Wouldn't use the word nice to describe any of Spiderweb's games. I don't mind it's 2D or simple-looking, but they're all so drab and unimaginative, like no one hired an actual artist to design the look of the game, which is probably the case.Why would you pass up a great game for looking nice?
They look nice enough, as in, not actually repulsive, which the first games could be accused of being.
The improvements over the years have been enough for me to jump in.
They can't afford a Black Isle caliber team of artists to make every inch of a screen a unique work of art a la Icewind Dale and co.
Try the big demo.
iPad version??? hnngg buying asap
So far, yes.
I don't know their plans, if they've mentioned them.
If I had to guess I would say a Geneforge is next, then maybe an Avadon sequel? Probably to do a trilogy for each series.
I thought the first screen was from Avadon at first glance, same assets and all.I read on the forums he removed closing doors function from all versions just cos it didn't work right on iPad or something. I hate that sort of thing. Anyway, I got it, already downloaded over Steam, good price and stuff. but I'll need to make time to finish Avadon first. I'm near the end but kept getting distracted and now I've already started the Fallout games and PST, lol...
Oh, and downloading Legend of Grimrock from gog...
Edit: I started it up at least. Pretty nice first impression with the setting and class choices and stuff. Except the GUI elements which hide much more of the view for no good reason since the functionality outside the log is almost the same as it was in Avadon. But I probably won't mind as much when I get my bigger monitor fixed/replaced and can play in higher resolution again. I can't imagine playing it on 1024x768 though, I'm glad I waited for the PC version instead of getting it for my iPad2. Actually, it may not even be great on the new iPad, everything may be too small if it runs on its native resolution. Also, I didn't know the overworld is scaled JRPG style.
Vs Avadon
He should have kept the GUI as is imo. Maybe even ditch the fluff like telling me the portraits are the roster and the map is the map. Like duh.
Edit: oh, I just noticed the first dude's portrait background isn't as transparent as it's supposed to be, small glitch I guess, it will probably be fixed.
Edit: or it indicates he's the party leader I guess? Or it's the highlighted character, and out of combat the first always is so. I dunno yet. Weird anyway.
Are Avadon the Black Fortress and Avernum: Escape from the pit the only two spiderweb games that utilize the updated graphics engine?
Are they planning on re-releasing all his other games?
hmm, well I'll find out tonight And tbh I doubt I'll get much more than 15-30 minutes at a time anyway.The last game they ported to the iPad wasn't so hot. I found playing it on my iPad that the device got bulky and uncomfortable after about 15 minutes of play.
This really isn't an excuse anymore. It's not about the sophistication of the art assets, just that the art direction in itself sucks. Eschalon has pleasant graphics, and there's other indie stuff like the Soldak games, the upcoming Age of Decadence etc. that all have nice graphics and most likely not a much bigger budget.
It would help if Jeff wasn't churning out one game a year with rehashed graphics or as a straight-up remake and instead took a bit more time to develop one really nice game. But it doesn't matter cause he has his established fanbase and they'll buy it no matter how lazy he gets.
They don't even have an artist.http://www.spiderwebsoftware.com/come_aboard.html
Who Are We?
Our current employees are: Jeff Vogel, President; Mariann Krizsan, General Manager; and Linda Strout, Office Manager.
Graphic Artist Looking For Work?
Our games have an increasingly voracious appetite for new graphics of all sizes. We buy lots of graphics and pay well (lump sum payments, full rights, no royalties). Please send us a link to a web page with your portfolio or samples of your work. If none of your work is online, mail us some printed samples to PO Box 85659, Seattle, WA 98145. Note that, while we like larger graphics, we're much more interested in icons (small, say less than 70x70 pixels, of people, monsters, items, etc.).
Haha, so I knew they had three people from one of Jeff's blog posts, but I checked for more info and...
They don't even have an artist.
Definitely time to cut them some slack, or buy their games if you hope to ever see them have dedicated professional art direction.
omg is that book 3?I do not understand claims that Eschalon looks better then the recent Spiderweb games. If anything this looks worse to me:
All it has is better lighting. Real time day/night cycle and torches and other light sources light a few feet ahead etc.
Otherwise the tiles and sprites aren't better, just different, more obviously CG pre-rendered etc.
For the rest of what I think of it see my previous posts.
The engine feels quite nice playing them, it's the games they made with it so far I'm not too fond of anymore.
That must be an old screen though (or early of the next sequel?) it looked like this when I last played.
If your screen is of the new game, yeah, they need to rethink that new GUI. But at least they finally allow high res.
The game is the daily deal on Steam today, at $3.39
Got Avernum 4-6 from the be mine <3<3 bundle. Decided to wait on Avernum daily yesterday as im playing through Geneforge 3 now. Started the Geneforge series after enjoying and finishing Avadon earlier this year.
Yeah, the Avernum games have some great quests and all around sense of exploration. I'm really looking forward to the eventual remakes of 2 and 3 specifically