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Battalion Wars Impressions

http://cube.ign.com/articles/647/647691p1.html

IGN said:
Battalion Wars from developer Kuju Entertainment, which created the little-known action title Reign of Fire, made a poor first impression...

IGN said:
Kuju has done an amazing job of bringing different characteristics and physics to each vehicle in the game... ...The physics oftentimes feel reminiscent of the Warthog in Halo -- smooth, reactive, and believable, if exaggerated. Merely driving around is therefore entertaining.

IGN said:
Battalion Wars is shaping up to be one hell of a surprise and a worthy branch-out from its Advance Wars beginnings

Sounds like they really turned it around. Lots more videos were posted on IGN too.

Some classic clunkers in the article as well. Unless.

The Ever Dependable IGN said:
Not only is the game not broken. It's surprisingly well made and addictively entertaining.
 
Most of the impressions from E3 this year were good too. It will be interesting to see what people think of the final game.

When does Battalion Wars come out anyway?
 
You know what changed people's opinions of this game? When it was no longer labelled as the title that they really wanted.
 
fallout said:
You know what changed people's opinions of this game? When it was no longer labelled as the title that they really wanted.


im sure thats got a little to do with it.
 
fallout said:
You know what changed people's opinions of this game? When it was no longer labelled as the title that they really wanted.

Or more importantly the part where people who played it said it had been retooled for the better and predicted it to be a sleeper hit.
 
Jado said:
Or more importantly the part where people who played it said it had been retooled for the better and predicted it to be a sleeper hit.
I think the game has been improved ... but it's a game in development, it should improve over time. The core elements of the game haven't changed, which is what people were griping about in the first place (in relation to its title).
 
I'm not happy with the game at all. The vehicles control like ass. The Warhog-like vehicle feels like you're driving on ice no matter what. The game isn't bad, but it's certainly not what IGN said it was. I'd probably give it a 6.5/10 at most.

Some of the missions require you to divide your troops, and some better troop management would've really helped. As is, it's difficult to divide your troops properly, and I actually found it easier to take one trooper through a mission instead of my entire force (or a partial force).

Could've been much better...
 
I want impressions too!!!

Wanted to buy it at Fry's but didn't have it today. If it's on sale I'll grab it later this week no matter what.
 
Alright. About to pass out. A bit too sick and too tired to continue tonight. Played a few missions. Enough to get the hang of controlling infantry, recon jeep, and tank. Even enough to particpate in one semi-large melee involving multiple unit types (tanks, recons, artillery towers, rifle infantry, and the dangerous bazooka infantry).

So far? I like. I dig the cartoony graphics (so colorful!), I dig the ridiculously proportioned characters in the cinematics. Hell, I even dig the equally exaggerated voice acting. Fits the theme like a glove. Even the music rocks.

So how does it play?

Surprisingly well, so far. The grunts run, jump, and shoot on a dime. It's easy to target foes, switch targets, and even go into a manual aiming mode (with R) in order to lead fast moving targets (such as those fleeing spy balloons!) Grunts have unlimited ammo, but reloads can take time. They'll even reload automatically if you leave off on shooting for more than a second. Neat. Lock onto an enemy with L, shoot with A. If you're locked to something, hitting a direction and B will allow you to perform evaside rolls. If you aren't locked to anything, B will jump.

Get close to a battalion of grunts, press X to whistle at them and boom, they're under your command. At that point you can target and lock an enemy with L and hit Y to give them all a command to shoot. Also, you can select individual units with the C stick (a little mini menu pops up) and give individual commands. Or, you can place the grunts that follow you in a strategic location and hit X again to release them from your immediate command. At that point, they'll stick to that position and defend it from interlopers. (They seem to fire more often and more effectively when under your command and directed with Y, however.)

Defeat soldiers, some of which drop med kits. Walk into a kit to heal, or leave it by and the more wounded of your battalion will help themselves instead.

If the close 3rd person view becomes to constrained (can happen with larger vehicles, such as tanks), you can hit left on the D-Pad in order to pull the camera far out and up, into an overhead/isometric view.

The vehicles themselves control rather loosely, particularly the lightly armored and barely armed Light Recons. Tanks, however, feel quite a bit more cumbersome and plodding, as you'd expect. Slow to fire too, but damn do the tank shells do damage.

I ripped through an enemy base, blowing up it's defensive towers (from which a constant stream of enemy rifle fire was peppering my poor grunts), tore through some Light and Heavy Recons which where slowing me down, occasionally helped my grunts in picking off enemy soldiers (though with the tank's slow rate of fire, it is difficult to hit fast moving and relatively tiny grunts.) Slammed some shells into nearby enemy ammo dumps, causing massive explosions to rip through their defenses. But once the enemy brought out their Bazooka Grunts (anathema to tanks), I definitely has to step up with commanding my troops. Had to manually target the Bazooka Grunts and hit Y to send my forces ahead to kill them before they tore up my tank too badly.

Took out one final ammo dump for the win.

Hell, that was only Mission 2 I think... or perhaps 3. My head hurts too much more to continue.

Wound up getting an A rating in both of those missions... or all 3, if I did indeed complete 3. I got 100% in Technique and Power for all of my victories... but only managed to hit in the 65-68% for Speed, knocking my average into the high 80%s. Enough for an A, overall, but... well, it'll take at least one additional replay to score higher in Speed ratings. That's definitely going to be the main challenge for scoring well. IIRC, Technique rates how many of your troops survive... Power rates how many of their troops died.

Woo. I like. Crazy potential.

The gameplay vaguely reminds me of a much more focused, linear, and MUCH more strategic Mercenaries. But it's really nothing like Mercenaries. Just vaguely feels like it, at times.
 
Mejilan said:
*insert great impressions here*
awesome, can't wait to see an online sequel to this game with the Revolution. And everyone seems to think that Rev's controller would be perfect for console RTS games, so it could control really great too.

This game is just a warmup to the real deal :)
 
Mejilan said:
Alright. About to pass out. A bit too sick and too tired to continue tonight. Played a few missions. Enough to get the hang of controlling infantry, recon jeep, and tank. Even enough to particpate in one semi-large melee involving multiple unit types (tanks, recons, artillery towers, rifle infantry, and the dangerous bazooka infantry).

So far? I like. I dig the cartoony graphics (so colorful!), I dig the ridiculously proportioned characters in the cinematics. Hell, I even dig the equally exaggerated voice acting. Fits the theme like a glove. Even the music rocks.

So how does it play?

Surprisingly well, so far. The grunts run, jump, and shoot on a dime. It's easy to target foes, switch targets, and even go into a manual aiming mode (with R) in order to lead fast moving targets (such as those fleeing spy balloons!) Grunts have unlimited ammo, but reloads can take time. They'll even reload automatically if you leave off on shooting for more than a second. Neat. Lock onto an enemy with L, shoot with A. If you're locked to something, hitting a direction and B will allow you to perform evaside rolls. If you aren't locked to anything, B will jump.

Get close to a battalion of grunts, press X to whistle at them and boom, they're under your command. At that point you can target and lock an enemy with L and hit Y to give them all a command to shoot. Also, you can select individual units with the C stick (a little mini menu pops up) and give individual commands. Or, you can place the grunts that follow you in a strategic location and hit X again to release them from your immediate command. At that point, they'll stick to that position and defend it from interlopers. (They seem to fire more often and more effectively when under your command and directed with Y, however.)

Defeat soldiers, some of which drop med kits. Walk into a kit to heal, or leave it by and the more wounded of your battalion will help themselves instead.

If the close 3rd person view becomes to constrained (can happen with larger vehicles, such as tanks), you can hit left on the D-Pad in order to pull the camera far out and up, into an overhead/isometric view.

The vehicles themselves control rather loosely, particularly the lightly armored and barely armed Light Recons. Tanks, however, feel quite a bit more cumbersome and plodding, as you'd expect. Slow to fire too, but damn do the tank shells do damage.

I ripped through an enemy base, blowing up it's defensive towers (from which a constant stream of enemy rifle fire was peppering my poor grunts), tore through some Light and Heavy Recons which where slowing me down, occasionally helped my grunts in picking off enemy soldiers (though with the tank's slow rate of fire, it is difficult to hit fast moving and relatively tiny grunts.) Slammed some shells into nearby enemy ammo dumps, causing massive explosions to rip through their defenses. But once the enemy brought out their Bazooka Grunts (anathema to tanks), I definitely has to step up with commanding my troops. Had to manually target the Bazooka Grunts and hit Y to send my forces ahead to kill them before they tore up my tank too badly.

Took out one final ammo dump for the win.

Hell, that was only Mission 2 I think... or perhaps 3. My head hurts too much more to continue.

Wound up getting an A rating in both of those missions... or all 3, if I did indeed complete 3. I got 100% in Technique and Power for all of my victories... but only managed to hit in the 65-68% for Speed, knocking my average into the high 80%s. Enough for an A, overall, but... well, it'll take at least one additional replay to score higher in Speed ratings. That's definitely going to be the main challenge for scoring well. IIRC, Technique rates how many of your troops survive... Power rates how many of their troops died.

Woo. I like. Crazy potential.

The gameplay vaguely reminds me of a much more focused, linear, and MUCH more strategic Mercenaries. But it's really nothing like Mercenaries. Just vaguely feels like it, at times.

Cool, thanks for the impressions. That's enough for me to pick this sucker up.
 
DrDogg said:
I'm not happy with the game at all. The vehicles control like ass. The Warhog-like vehicle feels like you're driving on ice no matter what. The game isn't bad, but it's certainly not what IGN said it was. I'd probably give it a 6.5/10 at most.

Some of the missions require you to divide your troops, and some better troop management would've really helped. As is, it's difficult to divide your troops properly, and I actually found it easier to take one trooper through a mission instead of my entire force (or a partial force).

Could've been much better...

sell it to me already.
 
Wow, sounds pretty fun there. Almost tempted enough to go get it, but Lost in Blue is out next week and I'm trying to commit to one game a month due to a limited budget. Might pick this up later :)
 
Thanks for the impressions Mejilan. Damn Fry's didn't have it in today as I suspected but I got a raincheck. Now they have to sell it to me for $35. Suckers. Picked up KoS though and that should tide me over until they get Batallion Wars.
 
I should point out that the game was okay up until about the 6th mission when you have to primarily drive the Warthog-like vehicle. Anyone who says it drives okay is looney, I'm sorry.
 
BorkBork said:
Wow, sounds pretty fun there. Almost tempted enough to go get it, but Lost in Blue is out next week and I'm trying to commit to one game a month due to a limited budget. Might pick this up later :)

Listen, I hate to be a hater, but uh... Lost in Blue isn't really a "buy." Have you gotten Advance Wars DS yet?
 
Welcome folks. I plan to play more tonight. I'll update my impressions. Hopefully it continues to rock.
 
Mike said:
Listen, I hate to be a hater, but uh... Lost in Blue isn't really a "buy." Have you gotten Advance Wars DS yet?

Yeah was my August game. Last I checked, logged 48 hours on it already and beaten both campaign modes. :D What's wrong with Lost in Blue? I've been hearing good things about it, and I'm a sucker for survival/exploration games.
 
Ok... I'm liking this game more than I expected to. Made it to level __ (5 or 6?) where you had to destroy 8 tanks. Through poor management, I ended up killing 6 tanks but losing ALL of my troops aside from a flamethrower and an antiaircraft missle trooper... then proceed to take out the next two tanks with just those two.

It was neat.

My only complaint is that it's nearly impossible to give specific troop clusters commands while you are fighting -- there are many times when I wanted to call JUST the Bazooka guys or JUST the missile guys over to attack something while I was busy running in circles, but I couldn't select them as that would entail stopping... and stopping doesn't work well when you are battling two tanks.
 
DavidDayton said:
My only complaint is that it's nearly impossible to give specific troops clusters commands while you are fighting -- there are many times when I wanted to call JUST the Bazooka guys or JUST the missle guys over to attack something while I was busy running in circles, but I couldn't select them as that would entail stopping... and stopping doesn't work well when you are battling two tanks.

If only you had a magic wand... :D


Mine is in the mail.. should arrive any day now. Damn DVD BoxOffice shipping thingie and damn me not paying for DHL..
 
Wyzdom said:
I thought that was develloped by Intelligent Systems!

sales -1

I've seen it listed as being developed by Kuju, co-developed by Intelligent Systems...so maybe they helped out--doing the Nintendo 'looking over your shoulder' thing.
 
I've played Cannon Fodder on the GBC... and I didn't think it was anything like Battalion Wars.
 
i'm on mission 5 so far and having a blast with it.

i have an S, A, S, B, so far..
it is getting harder and more complex quickly and it's a blast taking out the helicoptors.

i have no idea how long or how much replay value is in the game yet though.
 
I picked this game up yesterday and I must say, I'm really digging the whole cartoon theme that the game has. Combat is a whole lot of fun, but it takes a little getting used to. By mission 6, you'll be a regular general though. If you have a cube, definitely pick this game up.
 
I keep getting my ass handed to me on the defend the beach level (number 7?).

So far it's been pretty good though! Takes some getting used to, my only real complaint so far is the AI. It seems to do an OK job while on its own in sentry mode, but if it's in follow mode, it doesn't seem to care when I'm taking heavy fire. I have to tell it to attack. I wish as soon as I come under attack that it would counter-attack.
 
This game really fulfills Nintendo's basic mission of good, clean fun. I can see Battalion Wars becoming a rainy-day favorite, the kind of game you love to play just for the hell of it, because it feels good.
 
sonarrat said:
This game really fulfills Nintendo's basic mission of good, clean fun. I can see Battalion Wars becoming a rainy-day favorite, the kind of game you love to play just for the hell of it, because it feels good.

I still love the fact that any unit CAN damage and destroy any other unit... eventually. You can play the game as a tactics title or as more of an action/adventure game...
 
The game is outstanding fun -- I'm about 13 missions in, and it's rocking the challenge


It gets to where you have a hard time piloting a tank/craft in a huge firefight - better to be a grunt and issue commands to the biggboys ---- often directing some units away from the battle to survive ----- lots of pointing at other islands and pressing Y for them to get away.
 
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