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Awesome new Tetris DS impressions

marc^o^

Nintendo's Pro Bono PR Firm
Full IGN Preview

We also took a quick peek at the multiplayer support for the standard gameplay mode, where you only need a single copy of the game for as many as ten different players. This game is both old and new action, as Nintendo's thrown in some really awesome Mario Kart-style power-ups to help yourself and hurt others. By removing Question Blocks that appear randomly in your bin, you'll be awarded with a random power-up. Take, for example, the red turtle shell that'll knock out a stack of blocks in your bin to make room for more pieces. A star power up will temporarily change all your forthcoming pieces into the handy long pieces. A lightning bolt will zap every bin with a stack of dummy blocks. Of course, if you don't want to play with power-ups the host can disable them, but they really add spice to a familiar game design.

This game will OWN the puzzle genre.
 
We will first mention that Tetris DS uses the current Tetris rule set. For those familiar with previous versions of the game, this means the ability to rotate the piece at the bottom of the bin for an unlimited amount of time. This element was established in Tetris Worlds, with many gamers crying foul that it was an element that "broke" the classic formula. Obviously it's something that makes things a little easier, since players stuck with a piece can move and rotate the current piece until they find a slot to jam it into place.

What?!

What does it mean by "rotate the piece at the bottom of the bin"? Sound shit.
 
Basically it means that as long as you jam the A button, no speed is too high to put it where you need to.

Trust me, you'll still fuck up on level 17 when that L block has nowhere to go.
 
M3wThr33 said:
Basically it means that as long as you jam the A button, no speed is too high to put it where you need to.

Trust me, you'll still fuck up on level 17 when that L block has nowhere to go.
still dumb though. :( however I'm really hyped for this.
 
M3wThr33 said:
It's not broken like DX. The pieces can't magically go up.


:lol That was awesome!

Basically if you put your piece on the side wall, held the dpad in that direction and jammed the buttons you could get the piece to move back up the wall. :lol
 
For those familiar with previous versions of the game, this means the ability to rotate the piece at the bottom of the bin for an unlimited amount of time. This element was established in Tetris Worlds, with many gamers crying foul that it was an element that "broke" the classic formula.

This might kill the game for me.

I'm not that hyped about stupid randomized power-ups either.

Can't Tetris be Tetris? It was bad enough to slather it with Nintendo IPs for no reason, but now we've got to deal with Mario-Kart style game "balancers" (at least they can be turned off), and the stupid spinning pieces that made Tetris Worlds crap to play?

Talk about a disappointment.


Edited to add quote marks around the word balancers. The parentheses about turning them off were included in my original post, so I don't know what the guy below me is talking about.
 
AdmiralViscen said:
This might kill the game for me.

I'm not that hyped about stupid randomized power-ups either.

Can't Tetris be Tetris? It was bad enough to slather it with Nintendo IPs for no reason, but now we've got to deal with Mario-Kart style game balancers (at least they can be turned off), and the stupid spinning pieces that made Tetris Worlds crap to play?

Talk about a disappointment.

Won't the original Tetris game still be there? You can turn all these off if you don't want, or avoid modes that aren't to your liking, but I applaud Nintendo for putting in the effort, these justfies the re-release imo.
 
Everyone should try the mario kart esque items. I can remember some tetris-like games with power ups and so on, witch were a lot more fun to play on multiplayer than classic Tetris formula.

Just wait to play, and if you dislike it, bitch them.
 
Cheebs said:
Nowhere. He is jut a fool who thinks this game is not worth full price when it is easily worth more than most $50 games.
Well it's been announced as a discount title in Japan. I think that's what he's talking about.
 
AdmiralViscen said:
This might kill the game for me.

I'm not that hyped about stupid randomized power-ups either.

Can't Tetris be Tetris? It was bad enough to slather it with Nintendo IPs for no reason, but now we've got to deal with Mario-Kart style game balancers (at least they can be turned off), and the stupid spinning pieces that made Tetris Worlds crap to play?

Talk about a disappointment.

Two things.

First, there's a classic mode.

Second, go play a game on PC called "Tetrinet", it's an online tetris game that dates back a few years, it has items and such and its amazing. Its very similar to this one.
 
fly high ~ayunite~ said:
Apparently people stopped reading when it said you could simply disable the powerups and similar etc.

Yea? Who? Only I complained about it, and I mentioned that you could disable them. Apparently you stopped reading when you hit parentheses.

Magicpaint said:
Won't the original Tetris game still be there? You can turn all these off if you don't want, or avoid modes that aren't toy uour liking, but I applaud Nintendo for putting in the effort, these justfies the re-release imo.

I haven't heard anything about turning off the backgrouns, or about the original musical theme being included. This article goes out of its way to mention that you can turn off power-ups, but does not say anything about turning off the floor-spinning.
 
If you can turn off the powerups, there's no point in complaining about the powerups.

It really seems to me like Nintendo has gone the extra mile with this game, adding many modes that sound like worthy extensions to the original. *This* is how you turn a rehash into a AAA must-have title, imo.
 
Tetrinet's items added so much to the gameplay, and it was a lot of fun with 7 players. If this captures the same feel then it should be great.
 
Unison said:
If you can turn off the powerups, there's no point in complaining about the powerups.

Until you get online, and it's hard to find a game with power-ups disabled. Either way, that was a small part of my disappointment. I mentioned two other things that were more important to me than the power-ups. No one is paying attention to them because it is more empowering for them to "shoot down" my dissatisfaction with power-ups.

huzkee said:
You expect GAFfers to read? A Junior even?

Do you read? Because I said right in my first post that you can turn them off.

And I have almost as many posts as you. My tag is custom.
 
huzkee said:
Was I talking to you?

Well, you quoted a guy who was talking to me, and I am the only Junior Member who has posted in this thread.

So, yes, you were.

We kinda get your "dissatisfaction with power-ups" bit....

...My major complaint is with floorspinning, and Nintendo's slathered IPs. Some people misread my post and derailed the topic, and you are continuing it.
 
AdmiralViscen said:
Until you get online, and it's hard to find a game with power-ups disabled. Either way, that was a small part of my disappointment. I mentioned two other things that were more important to me than the power-ups. No one is paying attention to them because it is more empowering for them to "shoot down" my dissatisfaction with power-ups.

Have you ever played Tetrinet? How do you know the powerups will suck? Good grief, if you want plain Tetris there's always the original Tetris you can play. Developers try to add something knew and their ideas gets shot down because people want the same old shit. This is why EA games are so damned popular :-/
 
I would be upset if you could indefinitely rotate an piece at the bottom of the screen. That drove me crazy on the New Tetris. I hope that's not what they're referring to.
 
We will first mention that Tetris DS uses the current Tetris rule set. For those familiar with previous versions of the game, this means the ability to rotate the piece at the bottom of the bin for an unlimited amount of time.
Dammit. What a stupid decision. You presumably can't turn it off.

Game Boy Tetris continues its reign :(
 
Tempy said:
Have you ever played Tetrinet? How do you know the powerups will suck? Good grief, if you want plain Tetris there's always the original Tetris you can play. Developers try to add something knew and their ideas gets shot down because people want the same old shit. This is why EA games are so damned popular :-/

Did I say they'd suck? I said I wouldn't like them if they were distributed in a way that "balances" the game, the way Nintendo does in Mario Kart.

Meanwhile, that was a MINOR complaint for me, so I don't know why the Ninfans are jumping all over me. Now I know how Sho Nuff feels in the Micro button topic.

Your asinine rant about EA games and repetitive releases has nothing to do with what I was saying. Take your aimless rant elsewhere.


I do not like floorspinning. I hope you guys can still get through the day.

huzkee said:
I would be upset if you could indefinitely rotate an piece at the bottom of the screen. That drove me crazy on the New Tetris. I hope that's not what they're referring to.

Savvy subject change. Thumbs up.

I never played New Tetris, but Tetris Worlds was pretty much borked by floorspinning. I don't know why this has been added to the Tetris mechanic.


\/\/\/\/\/\/\/\/

huzkee said:
A new Amir0x in the making. Oh goody. But don't let me stop you, Whinne on...

I was expressing my thoughts just like everyone else in this topic. It was the rabid fans that started misreading posts, ranting, and personally attacking. Meanwhile, you're agreeing with me about the spinning. Your posts in this thread are an embarassment.
 
AdmiralViscen said:
Meanwhile, that was a MINOR complaint for me, so I don't know why the Ninfans are jumping all over me. Now I know how Sho Nuff feels in the Micro button topic.


Re-read your first post again, it was totally negative, as in just negative, so I don't know how you wanted people to get the impression that it was a 'minor' complaint when all you did was complain about the changes made so far. 'This might kill the game for me'

Minor complaint?
 
Magicpaint said:
Re-read your first post again, it was totally negative, as in just negative, so I don't know how you wanted people to get the impression that it was a 'minor' complaint when all you did was complain about the changes made so far. 'This might kill the game for me'

Minor complaint?

There were three complains in my post. IPs, items, floorspinning. The item complaint was the most minor of the three, since you can turn it off. For some reason, everyone focused in on that complaint, and totally ignored the part where I acknowledged that you can turn them off. English FTW.
 
Most Nintendo fans *like* Nintendo IPs. This is why they are Nintendo fans.

Tetris for NES had Mario / Samus / Zelda, so this is nothing new for the series.

I don't see any reason to get bent outta shape over the IPs...



The spinning issue's potentially bigger though... We'll have to wait & see on that one.
 
Magicpaint said:
Re-read your first post again, it was totally negative, as in just negative, so I don't know how you wanted people to get the impression that it was a 'minor' complaint when all you did was complain about the changes made so far. 'This might kill the game for me'
You people are illiterate. He was quoting the bit about floorspinning, which might kill the game for me and many long-time Tetris fans. It sure killed Tetris Worlds, though that game sucked on many levels.
 
Unison said:
Most Nintendo fans *like* Nintendo IPs. This is why they are Nintendo fans.

Tetris for NES had Mario / Samus / Zelda, so this is nothing new for the series.

I don't see any reason to get bent outta shape over the IPs...



The spinning issue's potentially bigger though... We'll have to wait & see on that one.

Just because I love Mario franchises (I'm a closet Nintard) doesn't mean I want to see him in every single game. In my opinion. Tetris is a strong franchise in its own right, and doesn't need the "boost" of Mario and Zelda painted onto it. I wasn't bent out of shape about them. I never even mentioned them before now, when other problems started piling up (ie floorspinning).

Yes, the spinning issue is the biggest problem (just like it was in my initial post, hello!). As I remember it, it was the main reason that Tetris Worlds was panned across the board. It's the reason I came into this topic with negativity (it's the IGN passage that I chose to quote, so it was obviously the most significant to me).
 
My guess is that floorspinning is part of the official ruleset now, and all licensees must agree to follow the official rules. It's very likely not Nintendo's fault, but, still, damn.
 
AdmiralViscen, you seem to have a chip on your shoulder. Not everything's a direct attack on you man. Calm down. This is just a gaming forum on the internet.

In any case, Tetris Worlds for the GC/Xbox let you turn off the "Easy Spin" option. The PS2 / PC / GBA versions did not.

I'm hoping that the DS version lets you turn it off as well. I somehow doubt it will, though, as allowing some people to have it enabled and others not during online play would create major balancing issues.
 
jgkspsx said:
My guess is that floorspinning is part of the official ruleset now, and all licensees must agree to follow the official rules. It's very likely not Nintendo's fault, but, still, damn.

Yea, I remember that being said in an article a few years back. I cannot understand the reasoning for that. I think you could turn it off in Worlds, but this article makes no mention of that option.

Thank you for reading my original post correctly.
 
jgkspsx said:
You people are illiterate. He was quoting the bit about floorspinning, which might kill the game for me and many long-time Tetris fans. It sure killed Tetris Worlds, though that game sucked on many levels.

I misread then. My bad.

I thought he was referring to his whole post as being a minor complaint as a whole.

Though I still think he's overreacting with the whole 'everyone is jumping at me' thing.
 
...Dude, I'm not even responding to those posts anymore. Let it go.

And being that I was the only one to "complain about items" in this thread, I'm pretty sure people were talking to me. Direct quotes and references to my tag make that pretty clear.


Does anyone know how strict the Tetris company's rules are? Nintendo has no ability to adjust their rules?
 
Cheebs said:
Nowhere. He is jut a fool who thinks this game is not worth full price when it is easily worth more than most $50 games.

I don't see Tetris Attack DS on that box anywhere. That would be the only thing "tetris" that would ever deserve that high of stature.
 
Unison said:
I'm hoping that the DS version lets you turn it off as well. I somehow doubt it will, though, as allowing some people to have it enabled and others not during online play would create major balancing issues.
Yeah, well, the fact that there are options to adjust in a multiplayer game (see: items on/off) leaves a chance that there are more options like turning Easy spin off.
 
I could have sworn I read a while back that there were two modes...... One which had random Nintendo IPs in the background and one that didn't have any...... Classic mode and normal mode or something........ Maybe classic mode will also turn off this floor spinning.....
 
:Motorbass said:
Yeah, well, the fact that there are options to adjust in a multiplayer game (see: items on/off) leaves a chance that there are more options like turning Easy spin off.

Yeah, I thought about this, but I think it might be hard for players who are accustomed to spinning to join multiplayer games without it and vice versa.

:-|
 
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