UbiSoftologist
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Michael Pachter at Wedbush Morgan reviews video game sales in August:
OVERVIEW
On Monday afternoon, NPD Funworld released the August 2004 (four-week period ending August 28, 2004) TRSTS data for U.S. console video game software retail sales. Total sales were $337 million, down 4% sequentially from Julys $350 million, but up 1% compared to August 2003s $334 million. Year-to-date sales are $2,767 million compared with 2003 year-to-date sales of $2,657 million (a year-over-year increase of 4%).
The overall sales figures were below our expectations of $360 million (up 8%). We believe that the lower sales level is due to the combination of a large number of value priced games sold during the month (primarily Take-Twos ESPN NFL 2K5 at $19.99) and few new releases during the month. August sales were led by continued strong sales of Activisions Spider-Man 2 (PS2, Xbox, GC, GBA, PC), Electronic Arts NCAA Football 2005 (PS2, Xbox, GC), and Take-Twos ESPN NFL 2K5 (PS2, Xbox). The top August release was Electronic Arts Madden NFL 2005 (PS2, Xbox, GC, PSX, GBA, PC), with over 2.1 million units sold across all platforms. Our analysis in this report does not include PC games, but we believe that Activisions Doom III (PC) was also a top seller during the month.
Despite the lower than expected sales this month,we continue to be optimistic that a number of blockbuster titles expected over the back half of the year will provide a strong finish for 2004, and will allow double-digit sales growth for the year. We expect that these strong holiday sales will allow U.S. console software sales to grow 10% year-overyear (up from 5% in 2003).
So far in 2004, ASPs have held relatively steady, with ASPs through August down only 1.7% ($30.07 year-to-date, compared to last years $30.59 through August). Unit sales through August are up 6% (from 86.9 million to 92.0 million). Our 10% growth forecast presumes an increase of 17% in unit sales, offset by a 6% decline in ASPs. We believe that it is likely that ASPs for 2004 will decline by less than our forecast, and may end up being close to flat for the year, although we acknowledge that our unit forecast may be somewhat optimistic. Should ASPs hold relatively steady for the remainder of the year, it is possible that overall console software dollar sales will exceed our forecast, due to the large contribution expected later in the year from games such as Grand Theft Auto: San Andreas, Halo 2, Gran Turismo 4, Mortal Kombat: Deception, and several others.
There were seven games selling more than 100,000 units apiece in August vs. our estimate of eight and compared to nine last year. The top 200 games (out of 3,000 games sold) captured 67% of unit sales and 76% of dollar sales, compared with 60% of unit sales and 74% of dollar sales in July, while the top 10 captured 42% of dollar sales in August versus 30% last month. These figures reflect the relative sales strength for new releases (particularly Madden), and we expect higher contributions from the top sellers for the balance of 2004. The average selling price of all games (console and handheld, legacy and current generation) was $30.46, down 6% from last years $32.27 ASP, but in line with last years full-year ASP of $31.12. We expect a greater proliferation of handheld games (such as the new Pokemon games) and a handful of discounted titles (notably, ESPN NFL 2K5) to keep ASPs at this level next month, with ASPs ranging between $29 and $30, followed in October by an increase in ASPs when Grand Theft Auto: San Andreas is released.