... Mario Party, right?AniHawk said:This will prolly be like MP where it gets good reviews and I hate it anyway.
AniHawk said:This will prolly be like MP where it gets good reviews and I hate it anyway.
Mejilan said:Interesting to see what other sites give it. Anomolous review, or indicative of a surprisingly quality game?
Culex said:Lately, when it comes to IGN, one can never be sure.
:lolMejilan said:Lately?
Mejilan said:Lately?
andThere's no way to lock an individual unit into a order so that further commands ignore the unit, so far as we can tell. As a result, if players individually direct their flamethrowers to attack some enemy bazooka veterans and then use the star command to direct the rest of the squad, the flamethrowers will abandon their previous order and join the rest of the party. The only way around this is to continue micromanaging units, which can be tedious and difficult during frantic battle situations.
That's why I prefer turn based strategy games since you have more time to figure out your next move (I haven't really tried any real-time strategy games). But all-in-all Battalion Wars sounds like fun. Congrats to KujuThe other issue, slightly related, is that there are certainly points when time is not on our side -- where we really could use an extra second or two to command units without worrying about advancing forces. It would have been very useful if Kuju had implemented a feature so that time either slowed or paused when gamers accessed the command icon bar.
puck1337 said:If this is good, there had better be an online sequel.