From Next Gen.
Part 1 Part 2
it's a lengthy article discussing episodic content for videogames in general. it's interesting and, imo, worrying.
thomas suggests an answer to increased dev costs could/will be episodic content. he says developers are currently making content that maybe only 30% of gamers see [those who play a game to completion]. so a re-using of assets could deliver a profitable business model for developers, with episodic content providing around 3 hours of gameplay at a cost of $5-$20.
more worryingly, he talks about videogames following the way tv programming works [in part 2].
i tried to imagine playing mgs, ff, halo or zelda in episodes, costing $10, and didn't like it!
on the positive side thomas says this system could deliver innovation, creating lower dev cost and lower risk per game.
with sony's phil harrison saying we should move away from 20 hours of content on a disc, it looks like episodic content will be at least tried.
Part 1 Part 2
it's a lengthy article discussing episodic content for videogames in general. it's interesting and, imo, worrying.
thomas suggests an answer to increased dev costs could/will be episodic content. he says developers are currently making content that maybe only 30% of gamers see [those who play a game to completion]. so a re-using of assets could deliver a profitable business model for developers, with episodic content providing around 3 hours of gameplay at a cost of $5-$20.
more worryingly, he talks about videogames following the way tv programming works [in part 2].
i tried to imagine playing mgs, ff, halo or zelda in episodes, costing $10, and didn't like it!
on the positive side thomas says this system could deliver innovation, creating lower dev cost and lower risk per game.
with sony's phil harrison saying we should move away from 20 hours of content on a disc, it looks like episodic content will be at least tried.