DeadStar said:
hmmm, I might pick it up, except ive never seen one single copy of it in any store
Try to give it a rental. Though, I doubt anyone would carry it.
The only thing it really has in common with Azure Dreams, imho, is that like in AD, everyone takes an action at once. It's turn based, and for every action you take, monsters will also take an action. There are rules in play, like faster monsters going before you, in a turn, and whatnot, and plays into the strategy.
Also, the core dungeon levels aren't a randomized mess like they were in AD, though I do believe you can participate in optional dungeons that are random, for those inclined. Your levels aren't cribbed back to 1 everytime you reenter a dungeon, and there are even ways of preventing some (though never all) of your equipment from getting lost when you die.
It's more forgiving than most rogue-likes, though by no means easy. And it gets harder the further you go, obviously. There's a certain tedium involved in replaying older dungeons when you have to escape out, particularly since they are NOT random, but every certain amount of levels, you can start adventuring from that level, instead of from the beginning, so that certainly helps. And, unlike AD, even if you do wind up replaying weaker levels, it's still extra equipment and exp that you don't lose when you exit the dungeon, so it helps. Also, there is a way to turn completed levels into bonus dungeons for some increased challenge and much greater loot, and that's ALWAYS an option when revisiting a stage.
All in all, it's a very solid rogue-like, with a sense of satisfaction and fun character/item building that's a bit higher than most.