC version is minimal.
If their next console has Windows support, then it won't matter anyway.
 
Define "games in the Xbox ecosystem". Third parties like Square Enix won't optimize games for a console that barely sells.
Xbox ecosystem as in games that run with Xbox backend, for licensing, Cloud saves, multiplayer etc. Basically anything created by the GDK.

Magnus entire Raison d'être is for Console Optimization. Otherwise they could simply release different hardware at various price points from multiple vendors.

If a game is in Xbox ecosystem, it will be optimized in order to get certification. Simple. A publisher is either in or out, no in between. IF they want to get on Gamepass, or xCloud, or even the Console's default storefront, or want free MS marketing, they will need a GDKX optimized Xbox ecosystem version for Magnus AT2.
 
An ~30 million user base is nothing to sneeze at but devs soon will have their hands full optimizing for PS5, Xbox Series, Steam Deck , Steam Machine, Steam PC , Xbox PC , Xbox Aly X , Switch 2 , PS6 & so on.

Switch 2 user base is growing fast & PS5 is pulling even further ahead so at some point the Xbox Series port might become an afterthought.

If the next Xbox has access to Steam and is effectively a PC, would it even matter?
 
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