Striek said:Theres ~1 year Xenos - RSX gap. (late last year vs. late this year)
And theres a larger CPU gap IMO. Who knows? I think its too early to declare such things.
"The only reason why PS3 has not been launched yet, it's the Blu-Ray Player."
DCharlie said:
MbGCaM said:Larger CPU gap? The Cell design was finished last year IIRC...
Hmm, last June the architecture for X360 was pretty much finalised (we had a leaked diagram that was exactly what we got, minus CPU clock downgrade), and the GPU taped out November last year (CPU - December).MbGCaM said:Xenos design was completely finished this year... May 2005 IIRC.
# Microsoft began the Xbox 360 project in late 2002.
# In 2003, Microsoft decided it wanted to launch its next-generation console before Sony.
# IBM put 400 engineers to develop the Xbox 360 CPU.
# IBM taped out (finished the design) of the CPU in December 2004.
# ATI put 300 engineers to developer the Xbox 360 GPU, aka Xenos.
# ATI finished its GPU design on November 2004.
Not sure, I think initial design was finished either late last year or earlier this year, but thats irrelevant, since there have been revisions since then.MbGCaM said:The Cell design was finished last year IIRC
"http://beanretarded.ytmnd.com/
!"
DCharlie said:oh , okay, you are right! the only reason it's not out head to head with X360 is Bluray! hurrah!
monkeymagic said:And how long ago was the G5 design completed?
The CPU gap is indeed much larger than the GPU gap between the two systems.
Next gen is all about physics and animation for me so even if the games end up looking similar I know where my multiplatform titles will be heading.
Depends if they get used to it with RevolutionLiquid said:you really think that with devs like activision and EA out there we'll see different sets of animation and physics per port? :lol good luck with that.
"Maybe because Sony is still making $$$ with PS2? Maybe they really want to deliver AAA, great looking software?
I will enjoy reading the damage control commentary by you when Sony shows the finished hardware at CES. Oh and few devs also have the final PS3 dev kit. Charlie am cry :'("
Liquid said:you really think that with devs like activision and EA out there we'll see different sets of animation and physics per port? :lol good luck with that.
pestul said:Okay.. I'm an ATI fanboy and all, but that's just bitter. You can't knock the 7800GTX design.![]()
Deg said:Sony got the better side of the deal with Nvidia in regards to GPU. Nvidia are also better cost per performance. So Sony will be well chuffed that they outsmarted their competition once again. No doubt RSX will be the undisputed best in the console world.
Liquid said:you really think that with devs like activision and EA out there we'll see different sets of animation and physics per port?
BigBoss said:The Madden team has already said that they're waiting until next year to implement physics based animation in their game. What console comes out next year?![]()
The developers of Fight Night already said that the PS3 will be getting a different version than the one being released on the Xbox 360. Hopefully the PS3 version doesn't use the current gen animation system thats currently in place.
They do make it themselves, with royalties per chip made to nVidia, its not really that bad a deal (vs. MS who subcontract production and pay royalties).elostyle said:Of course there is marketing spin in their but I thought it was accepted that sony tried to use only cell chips, even for graphics which didn't work out. This would have been their goal to make the chips themselfs like with the PS2
I'm pretty sure this was one of the areas where the RSX definitely schools Xenos quite badly? So uh, one of us is confused here.elostyle said:from what I hear the 360 outperforms PS3 in fillrate
Liquid said:you really think that with devs like activision and EA out there we'll see different sets of animation and physics per port? :lol good luck with that.
Some of the most interesting footage and information came at the end of the piece, when Young talked about the latest iteration of the Medal Of Honor series for PlayStation 3, currently in development at EA Los Angeles. He revealed that, while still early in development, the PS3 version of the game was already fill-rate bound, leaving 4 SPUs of the PlayStation 3 ready to be used for code-powered effects such as physics, particles, AI, and so on.
As an example, Young showed a video of an actor playing a soldier in Medal Of Honor being motion captured with the incredibly sophisticated mocap set-up, as used in The Matrix sequels, and then showed it transposed into a Medal Of Honor PS3 game scene, where the actor's expressions and frenzied shouting looked wholly believable, with both high resolution models and realistic facial animation.
My understanding is that the theoretical fill rate is slightly higher on the RSX but the bandwidth is pretty similar. The EDRAM helps the 360 conserving bandwidth with zbuffer etc writes. The fillrate limiting factor on the PS3 thus would be bandwidth.Striek said:They do make it themselves, with royalties per chip made to nVidia, its not really that bad a deal (vs. MS who subcontract production and pay royalties).
I'm pretty sure this was one of the areas where the RSX definitely schools Xenos quite badly? So uh, one of us is confused here.
See? Izzy of course spun that in Sony's favorHe revealed that, while still early in development, the PS3 version of the game was already fill-rate bound, leaving 4 SPUs of the PlayStation 3 ready to be used for code-powered effects such as physics, particles, AI, and so on.
Striek said:Hmm, last June the architecture for X360 was pretty much finalised (we had a leaked diagram that was exactly what we got, minus CPU clock downgrade), and the GPU taped out November last year (CPU - December).
http://news.teamxbox.com/xbox/9004/Burning-Down-the-Xbox-360/
There is no denying that there is a considerable transistor advantage for CELL vs. XeCPU (as well as, by all accounts, even greater architectural advantages).
Bluemercury said:That's debatable.....
elostyle said:See? Izzy of course spun that in Sony's favor![]()
Well, you can read that quote in 2 ways. Either the Cell is so powerful that you can have spare spes for physics and stuff or the RSX is so weak fillrate wise that it leaves the cpu idlingIzzy said:Spun what? Please elaborate - I'm all ears.
elostyle said:Well, you can read that quote in 2 ways. Either the Cell is so powerful that you can have spare spes for physics and stuff or the RSX is so weak fillrate wise that it leaves the cpu idling![]()
Well, I was using the quote in my fillrate argument against the RSX and you used it for your Cell argument. That just made me think that, sorry.Izzy said:I was specifically referring to the 'EA physics' comment - I wasn't even involved in the fillrate argument. And yet I 'spun'?
elostyle said:Well, I was using the quote in my fillrate argument against the RSX and you used it for your Cell argument. That just made me think that, sorry.
MbGCaM said:Do you remember first-gen PS2 games?
mashoutposse said:The ease of X360 development suggests that history may repeat itself.
mashoutposse said:Personally, I would be highly disappointed if XBOX 360-ish performance is all that one can expect from the upcoming generation.
At the absolute least I expect PS3 to be this generation's XBOX graphically (with X360 being the equivalent of PS2).
mashoutposse said:Do you remember first gen XBOX games? Four years later, Halo, PGR, DOA3, Wreckless, and Rallisport still have yet to be blown away by today's software on the same system. Those games turned out to be very accurate representations of the power of the XBOX, and all came within 6 months of launch.
The ease of X360 development suggests that history may repeat itself.
Dr_Cogent said:How can anyone take this seriously? Give me an independant trustworthy third party and then maybe it will have some clout.
iapetus said:Your type isn't appreciated round here.
Dr_Cogent said:Elaborate please.
There's redundant logic in every chip - if you start counting this way you'll have to readjust all numbers downwards.So that lowers effective number of transistors in CELL's original 234 million transitor count down to 213 million.
mashoutposse said:Do you remember first gen XBOX games? Four years later, Halo, PGR, DOA3, Wreckless, and Rallisport still have yet to be blown away by today's software on the same system. Those games turned out to be very accurate representations of the power of the XBOX, and all came within 6 months of launch.
The ease of X360 development suggests that history may repeat itself.
mashoutposse said:Do you remember first gen XBOX games? Four years later, Halo, PGR, DOA3, Wreckless, and Rallisport still have yet to be blown away by today's software on the same system. Those games turned out to be very accurate representations of the power of the XBOX, and all came within 6 months of launch.
The ease of X360 development suggests that history may repeat itself.
mashoutposse said:Do you remember first gen XBOX games? Four years later, Halo, PGR, DOA3, Wreckless, and Rallisport still have yet to be blown away by today's software on the same system. Those games turned out to be very accurate representations of the power of the XBOX, and all came within 6 months of launch.
The ease of X360 development suggests that history may repeat itself.
StoOgE said:Halo 2, PGR2, DOA:U, Rallisport 2 and Riddick beg to differ?
The Xbox 360 GPU is designed to be a console GPU - that's what we set out to produce
let's have things pretty predictable and easy to work with, and let's generate about the best performance that we can
The PS3 has been designed in a quite different way because of the way the process worked.
We sat down with Microsoft and said: 'This is what we think we can build',
and they said: 'Yes, but what about...?'
And they started picking holes in our design, so we came up with a collaborative design.
They didn't put a spec in front of us and say: 'How much for this?' That definitely wasn't the dialogue
Instead what we have is a very collaborative design.
With the PS3 my understanding of what happened is that they had three different internal hardware solutions
- at one point, for example, as I understand it there was a proposal to use multiple Cell processors just to handle the graphics.
And towards the end of the process, as the story goes, they took a look at the three internal tenders and decided than none of them would actually do; none of them would deliver the kind of performance and quality that games programmers could use and would make for a good cost-effective console,
so they had to go out and shop around.
And one of the places they shopped was Nvidia, and what Nvidia did was say: 'Well, you've got this relatively short timeframe, you've got roughly this kind of budget, I'll tell you what we'll do: we'll do you a good price on what is essentially the 7800GTX'.
So that's a PC chip, and if you look at the architecture of the two consoles you can see we've done bizarre things that they haven't.
ps3 is essentially a PC graphics design bolted on to a Cell processor and 256 meg of fast system memory...
Indeed, it's well beyond what we expect the PS3 to be able to do. So I guess we'll just have to see what happens..."
mashoutposse said:The X360 situation will likely be very similar.
I can't tell if you're being sarcastic or not, but how did they hide these at e3 and tgs?Divus Masterei said:Heh, ati, tsk, tsk, tsk. He shouldn't speak so boldly especially when several of the initial s/w products are said to be missing even basic easy to implement stuff like AF, from what I've heard.
Ps3 much weaker non-final dev. kits, which were at e3 and the later ones at tgs were capable of displaying gphx that, IMHO, exceed pretty much 90+%, some would argue all, of the s/w that's outhere on any platform announced or out now. That while going at a solid 60fps, so highly detailed that famous dev.s have said it's going to be very difficult, if not impossible, to dev. full games while keeping such an extraordinarily high lvl of detail(ffvii demo)... 60fps on substantially weaker non-final kits and the lvls of details possible with such, already stressing top dev.s in terms of their ability to create such highly detailed content, hitting the limits of what the largest dev.s with the largest budgets and greatest amounts of sales, can humanly hope to accomplish! :lol
mashoutposse said:With the exception of maybe Riddick, none of those games blow away their respective predecessors. Are they graphical improvements over the originals? Yes; of course they are. However, none of them are superior to the point where one might not have believed them to be possible back in 2001. Not even close.
There's nothing about the "jump" from, say, Halo to Halo 2 that suggests that a significant amount of horsepower was unlocked in between their releases. The X360 situation will likely be very similar.
:lol :lol :lolmashoutposse said:Do you remember first gen XBOX games? Four years later, Halo, PGR, DOA3, Wreckless, and Rallisport still have yet to be blown away by today's software on the same system. Those games turned out to be very accurate representations of the power of the XBOX, and all came within 6 months of launch.
The ease of X360 development suggests that history may repeat itself.