Yes and no...
We really don't have enough information yet....we know very general things about RSX (can get pixel/vertex assist from cell, large pipe between Cell/RSX, traditional vertex/pixel architecture, probably no eDRAM)
And although we know alot more about the effiency of Xenos we don't know how fast it performs vs. traditional vertex/pixel architectures....not even against ATIs own PC cards...
Until we can get some
comparitive benchmarks and/or performance figures, then Xenos USA could just be a "jack of all trades, master of none" type tradeoff for all we know....
There are no perfect solutions and RSX or Xenos are no different...
For example with RSX:
Not as efficient as Xenos
Doesn't seem to have enough bandwidth to do 128-bit HDR, 1080p and FSAA simulataniously (perhaps it can get some assist from CELL which would introduce other tradeoffs)
Seems to be less customized than Xenos, which was designed for a console on day one
No eDRAM so bandwith demanding ops like AA will take a bigger hit than with Xenos..
I could go on, but we have plenty of members who are much better at pointing out the weakness of PS3 than I
On the surface it does seem that nVidia (once again) has taken a brute force method and ATI has taken a nimble approach....that is not to say Xenos isn't powerful or RSX is innefficient....we just don't know enough of the picture yet...
One thing we have seen is rumors of 3rd party developers come flat out and say PS3 is more powerful than X360 and which that is a flawed comparison with the early dev kits and all, it is all we have to go on comparitively right now...
I haven't seen an independent developer/publisher who actively works with both PS3/X360 state X360 is more powerful than PS3, which is probably why you are seeing all the MS damage control/mis-information these days