Inflation is real, it's hurting everyone, but these price jumps just reek of entitlement. Instead of working to fix their own budgets they just pass it off on the customer. The executives are the worst because they're not personally feeling any of it with their cushy salaries. Everyone can feel that with how they communicate.
I hope that people vehemently reject these companies pretending as if their customers are the piggy bank. They sincerely deserve as dose of reality because what they're peddling is anti consumerism.
This is a very good post. And a point that I think echoes my feelings. While I didn't love the jump to $70 games I could look at it and say "okay, budgets have gone up alot since games went to $60. Maybe companies need to do something to offset the costs that come with that." I don't love it. But I get it.
What we have seen since the jump to $70 is bloated project after bloated project fail time and time again. And fail in ways that are truly embarrassingly bad. Suicide Squad and Concord immediately come to mind and there's been tons more. Dragon Age and Skull and Bones jump to mind too.
There's also been other games that have "failed" despite some level of sales success. FFXVI and Rebirth all sold what, around 3 million and were deemed a failure by Square? That's bonkers to me. Games should not be deemed failures if they sell 3 million copies. Then you look at a game like Callisto Protocol that came out as new IP in a niche genre and sold around 2 million copies and was also deemed a failure. Say what you will about Callisto Protocol, but I enjoyed it and while it wasn't perfect I have a hard time digesting the fact 2 million in sales for a new horror IP is failure.
Meanwhile, we get Clair Obscure come out and wipe the floor with these bigger budget flops. And so while managing costs and with a small team. There's no way the game can be considered a failure with 2 million copies sold and what we know about how it was developed. And there's other games like Chained Echoes, Balatro and others that come out reasonably priced and do gangbusters. Sure they aren't cutting edge graphically, but they're good games that managed costs and deliver an end product that is very targeted.
What I'm getting at here is that these game developers keep delivering flop after flop at a rate that seems higher than in the past. Even games that aren't failures to the level of Concord and Suicide Squad are flopping in their eyes. And their response is to raise prices and treat the consumer like they are just lucky to have access to slop simulator 37.
Maybe these devs need to do some reflecting. The basic concept of economics is supply and demand. When price goes up, demand goes down. Unless your product is inelastic, meaning it isn't sensitive to price. These game developers seem to think they can do whatever they want price and content wise aand the demand will always be there. We have started to see it won't be.
It's one thing for Nintendo to charge $80 and implement shitty business practices. They do have a strong brand loyalty among their IPs. Same goes for GTA6. But not every game is going to Be able to get away with it but they think they can.
I paid less than $20 to get all the borderlands games. I got 2 as games with gold in the 360 era. And picked up they Handsome Collection for $10. And Borderlands 3 for like $5. I won't touch Borderlands 4 at all.
These devs seem to be sticking it to their players and expecting them to just suck it up. I don't see it working out the way they think it will. Players have too many options these days.