• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

ATI – PS3 Is Unrefined

Status
Not open for further replies.

puebla

Member
the int. comes from "Edge" Magazine

Q&A: Richard Huddy European developer relations manager, ATI

How do you think your work on the 360 measures up to PS3?

I take a fairly robust view on this. The Xbox 360 GPU is designed to be a console GPU - that's what we set out to produce when we started the collaboration with Microsoft; let's build a really powerful, really flexible kind of general purpose GPU which doesn't have performance cliffs where if you do certain things suddenly the performance crashes down by a factor of two or something like that; let's have things pretty predictable and easy to work with, and let's generate about the best performance that we can- so we went for things like the unified shaders and so on. The PS3 has been designed in a quite different way because of the way the process worked. We sat down with Microsoft and said: 'This is what we think we can build', and they said: 'Yes, but what about...?' And they started picking holes in our design, so we came up with a collaborative design. They didn't put a spec in front of us and say: 'How much for this?' That definitely wasn't the dialogue - in fact that would make it more of a monologue; it would be kind of bidding on prices and so on. Instead what we have is a very collaborative design.

With the PS3 my understanding of what happened is that they had three different internal hardware solutions - at one point, for example, as I understand it there was a proposal to use multiple Cell processors just to handle the graphics. And towards the end of the process, as the story goes, they took a look at the three internal tenders and decided than none of them would actually do; none of them would deliver the kind of performance and quality that games programmers could use and would make for a good cost-effective console, so they had to go out and shop around. And one of the places they shopped was Nvidia, and what Nvidia did was say: 'Well, you've got this relatively short timeframe, you've got roughly this kind of budget, I'll tell you what we'll do: we'll do you a good price on what is essentially the 7800GTX'. So that's a PC chip, and if you look at the architecture of the two consoles you can see we've done bizarre things that they haven't. We've built ten megabytes of dedicated ED RAM which knows how to antialias and so on, because that's a specific way of addressing a console's problem. It's bizarre in a PC sense but a special skill for a console builder. Whereas the PS3 has 256 meg of system memory and 256 meg of graphics memory it communicates through what is effectively a PCI express bus. It uses GDDR3 fast memory, it's essentially a PC graphics design bolted on to a Cell processor and 256 meg of fast system memory...

You make it sound so unrefined!

[Laughs.] Well, yeah, but the tragedy is that it is unrefined. There's a lot brute force in there - I'd be the last person to admit it, but the truth is that the 7800GTX is a pretty powerful piece of hardware, but it's not very elegant, it hasn't got the kind of: 'Well, how do we design this to be the best possible console we can build for this money?' Instead it's been put together at the end of quite a complicated process. We have two very different design processes. If Microsoft had come to us and said: 'All right, what are we going to do about this graphics chip, then? Let's sign the contract and let's go', but then we'd got two thirds through and they'd said: 'Look, you guys aren't going to deliver - now what are you going to do?' and then walked away from us, they would have ended up with a design very much like the PS3 in some essential characteristics - it would have had to use bought-in components. And our GPUs instead are custom-designed components, and that's one of the fundamental reasons why I think Xbox 360 technology is likely to outperform PlayStation 3 technology by a pretty healthy margin in the long run.

So how about this one: can those E3 PS3 demos be achieved on Xbox 360?

Well, why not take another combative line here? I think it's more likely that they can be realised on an Xbox 360 than they can be on a PS3. Those things are movies generated using whatever DCC software the houses had in mind. The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."
 
A company is saying that their product is superior to the competition? WHAT IS THIS WORLD COMING TO?
 
seaking-bail-out.jpg
 
HomerSimpson-Man said:
Isn't the bandwidth in PS3 like 10x faster than the PCI-express he's mentioning?

Looks like he is basing his assumption on the PS3 beta kit (which has both off the shelf staff and PCI at the moment)
 
HomerSimpson-Man said:
Isn't the bandwidth in PS3 like 10x faster than the PCI-express he's mentioning?

The bandwidth to GDDR3 is what he's referring to.

He's going to push ATi's interests, obviously. He's said before that he thinks X360 is twice as powerful as PS3. So, you know..

Liquid said:
so wait a minute. sony took a page from the original xbox book this time? off the shelve stuff?

Depends what RSX is. But RSX could be a 7800GTX PC card and PS3 as a system would still be less off-the-shelf than Xbox ;)
 
oatmeal said:
Is anyone else a little worried about this? It contradicts everything we know reading dev comments and stuff. What if he's right? 11 more days till CES.

Come on dude, what do you expect him to say? He's pumping up his companies product while downplaying another companies product.
 
Also, does anyone think there's a chance the RSX's specs change, it becomes more customized and powerful instead of just an off the shelf 7800GTX or whatever? (I'm not very tech-savvy)
 
oatmeal said:
Is anyone else a little worried about this? It contradicts everything we know reading dev comments and stuff. What if he's right? 11 more days till CES.
I cant wait to see some actual gameplay on PS3 at CES. The screens and demo clips arent nothing to look at.. considering all the hype.
 
The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."

Is this referring to the Unreal 3.0 Engine demonstration?
 
oatmeal said:
Also, does anyone think there's a chance the RSX's specs change, it becomes more customized and powerful instead of just an off the shelf 7800GTX or whatever? (I'm not very tech-savvy)

Depending on your definition of "off-the-shelf", RSX very simply can't be, since it requires a FlexIO interface at least, and so forth, to simply interface with the rest of the system. If you're asking if it's more than a 24-pipe G70 chip at 550Mhz....who knows? We actually don't even know the pipe configuration even at that, yet. I think anything more than that would be gravy, though.
 
Wonder what Nividia says about ATI/360 collaberation? Anyways, this whole "PS3 videos/movies are not gameplay" theory will probably come to an end soon enough. Sony really needs to showcase playable demos of their titles (ie KZ, Motorstorm etc) at the next big expo to put an end to all this garbage cross-talk. Seriously, even I am amazed at the different levels of performance being showed between the 360 & PS3 at the moment but I get surprised how developers are constantly saying the two next-gen consoles are very 'similar'.

Come time(CES/E3) when Sony ends their 'silence' on the PS3 & starts providing concrete facts about everything showned & the curoristy/doubts that have been raised- it will provide a good rude of awakening to the naysayers or big dissappointment to the fans who fell into the so-called hype. Flame on.......
 
gofreak said:
Depending on your definition of "off-the-shelf", RSX very simply can't be, since it requires a FlexIO interface at least, and so forth, to simply interface with the rest of the system. If you're asking if it's more than a 24-pipe G70 chip at 550Mhz....who knows? We actually don't even know the pipe configuration even at that, yet. I think anything more than that would be gravy, though.

How do you think it stacks up to the 360 GPU? Seems like most Xbox fans say the 360's is superior and customized and then make that comment about the PS3's being generic and off the shelf. How could it be superior releasing 6+ months earlier, or even equal? Shouldn't the PS3's blow it away?
 
oatmeal said:
How do you think it stacks up to the 360 GPU? Seems like most Xbox fans say the 360's is superior and customized and then make that comment about the PS3's being generic and off the shelf.

There's nothing wrong with "generic" - but I think "traditional" is a more appropriate word - if it does the job, and well. I think a common mistake is also to confuse architectural novelty or apparent "efficiency", with power (not to say G70 tech is not efficient, of course).

Xenos looks very nice, and sounds very nice, but one should remember that pretty much every "analysis" and description you have seen of Xenos has come filtered through ATi. Bear that in mind when you see people compare it to independent, warts-and-all analysis of G70 tech (which usually paints G70 chips as very nice anyway ;)). Xenos has warts too, but you'll only seem them through the occasional developer comment or by digging a little deeper (or even just questioning the results you see for yourself).

RSX has some advantages, Xenos has some advantages, IMO, from what's been described to us thusfar. But we don't know everything about either, and arguably very little about the former.
 
oatmeal said:
How do you think it stacks up to the 360 GPU? Seems like most Xbox fans say the 360's is superior and customized and then make that comment about the PS3's being generic and off the shelf. How could it be superior releasing 6+ months earlier, or even equal? Shouldn't the PS3's blow it away?
RSX final specs were done a long time ago... most likely over six months now. This gap you hear people talk about isnt that large... if there even any. Talk to anyone in hardware design and they'll tell you that there's a good chance Xenos and RSX were probably finish around the same time.

All this is according to PS3 launching in spring.
 
Blaster1X said:
RSX final specs were done a long time. most likely over six months now. This gap you hear people talk about isnt that large... if there even any. Talk to anyone in hardware design and they'll tell you that there's a good chance Xenos and RSX were probably finish around the same time.

NVidia's non-recurring revenue - i.e. revenue for design work - from Sony only stopped flowing very recently (in the last couple of months)..if it has stopped. Xenos taped out in late 04, early 05 IIRC (there was an article discussing various X360 components from some time back that had specific detail but I can't put my fingers on it).

Rumours that RSX is running late kind of also gels with the idea of it only being finished very recently.

This doesn't really tell us much at all about how they compare, though..
 
Amir0x said:
Is this referring to the Unreal 3.0 Engine demonstration?

It sounds like it. The one where the Epic nerd was showing off and stopping the gameplay and actually moving around and showing off the water to make sure people saw it wasn't CG. That sounds funny since they made a point several times in the show to say it was running off of PS3 hardware and the Nvidia work. I could understand if it was just a work in progress RSX build, the high end PC comment is quite a bit of downplaying.

Eh, whatever, let them show off their E-Penises. As long as all the games look good that's what matters.
 
RSX, off the shelf?

Uh...no.

The PS3 rendering architecture is a hybrid system made up of two parts - the Cell SPEs and the RSX. The SPEs excel in geometry/vertex processing, but they can hold their own doing pixel/framebuffer work. And the RSX excels at fillrate/pixel colouring work. A PS3 rendering engine load balances between the two depending on the type of game graphics and even what is being displayed from moment to moment in a scene. And the final image being a composite of different layers and effects that are generated from both halves of the rendering system.

The PS3 rendering architecture? Unrefined? I don't think so.

This clown is just embarrasing himself.
 
gofreak said:
Rumours that RSX is running late kind of also gels with the idea of it only being finished very recently.

I'm sure you saw that article posted the other day saying the PS3 was "10x less powerful because no final GPU yet" etc, and to expect it this month. That can only mean there's more to it than we know and that it's not just the standard GPU we assume it is, otherwise why would it take that long? Something's going on.
 
Marathon said:
And the final image being a composite of different layers and effects that are generated from both halves of the rendering system.

The PS3 rendering architecture? Unrefined? I don't think so.

*LOL*

We're gonna have to define "unrefined" in our context.
 
Either he is blatantly lieing or Sony guys here are experts in the art of damge controll. Sony is completely fucked if anything said in that interview is true and the 360 is more powerful by "a healthy margin". Im surprised this thread isnt 150 pages by now.
 
oatmeal said:
I'm sure you saw that article posted the other day saying the PS3 was "10x less powerful because no final GPU yet" etc, and to expect it this month. That can only mean there's more to it than we know and that it's not just the standard GPU we assume it is, otherwise why would it take that long? Something's going on.

Not necessarily. "Game execs" aren't exactly the most technically inclined, often - I wouldn't take that 10x literally, or as being accurate.


Fight for Freeform said:

Renderware won't be doing this ;) But it should be perfectly possible to composite a final frame from work done by both chips, if both have access to the framebuffer (as both should, if we're to believe the information given at E3). That's a fairly ambitious involvement of Cell in graphics, for sure, but there are other ways it could help, like any CPU theoretically.

TheDuce22 said:
Either he is blatantly lieing or Sony guys here are experts in the art of damge controll.

He's not lying, necessarily, he's just giving an opinion. What do you expect him to say?
 
I think that whilst Xenos is an interesting piece of hardware, with unified shaders and eDRAM, its unlikely to outperform the newer, faster (clockspeed) and discrete RSX. Hell, the GTX by itself is more than a capable match for Xenos, but alas, PR is his job.
 
TheDuce22 said:
Either he is blatantly lieing or Sony guys here are experts in the art of damge controll. Sony is completely fucked if anything said in that interview is true and the 360 is more powerful by "a healthy margin". Im surprised this thread isnt 150 pages by now.
oh my god. seriously. just stop with all these nonsense "sony fanboy damage control" comments. it's pathetic :lol
 
Marathon said:
RSX, off the shelf?

Uh...no.

The PS3 rendering architecture is a hybrid system made up of two parts - the Cell SPEs and the RSX. The SPEs excel in geometry/vertex processing, but they can hold their own doing pixel/framebuffer work. And the RSX excels at fillrate/pixel colouring work. A PS3 rendering engine load balances between the two depending on the type of game graphics and even what is being displayed from moment to moment in a scene. And the final image being a composite of different layers and effects that are generated from both halves of the rendering system.

The PS3 rendering architecture? Unrefined? I don't think so.

This clown is just embarrasing himself.

i think this whole thing is a load of hype. i mean yeah the ps3 is gonna be a beast but people act like the cell tied with rsx is like the rsx on steriods or something. With the chip being in a console is already gonna outperform its PC counterpart even on its own. Look at the original xbox as an example. lowly geforce 3 and it pumped out some nice stuff up to the end when used right.
 
oatmeal said:
I'm sure you saw that article posted the other day saying the PS3 was "10x less powerful because no final GPU yet" etc, and to expect it this month. That can only mean there's more to it than we know and that it's not just the standard GPU we assume it is, otherwise why would it take that long? Something's going on.

The 10x thing was pretty vague, but it most likely alluding to that current dev kits are using a PCI-express bus which relates to what I said earlier about the one in the final PS3 is supposed to be 10 times faster in bandwidth compared to the PCI-express bus.
 
TheDuce22 said:
Either he is blatantly lieing or Sony guys here are experts in the art of damge controll. Sony is completely fucked if anything said in that interview is true and the 360 is more powerful by "a healthy margin"

Personally, I would be highly disappointed if XBOX 360-ish performance is all that one can expect from the upcoming generation.

At the absolute least I expect PS3 to be this generation's XBOX graphically (with X360 being the equivalent of PS2).
 
Ponn01 said:
It sounds like it. The one where the Epic nerd was showing off and stopping the gameplay and actually moving around and showing off the water to make sure people saw it wasn't CG. That sounds funny since they made a point several times in the show to say it was running off of PS3 hardware and the Nvidia work. I could understand if it was just a work in progress RSX build, the high end PC comment is quite a bit of downplaying.

Eh, whatever, let them show off their E-Penises. As long as all the games look good that's what matters.

Well i'm just wondering because everything up until that point was like 'yeah, what else are they going to say? highlight their strengths, expose weaknesses of competition.' But I mean, if they think the Unreal 3.0 tech demonstration is far out of reach of what PS3 can do, boy are they gonna be egged. That's some hyperbole for a bad result.
 
Liquid said:
i think this whole thing is a load of hype. i mean yeah the ps3 is gonna be a beast but people act like the cell tied with rsx is like the rsx on steriods or something.

Any GPU with a fat pipe to a another chip that's pretty damn decent with graphics in its own right has the potential to be fairly signicantly better off than it would be on its own, if exploited properly.
 
mashoutposse said:
Personally, I would be highly disappointed if XBOX 360-ish performance is all that one can expect from the upcoming generation.

At the absolute least I expect PS3 to be this generation's XBOX graphically (with X360 being the equivalent of PS2).

Who says you've seen anything of what X360 is capable of? By end of gen, I think they're gonna be pretty close to each other, graphically. The games and the teams behind them will separate what seems like what.
 
Liquid said:
i think this whole thing is a load of hype. i mean yeah the ps3 is gonna be a beast but people act like the cell tied with rsx is like the rsx on steriods or something. With the chip being in a console is already gonna outperform its PC counterpart even on its own. Look at the original xbox as an example. lowly geforce 3 and it pumped out some nice stuff up to the end when used right.
Well to be fair, there is alot of unsubstantiated hype around Xenos as well. Because of the new (unproven) architecture, Xbots have resorted to using it as a champion of X360 graphical superiority (and now ATI). Unified architecture has disadvantages to go with advantages, eDRAM has disadvantages to go with advantages...

I just like how no one involved in X360 can figure where to place it. First it was all about trying to dismiss PS3s power, then they started comparing like such:

"About the same"
"Slightly faster - both ferraris"
"Outperforms by a healthly margin!"

....
 
gofreak said:
Any GPU with a fat pipe to a another chip that's pretty damn decent with graphics in its own right has the potential to be fairly signicantly better off than it would be on its own, if exploited properly.

i think the cell will help in the efficiencies that the rsx may lack but thats it.

Personally, I would be highly disappointed if XBOX 360-ish performance is all that one can expect from the upcoming generation.

At the absolute least I expect PS3 to be this generation's XBOX graphically (with X360 being the equivalent of PS2).

with the exception of PGR3 the 360 launch games are a joke. i highly doubt anyone has scratched the surface. bizarre was rushed and they did awesome. then there was the entire dev kit fiasco and then theres EA and activision who just dont even count. I dont think we'll see a REAL 360 game until next summer.
 
the int. comes from "Edge" Magazine

Q&A: Richard Huddy European developer relations manager, ATI

So how about this one: can those E3 PS3 demos be achieved on Xbox 360?

Well, why not take another combative line here? I think it's more likely that they can be realised on an Xbox 360 than they can be on a PS3. Those things are movies generated using whatever DCC software the houses had in mind. The Epic demo was running on a PC, and it was done using an early 7800 in SLI mode, so that was a high-end PC demo, but the movies were generated as movies and dressed up as: 'This is what you can expect from a PS3', but that's probably overstating what the PS3 can do a little bit. Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."

?

We had a chance to speak with Mark Rein, vice president of Epic Games, to get to the lowdown on the Unreal Engine technology demo shown at the PLAYSTATION 3 unveiling, as well as a variety of other topics surrounding Sony's next-generation hardware.

OPM: Can you give us a general timeline for the process of creating the Unreal PLAYSTATION 3 demo?

Mark Rein: We got the development kits about two months before the demo, and we had the engine up and running within the first week. We spent the rest of the time optimizing the demo. For the actual content for the demo, which runs on Unreal Engine 3, we did most of the work on the PC and then copied it over to the PLAYSTATION 3 and just ran it. I'd say it took about two to three weeks for the demo once we got the engine up and running.


OPM: So it's that easy to develop for the PLAYSTATION 3?

MR: Absolutely. The PLAYSTATION 3 Stuff is easy to get up and running because it uses Open GL and Linux, as well as nVidia graphics and Power PC architecture. It's also a testament to the Unreal Engine 3 compatibility. If we wanted to look at a shader and know what it was going to look like on PLAYSTATION 3, we didn't have to learn it on the PS3-we could learn it on the PC, and it really looks exactly the same.

OPM: Did your team have any goal in mind with the demo? Did you want to show off a specific feature?

MR: Well, Sony asked us to do something unique, which is pretty difficult. In that time, we had to create characters and modify the environments. Those characters will be in Unreal tournament 2007. We had to build the content, the shaders, and the characters in time for the demo, so that made it a little complicated. We wanted something with a cinematic feel because we knew we were going to have a limited amount of time on stage and we didn't want to the variability of somebody trying to play [a full game] in real time and screwing up. If you saw the UT2007 demo at Midway, we had a little cinematic and then somebody played the demo. It’s a little different every time, so for a demo with this level of importance, we wanted to avoid that.

We knew we were going to create a matinee sequence; Matinee is one of the tools we have in UE3 to do cinematics. It's real time and it’s done within the engine, but it's prescripted. We wanted a fight sequence that looked really next generation and cinematic, so our art directors and designers came up with the ideas. I thought it worked out really well. The camera work was really good; one guy actually did all of that camera work in a couple of days.

OPM: When we were looking at the other demos, there was some skepticism about them being done in real time on the PLAYSTATION 3 hardware. What did you think of them?

MR: The demos that Phil Harrison did and the demos that Epic and EA did are all in real time. The other ones were obviously shown as movies, but I have no idea how they were created, anytime you have technology on a new system you're going to be facing a lot of hurdles, especially when it's a very early system. We were very proud to show a real-time demo.

OPM: Given what you've experienced with the hardware so far, would you say that the other demos are feasible?

MR: I didn't really look at the other demos enough to say. [But]what will happen later on is that those games will all come out and they'll all look great. They show everything that you remember. Look at Gran Turismo. It was called Vision Gran Turismo, so clearly it was a vision statement, and they wouldn't have said that if it was an actual demo. That is their vision of what GT would look like on PLAYSTATION 3. I saw that and though, I don't see any reason why GT wouldn't look that way on PLAYSTATION 3.

I think what will happen is that when those game come out, unless you were looking closely at that video, you'll remember that they don't look quite as good. In other words, there's the vision that a lot of people try to create versus the practicality of what they can pull off. Will they be able to pull off as many effects as you saw in those movies? I don't know, but when those games come out, you won't think that they didn't [pull them off]

We barely scratched the surface of what the machine can do. We're already running in HD at 30fps and above. We threw a lot of stuff into that demo, but we'll be able to do a lot more once we get to play around with the CELL chip, so we're itching to see what we can do with the rest of that power.
 
mashoutposse said:
Personally, I would be highly disappointed if XBOX 360-ish performance is all that one can expect from the upcoming generation.

At the absolute least I expect PS3 to be this generation's XBOX graphically (with X360 being the equivalent of PS2).

Do you remember first-gen PS2 games?

Said this, the difference betwen PS3 and X360 won't be the equivalent to XBOX - PS2. They will be very similar (there isn't a 1 YEAR AND 6 MONTHS technology advantage... well, not even 6 months, Xenos design was finished later than the 7800 one...).
 
MbGCaM said:
Said this, the difference betwen PS3 and X360 won't be the equivalent to XBOX - PS2.
Theres ~1 year Xenos - RSX gap. (late last year vs. late this year)
And theres a larger CPU gap IMO. Who knows? I think its too early to declare such things.
 
Status
Not open for further replies.
Top Bottom